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Old 05-05-2008, 16:31   #1
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How do I find out the actual value of a BP?

Blueprints, like everything else, have a Market Value. BUT, a BP from 1 to 100 QR may differ a lot in actual value, when the MV shown is practically the same... so, how do I find out the true value of a blueprint? I asked myself this after I saw a seller at Nea's today who was shouting "selling BPs, ALL UNDER MARKET VALUE"... imo, this is purely apsurd
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Old 05-05-2008, 17:09   #2
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Well it's not that easy. But you can take a look at the graphs for the past week/month and see it much better. Everywhere where the graph has a very hugh peak, it's probably a high QR one being sold. The lowest value usually tells you more about the actuall BP value (at 1 QR).

Basicly take the lowest values from the graph and you have the closest of the "pure" value of the BP with QR 1.
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Old 05-05-2008, 17:15   #3
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Quote:
Originally Posted by Tseng View Post
Well it's not that easy. But you can take a look at the graphs for the past week/month and see it much better. Everywhere where the graph has a very hugh peak, it's probably a high QR one being sold. The lowest value usually tells you more about the actuall BP value (at 1 QR).

Basicly take the lowest values from the graph and you have the closest of the "pure" value of the BP with QR 1.
Thanks, Tseng, that helps with untrained BPs I just thought there was some formula where the QR takes part or something like that
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Old 05-05-2008, 17:44   #4
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Quote:
Originally Posted by Raynaldp View Post
I asked myself this after I saw a seller at Nea's today who was shouting "selling BPs, ALL UNDER MARKET VALUE"... imo, this is purely apsurd
And very likely a rip-off - they were probably selling worthless components BPs for 80 PEC each, because the 'market value' in-game says +0.99 - which of course doesn't account for the huge number that don't sell even for 1 PED.

This is a demonstration of how the in-game data never tells the full story. For BPs (and for any items) it's always good to check peauction.com as well, since that also records the tt value (ie. QR) and documents auctions with no bids.
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Old 05-05-2008, 18:58   #5
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Quote:
Originally Posted by Raynaldp View Post
Thanks, Tseng, that helps with untrained BPs I just thought there was some formula where the QR takes part or something like that
Well its quite hard to get a "formula" or how you're going to value it. The value for it usually grows in a logarithmic function/curve. The first 20 QR points are quite easily gathered, since you get a skill gain on average on every second click. So kinda depends on how much a click cost's you.

Past 20-30 it gets slower, past 60 very slow and past 80-85 it barely moves.

Let's assume you take 1% of the costs per click for one craft as the basis. i.e. Basic Sheet Metal, it costs currently around 46.6 pec/click. So 1% would be 0.466 pec.
So let's assume that for 0-10 QR you get 0.1 QR per click (which is quite realistic). That would be 0.466 PED (100 clicks).
For 10-20 QR you need double as much clicks as for 0-10. So 300 clicks for 20 QR. That would be 1.398 PED (300 clicks).
For 20-30 you need double as much as for 0-20. So 600 clicks for 30 QR would be 2.796 PED (600 clicks)
For 30-40 QR you need again double as much as for 0-40, so 1200 clicks in total. So 5.592 PED for 1200 clicks etc.
50 QR: 11.184 PED (2400 clicks)
60 QR: 22.368 PED (4800 clicks)
70 QR: 44.736 PED (9600 clicks)
80 QR: 89.472 PED (19200 clicks)
90 QR: 178.94 PED (38400 clicks)
100 QR: 357.88 PED (76800 clicks)

(Well that above isn't actually really logarithmic but quadratic equation, but it's easier to explain it this way, since for logarithmic formula you need the exact equilation on how toe QR skill rate is related to the clicks done)

You'll maybe notice it on this example that it's quite accurate (somehow :P). At there is a 99 QR Basic Sheet metal BP in the auction for 301 PED (320 PED BO) and one with. Maybe even take 0.5% of the costs of 1 click and calc with it then it should fit the ~320 PED at QR 100.
Edit: Noticed i had an error and QR40 was twice in, fixed it now and well it seems that you can also use 1% instead of 0.5% and it would fit the actuall market value (at least for Basic Sheet Metal).

What you need to know (or probably already know) is that the higher the QR is the lower the chance to gain QR increase. At 98 i sometimes did 2000 clicks for 0.2-0.4 QR gain, so the number of clicks fits kinda.

So based on that above you could take the number of clicks and multiply it with 0.5% from the price of one click, i.e.

((costs per click)*0.005)*number of clicks necessary

like 90 QR Basic Sheet Metal:

((0.46)*0.005)*76800 = 176,64 PED

Haven't done this for other BPs, but you could maybe test it and see if the number of clicks fits to other BPs too

Last edited by Tseng; 05-06-2008 at 00:23. Reason: Fixed error
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Old 05-05-2008, 22:48   #6
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[quote=Tseng;1326057]
((costs per click)*0.005)*number of clicks necessary
/QUOTE]

Man, you're a GENIUS! This should be in crafting tutorials
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Old 05-06-2008, 00:58   #7
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Quote:
Originally Posted by Raynaldp View Post
Man, you're a GENIUS! This should be in crafting tutorials
It's just a rough idea of how one could estimate the worth for something. Most important thing to know is that the higher the QR the more clicks are necessary to rise the QR.

