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#1 | ||||||
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Old
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One big problem for hunters is that the markup of most the basic loot is non at all. Many new players begin their playing as sweaters/hunters. As a way make it a bit easier for new hunters i was thinking of a way to "subsidze" them. Here is was i had in mind:
MA buys back stuff like animal skin and oils with a markup, for example, they sets a fixed price of 120 % for animal skin. The players can sell all of the skin to MA. Other players (crafters) who needs those skins must then also pay at least 120% markup or else the players will sell to MA. Animal skins will have a markup about 120 % and the hunters will get a little more from there loot. Of course MA will find a way to get there money back from there lose when buying up stuff with a markup by decreasing the loot a bit or something like that. BUT the important thing is that some of the markup is "passed up the value chain" to the crafters who is forced to pay the markup on the stuff they need. Just a idea how to rebalancing the game to make the noob hunters PED to last a little bit longer. |
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#6 | ||||||
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Old
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If loot are decreased what's the point of adding markup
![]() Furthermore don't think MA will be willing to loose bucks for free ![]() So finally it's the same thing that increasing the TT of the loot i guess ![]() So nice try but don't think this will bump up to MA and will keep the "noob" in game ![]() |
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#10 | |||||||
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Elite
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Quote:
No one can afford to use crafted items anymore, and therefore crafting will die out, and several items will cease to be ingame. That is what you want? that would be what you got... I guess ![]() |
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| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: - -15.66 % | Mining Loot: + 11.48 % | Crafting Loot: - -25.76 % |
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