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Old 04-29-2008, 04:16   #151
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Originally Posted by Ozi View Post
Sonne makes some very good points.

It would make alot of sense for MA to loot alot more decoration items. Items that people don't tt means $$$$ tied up in EU that MA can then spend on further development. Most people would be happy to deposit more so long as the peds they deposited are invested in items. The real key is to have a massive variety of items, I often tt tables looted from Esto's or stink tree paintings from Aurli's because once you have looted 10 of them you don't knowwhat to do with more of them lol
Thus begging the question, "why DO so many animals eat tables and paintings?" =)
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Old 04-29-2008, 04:51   #152
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Didn't read the entire thread. EU is not going anywhere anytime soon. Those high prices at auction are because ppl buy it. MA controls drops but really we set the price.
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Old 04-29-2008, 13:11   #153
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Didn't read the entire thread. EU is not going anywhere anytime soon. Those high prices at auction are because ppl buy it. MA controls drops but really we set the price.
True, many of the goods are actually surprisingly accurate in their "real price" outside of auction manipulations. It's actualy quite nice to see how well this little economy spins round.
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Old 04-29-2008, 15:58   #154
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Quote:
Originally Posted by Sonne View Post
a Stagnation in Apartment, House and Shop-Sales.
Great post Sonne, +rep.

I think you're very right. Decorations are hard to come by, and there's not enough item points to decorate a shop AND sell lots of stuff. Emerald Lakes Mall approaches a sensible number of item points, but until there's a major reason for lots of people to go there, it's hard to see it flourishing.

I truly believe it is possible to give people a good reason to go there - but that would take a lot of hard work on the part of the owners and it's something we hope to participate in down the track.

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Originally Posted by Tussi View Post
Most normal people simply don't see the point to cough up some 100$ on a feature without benefit, especially when they notice that the time and money spend by some to decorate such an apartment nicely is nerfed into oblivion without reason from time to time (eg. by changing the textures from nice to want-to-vomit).

Tussi
I agree. There has to be a POINT to owning apartments.

You CANNOT just claim "it's virtual property, it'll go up in price just like real property". Real property goes up in price because it has a value to people and the demand is always higher than the supply. The problem in EU is that there is plenty of property and no good reason to own it.

If an apartment gave you your own personal TP without having to be a level 5000000 teleporter with a 5000000k ped chip, or gave you a free display rack to store your armour and weapons, or gave you a place where you heal twice as fast, or gave you a place where your pets only get hungry at half the rate, or gave you a place where you could sell stuff without having to own a shopkeeper, or gave you a place where... hmmm.... I just had an idea for a thread.

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I can only speak for myself:

My view is that my genitals are big enough (even without pulling the corresponding slider to the max), and additionally i have the opinion that character is more important than the shell.

But ok - that might be a bit old-fashioned.

Tussi
Old-fashioned but one tradition worth hanging on to. You are a dying breed Tussi

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Thus begging the question, "why DO so many animals eat tables and paintings?" =)
hahaha! Yeah I've often thought the same thing. or how DID I get an axe out of a kentucky fried berycled?
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Old 04-29-2008, 16:53   #155
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Originally Posted by TimUnleashed View Post
Great post Sonne, +rep.

I think you're very right. Decorations are hard to come by, and there's not enough item points to decorate a shop AND sell lots of stuff. Emerald Lakes Mall approaches a sensible number of item points, but until there's a major reason for lots of people to go there, it's hard to see it flourishing.

I truly believe it is possible to give people a good reason to go there - but that would take a lot of hard work on the part of the owners and it's something we hope to participate in down the track.



I agree. There has to be a POINT to owning apartments.

You CANNOT just claim "it's virtual property, it'll go up in price just like real property". Real property goes up in price because it has a value to people and the demand is always higher than the supply. The problem in EU is that there is plenty of property and no good reason to own it.

If an apartment gave you your own personal TP without having to be a level 5000000 teleporter with a 5000000k ped chip, or gave you a free display rack to store your armour and weapons, or gave you a place where you heal twice as fast, or gave you a place where your pets only get hungry at half the rate, or gave you a place where you could sell stuff without having to own a shopkeeper, or gave you a place where... hmmm.... I just had an idea for a thread.



Old-fashioned but one tradition worth hanging on to. You are a dying breed Tussi



hahaha! Yeah I've often thought the same thing. or how DID I get an axe out of a kentucky fried berycled?
Well, it opened its mouth reeeeeeeal wide...

sorry, sounds like the intro to an x-rated movie lol...

As for the property bit, they could knock down half the apartments out there in the game and free up the serverspace to put trade stalls like those poor, neglected things in Hades RIGH BY teleporters across the game world, little small stalls with low amounts of goods to be carried and whatnot, heck, even RENT them for a day or two if you want, much like a mini-auction, but more likely just give them the ability to hold say, 4 or 5 items of any quantity and place them lining the walls around TPs like PA, Twin, TI City (the side not facing the shops) and elsewhere and they'd be a flipping HIT, instant face time for all your goods without having to stand around like the resellers. I REALLY don't know why they're not doing this and making a ton of money off of them.