But roughly 77k clicks for 100 QR sounds resonable. I also crafted huge amounts of Basic Sheet Metal until got 95+ QR
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Old 05-06-2008, 01:15   #8
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Quote:
Originally Posted by Tseng View Post
Well its quite hard to get a "formula" or how you're going to value it. The value for it usually grows in a logarithmic function/curve. The first 20 QR points are quite easily gathered, since you get a skill gain on average on every second click. So kinda depends on how much a click cost's you.

Past 20-30 it gets slower, past 60 very slow and past 80-85 it barely moves.

Let's assume you take 1% of the costs per click for one craft as the basis. i.e. Basic Sheet Metal, it costs currently around 46.6 pec/click. So 1% would be 0.466 pec.
So let's assume that for 0-10 QR you get 0.1 QR per click (which is quite realistic). That would be 0.466 PED (100 clicks).
For 10-20 QR you need double as much clicks as for 0-10. So 300 clicks for 20 QR. That would be 1.398 PED (300 clicks).
For 20-30 you need double as much as for 0-20. So 600 clicks for 30 QR would be 2.796 PED (600 clicks)
For 30-40 QR you need again double as much as for 0-40, so 1200 clicks in total. So 5.592 PED for 1200 clicks etc.
50 QR: 11.184 PED (2400 clicks)
60 QR: 22.368 PED (4800 clicks)
70 QR: 44.736 PED (9600 clicks)
80 QR: 89.472 PED (19200 clicks)
90 QR: 178.94 PED (38400 clicks)
100 QR: 357.88 PED (76800 clicks)

(Well that above isn't actually really logarithmic but quadratic equation, but it's easier to explain it this way, since for logarithmic formula you need the exact equilation on how toe QR skill rate is related to the clicks done)

You'll maybe notice it on this example that it's quite accurate (somehow :P). At there is a 99 QR Basic Sheet metal BP in the auction for 301 PED (320 PED BO) and one with. Maybe even take 0.5% of the costs of 1 click and calc with it then it should fit the ~320 PED at QR 100.
Edit: Noticed i had an error and QR40 was twice in, fixed it now and well it seems that you can also use 1% instead of 0.5% and it would fit the actuall market value (at least for Basic Sheet Metal).

What you need to know (or probably already know) is that the higher the QR is the lower the chance to gain QR increase. At 98 i sometimes did 2000 clicks for 0.2-0.4 QR gain, so the number of clicks fits kinda.

So based on that above you could take the number of clicks and multiply it with 0.5% from the price of one click, i.e.

((costs per click)*0.005)*number of clicks necessary

like 90 QR Basic Sheet Metal:

((0.46)*0.005)*76800 = 176,64 PED

Haven't done this for other BPs, but you could maybe test it and see if the number of clicks fits to other BPs too
Nicely done.

But also, in deciding the price of the BP is with the meaning of the higher QR.... Forget at what level, it is posted in EF somewhere, but you will get 100% COS at a certain lvl, thus the BP for a lvl 1 is the same price from QR 1-35 I think it is, and is deferent for each lvl.... So, if you wanted to buy a lvl 1 BP and get the full COS you could on it, then you would only pay a higher amount for the BP if it was at or above the QR lvl that is required to max it...

Think that should make sense... Basically I'm trying to say, the price of an item is valued at how much of a demand there is for it, and the more useful an item is, the more demand there normally is for it, thus you have the value the BPs should have....

All speculation, of course
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Old 05-06-2008, 12:28   #9
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I've seen people at Sweat Camp shouting ' Sell Blueprints, accept Sweat'. Of course they are selling common Blueprints which are displayed as having a value of 1 PED because this is the minimum auction price. But the value of the Blueprints is actually only 1 PEC, so in fact they are ripping noobs off by paying one hundredth of the sweat price. (If noobs should start with the TT BP's is a separate topic)

On topic, I remember from the days before I abandoned Crafting that a QR of about 80 represented half the clicks to get to 100, so the value of a QR80 BP should be about half the value of a QR100 BP. On the other hand the random returns didn't show any obvious difference between the two, which argues that the values ought to be much closer.

The value of a QR100 BP ought to be the difference in return between crafting from QR1 to QR100, and the same number of clicks on an already QR100 BP. This seems like guesswork for most buyers, and the comparative value of a non-QR100 BP seems also to be guesswork.

[re-reading Jak's post, all this may be explained elsewhere after all]

Last edited by chevrons; 05-06-2008 at 12:34.
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Old 05-06-2008, 12:46   #10
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Everything is worth what is purchaser is willing to pay for.

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