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| General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion. |
| View Poll Results: would making tt food L make the economy better? | |||
| yes |
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9 | 29.03% |
| no |
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22 | 70.97% |
| Voters: 31. You may not vote on this poll | |||
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#2 | ||||||
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Guardian
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i really think it would help, it would help new crafters atleast make a little markup on successful guns, plus i love limited guns personally lol i kinda get bored unless it my VAT. It would make more people be tempted with also starting crafting or maybe even going down the weapon route.
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#6 | ||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Dejay dj Jaguar Soc: Divine Justice
Location: Beds For Hire
EFD: 32,329.34
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Both with utterly SHITE rep, both back each other up, one bumps the OP's post up straight up...etc Oh, and theres no way you DIDNT buy that rep, its embarassing, go earn it!! Makes you look like an utter dick with 14k efd, and that red bar. |
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#9 | ||||||
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Old Alpha
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I like Armadillo's, with cheese and salad on brown wholemeal bread.
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__________________
If you whip him, he will never visit the museum again, and he will induce friends to go with him to other places of amusement instead of this, and thus you see, I should be a serious loser. P.T Barnum |
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#10 | ||||||
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Dominant
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I'm assuming you mean making the equipment from the tt L instead of the stuff we sell back to it, i.e. the opalo such.
If i'm correct in my assumption I believe making the tt stuff limited won't make any difference at all to the overall economy. All that will happen is that when it equipment breaks you just sell it back to the tt and buy a new one. The crafted L stuff has a fundemental flaw for crafters, we all like to profit and if something needs rare resources or only L bp's are available then usually it results in a high markup. The higher the markup is the smaller the group of people able buy it, but if something doesn't have a high markup then why risk making it in the first place. But then why risk resources on something that only has a 1 or 2 ped profit that usually means there are too many people already making them. The only way I can think of fixing that is to make L crafting a 100% certainty by making every attempt work but set the minimum value to the cost of the components. Then make it so that a higher skilled person can get a higher value result more often. I think this would have more of an impact and increase the take up of L stuff. |
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| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: - -14.64 % | Mining Loot: + 16.42 % | Crafting Loot: - -24.82 % |