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Old 04-23-2008, 12:59   #11
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Quote:
Originally Posted by luthien View Post
hmm i dont really see any reason in this calculation since ur always more eco if u use an amp if the amp eco is higher than the guns eco. (i think only imk2 eco is >4.6).

because a10x / a20x amps wont fall in price and ull always get the markup back.
I think it's just to know when you've paid the markup back.

If you bought the a105 for +1500 and used 130 breer M4A with it attached, you've paid the markup back. So now you can TT the amp without loosing anything

Quote:
Originally Posted by RazorFire View Post
Additional factors would be increased damage output from amps allowing you to hunt a wider variety of mobs, which is unquantifiable as this would be an enjoyment factor, also the resale potential of each amp which would likely recoup you at least 80% of the outlay when you sell it, but more likely result in a gain
We can also add the numbers of clicks saved resulting in less stress onto your finger, less mouse used and then a better environmental impact.

Buy amps, it's good for the ozone
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Old 04-23-2008, 13:06   #12
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Ok so an updated list of the laser weapons normaly sugested for skilling:

Breer M3
Damage per ped increase from unamped
A101 = 0,044
A102 = 0,087

Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use
A101 = 272,728
A102 = 137,932

Breer M3 has 4994 uses
Number of breer M3 before amp pays for its markup
A101 = 56.61
A102 = 27.62



Breer M2
Damage per ped increase from unamped
A101 = 0.037
A102 = 0.086

Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use
A101 = 324,325
A102 = 139,534

Breer M2 has 6327 uses
Number of breer M2 before amp pays for its markup
A101 = 51.26
A102 = 22.05



Breer M1
Damage per ped increase from unamped
A101 = 0,060
A102 = 0,115

Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use
A101 = 200,000
A102 = 104,347

Breer M1 has 5,078 uses
Number of breer M1 before amp pays for its markup
A101 = 39.39
A102 = 20.55



Opalo
Damage per ped increase from unamped
A101 = 0,108

Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use
A101 = 111,111

Solomate opalo has 18,431 uses
Numbers of total repair before the amp pays for its markup
A101 = 6.02
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Old 04-23-2008, 13:09   #13
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Quote:
Originally Posted by Ime View Post
I think it's just to know when you've paid the markup back.

If you bought the a105 for +1500 and used 130 breer M4A with it attached, you've paid the markup back. So now you can TT the amp without loosing anything
Correct, but the calculations are based on that some other amp is implemented and the markup goes to zero. But of course you are right in that there will "always" be a markup on the amp.

Quote:
Originally Posted by Ime View Post
We can also add the numbers of clicks saved resulting in less stress onto your finger, less mouse used and then a better environmental impact.

Buy amps, it's good for the ozone
Hehe, the enviroment in EU does not take any damage of me clickin IRL. Who cares about the world we live in
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Old 04-23-2008, 13:11   #14
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Quote:
Originally Posted by turk1077 View Post
I would be interested to see this for the Isis LR32.
Ill get back to you on this one, my boss came in at my office and I guess that I have to pretend to work alittle.
To be continued.
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Old 04-23-2008, 13:40   #15
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Quote:
Originally Posted by turk1077 View Post
I would be interested to see this for the Isis LR32.
ok, the stats with the same markup on the amps, but for the Isis LR32

Isis LR32

Current markup on the amp:
A101 = 120ped = 12,000 pec
A102 = 120ped = 12,000 pec
A103 = 130ped = 13,000pec
A104 = 350ped = 35,000pec
A105 = 1,500ped = 150,000pec
A106 = 4,000ped = 400,000pec


damage per pec increase

A101 = 0,019
A102 = 0,042
A103 = 0,069
A104 = 0,079
A105 = 0,088
A106 = 0,098


Number of shots to pay for markup on the amp (total price / eco difference) rounded up to closest use

A101 = 631,579
A102 = 285,715
A103 = 188,406
A104 = 443,038
A105 = 1,704,546
A106 = 4,081,633

Isis break after 6480 uses, total uses before amp paid for its markup:

A101 = 97.47
A102 = 44.10
A103 = 29,08
A104 = 68.37
A105 = 263.05
A106 = 629.88
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Old 04-23-2008, 13:55   #16
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Quote:
Originally Posted by luthien View Post
hmm i dont really see any reason in this calculation since ur always more eco if u use an amp if the amp eco is higher than the guns eco. (i think only imk2 eco is >4.6).

because a10x / a20x amps wont fall in price and ull always get the markup back.
There are 3 reasons for the calculations.

1. I am bored at work

2. It might help a new player to see that it might not be the best alternative to upgrade amps for every new weapon, making it cheaper for them to start to play and therefor maby keep them in the game longer. (better to save up for an A102 that you can use longer, than to use the A101 for example)

3. If MA introduces a limited amp that is so much better than the A series that noone will use the A series any more. MA seems to be getting more and more into limited items, so there might be a risk.
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Old 04-23-2008, 16:53   #17
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Quote:
Originally Posted by Staffas View Post
ok, the stats with the same markup on the amps, but for the Isis LR32



Isis break after 6480 uses, total uses before amp paid for its markup:

A101 = 97.47
A102 = 44.10
A103 = 29,08
A104 = 68.37
A105 = 263.05
A106 = 629.88
I've got a long ways to go then!
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Old 04-23-2008, 17:01   #18
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Quote:
Originally Posted by Staffas View Post

3. If MA introduces a limited amp that is so much better than the A series that noone will use the A series any more. MA seems to be getting more and more into limited items, so there might be a risk.
cheapest way is to buy the unlimted amp for a good price and sell it for a good price after using, for example its pretty easy to buy an amp for +70 and sell if for +75 after using so it pays for auctioncosts too... O.K. maybe prices gets up or down while using, but ampprices usually go up
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Old 04-23-2008, 17:14   #19
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well it all makes sense.. a more real world use would be

Buy A101.. skill up the opalo to max.. TT opalo sell A101 for markup (maybe more then you got it for) then..

Buy A102.. skill up the m1a, m2a, m3a, riker UL1 to max.. sell the a102 for markup (maybe more then you got it for) then..

Buy A103... skill up the riker UL2, UL3, m4a... keep the a103 or upgrade to a104.

I would imagine a103 might be the end of the line for many in the near future.
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Old 04-23-2008, 18:27   #20
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Quote:
Originally Posted by Staffas View Post
3. If MA introduces a limited amp that is so much better than the A series that noone will use the A series any more. MA seems to be getting more and more into limited items, so there might be a risk.
LOL... yes, sure....!!
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