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General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion.

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Old 03-25-2008, 00:48   #11
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I think I want it cheaper when I tried to do some Nerve Blasting
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Old 03-25-2008, 08:52   #12
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Quote:
Originally Posted by Sodiak View Post
It's really, REALLY easy to get peds. Just type in your Visa or Mastercard number at the appropriate place on EU homepage and you get as much peds as you want.
close pls everything had been said
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Old 03-25-2008, 09:33   #13
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Funny how you guys are attacking him for having the nerve to start a thread with the words "sweat", "price" and "increase" in it.
The responses seem to indicate to me that you guys didn't bother to read the thread: the guy is actually making a suggestion about the game, how it could improve (in his eyes).

I am not decided on whether his suggestion is good or not yet, but it would look really good on you guys if you'd reply to the content of his post, and not just the thread title.
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Old 03-25-2008, 09:57   #14
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I´m confused with all the damn extractors already...

Colored sweat!?? AFAIK sweat is uncolored and let it stay that way.

Short answer, thanks but no thanks.
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Old 03-25-2008, 10:14   #15
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The problem is not too many players quitting...the problem is too many players joining that is why the sweatprice is down.
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Old 03-25-2008, 10:25   #16
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Quote:
Originally Posted by Az Bloodz View Post
The problem is not too many players quitting...the problem is too many players joining that is why the sweatprice is down.
Agreed... It will only get worse in the months ahead.
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Old 03-25-2008, 10:32   #17
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There is no way that the sweat price should be increased. If you start messing about with that then you will get more people sweating for free money instead of depositing, which = less loot!
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Old 03-25-2008, 10:57   #18
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Quote:
Originally Posted by Drooe View Post
Create an environment that will increase vibrant sweat prices. Creating different coloured vibrant sweat and making other uses for vibrant sweat should make vibrant sweat more valuable than it currently is.

Different coloured sweat
• Gathering sweat from different age maturity creatures receive different coloured vibrant sweat.
The price of "brown" sweat would plummet, and new players would have to work even harder to accumulate enough to make any PEDs.

Why?

Simple. People will want to buy the "better" colored sweats. Think about it. How many avatars with 5k+ rifle skill do you see using Opalos? None. They have better options, so they use them.

What would happen is some higher-skiller avatars would switch over to sweating so they could meet the demand from other high-skill avatars for the superior types of sweat, and the pool of consumers for sweat gathered by newbies would shrink.

If you offer two things that do the same thing, but one does it better, people will move up to using the one that does it better as soon as they possibly can.

EDIT = Creating more uses for sweat might increase the price. Then again, maybe not. It is entirely possible that as the price rose more people would see it as worth their time and start sweating more, which would increase the supply, driving the price back down.
But creating different sweat "colors" would crush the market for newbie sweaters. ENDEDIT

Last edited by Scirry; 03-25-2008 at 11:01. Reason: additional clarification
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Old 03-25-2008, 12:01   #19
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About the only thing I agree with is introducing different sweat colors (types). Think of it this way....

ME is considered ammunition for Mind Force.

Weapons require different type of weapon cells, why no the same for the various Mind Force chips?

Pink Sweat for Healing/Reviving
Blue Sweat for Teleporting
Red Sweat for Nerve Blast/Firestorm
Yellow Sweat for Focus

...I think that's all of the present chips

And of course the generic Green Sweat that can be refined to use as 'all purpose' sweat. This would help with the introduction of new chips (if that happens in our lifetimes ).

Just my on sweat evolution.

As far as price goes.... it will always float around .55 pec per bottle. What it is 'normally' sold for is solely up to the sweaters.
But keep in mind all the FREE heals and focus you receive at Nea's and Swamp Camp when you decided you refuse to sell at a cost-efficient rate.
The 2-5 Healers that are out there skilling for 5 hours a day will quickly become 1-2 Healers every other day!
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Old 03-25-2008, 13:03   #20
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Its real money, if each starter could make easy $, MindArk wouldnt be too happy about it.

I like the dust robot examination idea.
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