![]() |
|
|
#11 | ||||||||
|
Guardian
|
Quote:
If you bought the a105 for +1500 and used 130 breer M4A with it attached, you've paid the markup back. So now you can TT the amp without loosing anything ![]() Quote:
![]() Buy amps, it's good for the ozone ![]() |
||||||||
|
|
|
|
|
#12 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]()
|
Ok so an updated list of the laser weapons normaly sugested for skilling:
Breer M3 Damage per ped increase from unamped A101 = 0,044 A102 = 0,087 Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use A101 = 272,728 A102 = 137,932 Breer M3 has 4994 uses Number of breer M3 before amp pays for its markup A101 = 56.61 A102 = 27.62 Breer M2 Damage per ped increase from unamped A101 = 0.037 A102 = 0.086 Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use A101 = 324,325 A102 = 139,534 Breer M2 has 6327 uses Number of breer M2 before amp pays for its markup A101 = 51.26 A102 = 22.05 Breer M1 Damage per ped increase from unamped A101 = 0,060 A102 = 0,115 Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use A101 = 200,000 A102 = 104,347 Breer M1 has 5,078 uses Number of breer M1 before amp pays for its markup A101 = 39.39 A102 = 20.55 Opalo Damage per ped increase from unamped A101 = 0,108 Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use A101 = 111,111 Solomate opalo has 18,431 uses Numbers of total repair before the amp pays for its markup A101 = 6.02 |
||||||
|
__________________
Track reckordHunting Global:Team:70 Solo:151 HOF: Team: 2 Solo: 9 (including 2 solo über) Mining Global:6 HOF:1 Crafting Global:40 Crafting HOF:1 "Good judgement comes from experience, experience comes from bad judgement." Entropians username: Eufrat |
|||||||
|
|
|
|
|
#13 | ||||||||
|
Prowler
![]() ![]() ![]() ![]() ![]()
|
Quote:
Quote:
![]() |
||||||||
|
|
|
|
|
#15 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]()
|
ok, the stats with the same markup on the amps, but for the Isis LR32
Isis LR32 Current markup on the amp: A101 = 120ped = 12,000 pec A102 = 120ped = 12,000 pec A103 = 130ped = 13,000pec A104 = 350ped = 35,000pec A105 = 1,500ped = 150,000pec A106 = 4,000ped = 400,000pec damage per pec increase A101 = 0,019 A102 = 0,042 A103 = 0,069 A104 = 0,079 A105 = 0,088 A106 = 0,098 Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use A101 = 631,579 A102 = 285,715 A103 = 188,406 A104 = 443,038 A105 = 1,704,546 A106 = 4,081,633 Isis break after 6480 uses, total uses before amp paid for its markup: A101 = 97.47 A102 = 44.10 A103 = 29,08 A104 = 68.37 A105 = 263.05 A106 = 629.88 |
||||||
|
|
|
|
|
#16 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]()
|
Quote:
1. I am bored at work 2. It might help a new player to see that it might not be the best alternative to upgrade amps for every new weapon, making it cheaper for them to start to play and therefor maby keep them in the game longer. (better to save up for an A102 that you can use longer, than to use the A101 for example) 3. If MA introduces a limited amp that is so much better than the A series that noone will use the A series any more. MA seems to be getting more and more into limited items, so there might be a risk. |
|||||||
|
|
|
|
|
#17 | ||||||
|
Alpha
![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Cramoth Cramoth Masterson Soc: - TAO -
Location: USA
EFD: 61.01
|
|
||||||
|
__________________
In World Name: Cramoth Cramoth Masterson Globals: Team: 10 Solo: 37 | HOF: Team:1 Solo: 0 (72 ped Argo, is it really a HOF?)
|
|||||||
|
|
|
|
|
#18 | ||||||
|
Dominant
![]()
|
cheapest way is to buy the unlimted amp for a good price and sell it for a good price after using, for example its pretty easy to buy an amp for +70 and sell if for +75 after using so it pays for auctioncosts too... O.K. maybe prices gets up or down while using, but ampprices usually go up
|
||||||
|
|
|
|
|
#19 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
well it all makes sense.. a more real world use would be
Buy A101.. skill up the opalo to max.. TT opalo sell A101 for markup (maybe more then you got it for) then.. Buy A102.. skill up the m1a, m2a, m3a, riker UL1 to max.. sell the a102 for markup (maybe more then you got it for) then.. Buy A103... skill up the riker UL2, UL3, m4a... keep the a103 or upgrade to a104. I would imagine a103 might be the end of the line for many in the near future. |
||||||
|
__________________
Sick of paying high auction fees? Sick of auctions ending without bids? ![]() Port Atlantis Mall Floor 2 #02 : Share Value: 1.04161611EFD+0.00050011PED [Allophyl Sunday Slaughter] |
|||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 26.89 % | Mining Loot: + 31.21 % | Crafting Loot: + 33.55 % |