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| General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion. |
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#21 | ||||||
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Old Alpha
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Originally Posted by micker
Come on guys, the resellers aren't doing anything wrong. You're just jealous you aren't making that money. The problem is not with in the reseller it is a problem with in MA because we have about 50 Mod-Fap when it was10000 players in here and now we have 700000 players but we still have about 50 Mod-Faps in the game..And that is what MA call "balance"... ![]() So ceep up with the all (L)-items,where you can hunt big to a minimum off skills so when you stop to play this game you wont have a lot oss skill to sell. |
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"Bugs which cost you money are rarely addressed or 'fixed' by MA. Bugs which cost MA money are addressed within an hour" Globals and Hofs 3030 total.
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#22 | ||||||||
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Alpha
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Same I feel for hunting and mining. If the system only supports the "camping" approach to the profession routes it is certainly nothing I like. I like EU for its variety, not like other games where you are bound to your "level" mobs for example. But point is, if this freedom is bound to being unsuccessfull or tied to "dynamics" like hunting at 2 am just for the "good" loot, well...*sigh*. Hence came up my thought of selling out, or put my deposits to some other use than ammo, bombs and probes and such. Items I put in for the crafting side, I meant, not for uber items, more of like buying ressources for a couple of month and then have huge crafting runs maybe. Maybe that clarifies it a bit more. Question is, whether putting the deposits into skills with eliminating the hunt/drop/click sequences is a viable way for progressing. Might want to keep in mind, that my character is on the loosing side of the economy for months now, so basically 1000 ped ammo I regard as a loss with somewhat skills and little colleterals (yay for brown paint cans and extractors...NOT) where as 1000 peds into one skill is an instant progress and would not "feel" as loss. Sort of at least. |
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Cani "Monkey" Ostro Contributing to your HoFs with my deposits since Aug. '06.
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#23 | ||||||
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Prowler
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Alexa Hardicus Barrish Soc: Retired Entropian
Location: UK
EFD: 0.21
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I'm not sure what the point would be of skilling up to NOT hunt/mine/craft.
In my opinion there's no point, unless you're chipping up to be uber and are willing to pay for the uber equipment, you won't be any better off. |
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#24 | |||||||
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Alpha
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10.000 peds gone and you have somewhat skills. "Maybe" some bp. But in total a full loss with little skills. Investing the 10.000 ped into the matching skills would be a "full loss" of the 10.000 ped as well, but the skills would be there. |
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#25 | |||||||
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Prowler
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Posts:
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Alexa Hardicus Barrish Soc: Retired Entropian
Location: UK
EFD: 0.21
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#26 | ||||||
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Provider
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I too think this is a good question (not sure either how the reselling derailment took hold in this thread?), but more from a "proof of concept" point of view. Practically, it makes little sense, unless you are a vet who wants to start fresh with a new avatar.
Because chipping efficiency is highest when starting out at zero, and good returns aren't as likely (on a consistent basis) with low skills in whichever profession you toil, the thread starter is onto something here, especially for those starting at low skill levels. Of course it all depends on the price of the skill chip you wish to buy, and also touches upon bigger issues as to why you play in the first place. Specifically dealing with ones outlook on gaining skills... is it through the enjoyment of blasting/clicking (positive) or via the tedium of grinding (negative). If one knew starting out (most unlikely) what profession they wanted to pursue, and also knew that they wanted to play the game long term before really "getting into" it (also quite unlikely) then this might be a good plan. Buy all related chips to level 2000 (general skills as well), and then start playing. You'd save a ton of time for sure, but the by-product would be that you'd be rather daft at knowing what to do (which likely would offset any PED saved via chipping. As at some point you need to learn how to play smart to conserve PED, and you can't purchase that info from a chip). Though doubtful, I wonder if this idea had any bearing on MA making L guns (for instance) with such high skill stats for new players. If L guns were harder to use, perhaps plenty of new players would go down this path and just buy the combat skills instead of gaining them in the way MA intended, thus denying MA its decay and ammo revenue that it uses exclusively to fill the loot pool! LOL The counter argument here would be that soon chip prices would rise above the cost to make this practical. Not to mention that MA would greatly enjoy the tidy little sums of PED it accrues in skill levels being lost into the ether when one chips out.Personally, I wish MA had staggered the skills required to use particular weapons (both L and non L) like they do with the (L) faps, and the new (L) mining finders. It would make the market more vibrant, and players would have different niches depending on their level. But that is getting off topic itself, so I'll leave you here ![]() |
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#27 | |||||||
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Alpha
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@Hardicus: I wouldn't be chipping up to chip out for selling But in hope for having a use at some point for those skills taking the above example into account for instance. |
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#28 | |||||||
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Marauder
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For the most part I did exactly what your taking about, I pust 99% of my money into gear and had a seperate budget for playing, or course my timing for coming into pe was great (not the best but great). I bought mod fap for 85k and now its 350k and better MM last one bought 40k and now its any where from 177k to maybe 200k list to much to go on, but items worked great for me, couild not imagaine if I used all that money into ammo or somthing like that it would all be gone. It hard for me to say whats going to happen, not sure of your intentions (not saying they bad intentions) but if for example if you thought that skills would be worth more at a latter time and buy some up now and dont put them on charter to not have to take the 10% skill lose when you want to remove the skill to sell, you might do very good if the skills goes up. As for items dont know if there is room for items to go up in the uber items and not to mention the huge investment you would have to make to just buy one of them but maybe their is room in the middle level gear but be careful with new middle level gear (L) items ! |
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#29 | |||||||
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Elite
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Hadlen Immortal Deity Soc: cK Shadows
EFD: 19,995.86
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As a side note on reselling/trading... there are resepctable ways to trade, and then there are resellers. The ad says 'buy low and sell high for a profit'. Not 'buy an item then float it with an immediate price hike'. If it's blatant (people even have the gall to post immediate resells here on EF), people will hate you. If it's a long term investment strategy, people are fine with that. if it's bidding on items you already have in auction, then other players are entitled to be pissed off ![]() Gl with what you choose. |
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#30 | |||||||
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Alpha
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If that is the key for breaking even it would rule out most of the players. Why would anyone participate if he knows prior he is loosing for sure, unless he can turn over x amount of peds ingame? Turnover might have a significance, but I don't think in ways of breaking even. |
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| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 18.59 % | Mining Loot: + 39.94 % | Crafting Loot: - -3.92 % |
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