It's like they were so obsessed with making this look like "futuristic real world" that they forgot that in the future, people will be just as interested in convenience shopping as they are now!
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Old 04-29-2008, 17:22   #156
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Things are definatly tight

Although i think some would like to think I have a store and a shop keeper i should make prorfit,, get in line
Your just a side issue
Actual players are supposed to make profit, hunters miners and well crafters LOL

A shop is a side issue and really produces nothing for the RCE except one person with an item worth tt+10 trying to sell it for tt+12
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Old 04-29-2008, 17:42   #157
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Quote:
Originally Posted by QuintusMagnus View Post
Well, it opened its mouth reeeeeeeal wide...

sorry, sounds like the intro to an x-rated movie lol...

As for the property bit, they could knock down half the apartments out there in the game and free up the serverspace to put trade stalls like those poor, neglected things in Hades RIGH BY teleporters across the game world, little small stalls with low amounts of goods to be carried and whatnot, heck, even RENT them for a day or two if you want, much like a mini-auction, but more likely just give them the ability to hold say, 4 or 5 items of any quantity and place them lining the walls around TPs like PA, Twin, TI City (the side not facing the shops) and elsewhere and they'd be a flipping HIT, instant face time for all your goods without having to stand around like the resellers. I REALLY don't know why they're not doing this and making a ton of money off of them.

It's like they were so obsessed with making this look like "futuristic real world" that they forgot that in the future, people will be just as interested in convenience shopping as they are now!
i don't think adding more competition to the shops already in game will make very many shop owners happy... lol

now adding a shop directory for all the current shops near each TP is a much better idea. - ; )
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Old 04-29-2008, 19:49   #158
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Quote:
Originally Posted by Nihilist View Post
i don't think adding more competition to the shops already in game will make very many shop owners happy... lol

now adding a shop directory for all the current shops near each TP is a much better idea. - ; )
Very true. I never said it would be a "popular" decision, just one that WOULD make real estate more of a viable market in this game. Now if something could break the hangar cartels, well, while that'd hack them off all to pieces, I regret to inform them that cheaper travel is good for the economy.

But yeah, my idea about the shops being closer to the TP may be something to be filed under "When PE-China opens, do THIS instead of building huge sprawling malls with no directories and hardly any foot traffic."

Besides, the small stalls would be more competition for the resellers methinks (or an outlet for them) rather than traditional shopkeepers MAYBE (I could very easily be highly wrong about it). In other words, the "stalls" could be useful for selling the cheap armor and enmats and ores and whatnot that resellers usually trade in, while allowing the shops to truly specialize and differentiate their product further. In reality, this game has about 3x as many shops as are really useful and necessary in it at present, BUT while a few highly specialized shops would be efficient, the current format (theoretically) keeps a check on prices.

In a perfect world, this game's area would expand as its player base did. Right now you could drag and drop PA and Twin to the other continent, lob it off, and still have probably far too much room for the number of active players. Face time for shops and sellers alike is an issue.
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Old 04-29-2008, 19:53   #159
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Quote:
Originally Posted by QuintusMagnus View Post
Very true. I never said it would be a "popular" decision, just one that WOULD make real estate more of a viable market in this game. Now if something could break the hangar cartels, well, while that'd hack them off all to pieces, I regret to inform them that cheaper travel is good for the economy.

But yeah, my idea about the shops being closer to the TP may be something to be filed under "When PE-China opens, do THIS instead of building huge sprawling malls with no directories and hardly any foot traffic."

Besides, the small stalls would be more competition for the resellers methinks (or an outlet for them) rather than traditional shopkeepers MAYBE (I could very easily be highly wrong about it). In other words, the "stalls" could be useful for selling the cheap armor and enmats and ores and whatnot that resellers usually trade in, while allowing the shops to truly specialize and differentiate their product further. In reality, this game has about 3x as many shops as are really useful and necessary in it at present, BUT while a few highly specialized shops would be efficient, the current format (theoretically) keeps a check on prices.

In a perfect world, this game's area would expand as its player base did. Right now you could drag and drop PA and Twin to the other continent, lob it off, and still have probably far too much room for the number of active players. Face time for shops and sellers alike is an issue.
you're idea is a good one to help to replace street trading.. but these rent-a-shops would need to be twice as expensive as auction to use.
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Old 04-30-2008, 00:46   #160
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you're idea is a good one to help to replace street trading.. but these rent-a-shops would need to be twice as expensive as auction to use.
True, you'd have to worry about competing with the auction. Indeed, the market may still be too small in PE to promote having 4 different "markets (resellers, small shops, mall shops, auctions), but it still would be a more efficient alternative to our current situation, not that it would be terribly implementable now. But other than competition with the auction, why double the fee? To keep the margin in there for the resellers to work with?
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