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Old 06-06-2008, 14:05   #1
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Subsidize

One big problem for hunters is that the markup of most the basic loot is non at all. Many new players begin their playing as sweaters/hunters. As a way make it a bit easier for new hunters i was thinking of a way to "subsidze" them. Here is was i had in mind:

MA buys back stuff like animal skin and oils with a markup, for example, they sets a fixed price of 120 % for animal skin. The players can sell all of the skin to MA. Other players (crafters) who needs those skins must then also pay at least 120% markup or else the players will sell to MA. Animal skins will have a markup about 120 % and the hunters will get a little more from there loot.

Of course MA will find a way to get there money back from there lose when buying up stuff with a markup by decreasing the loot a bit or something like that. BUT the important thing is that some of the markup is "passed up the value chain" to the crafters who is forced to pay the markup on the stuff they need.

Just a idea how to rebalancing the game to make the noob hunters PED to last a little bit longer.
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Old 06-06-2008, 14:07   #2
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But if they decrase the loot to make up for this 20% the net effect will be the same.
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Old 06-06-2008, 14:08   #3
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If MA buys with a markup doesn't that value then become the TT value?

Sorry but don't see how this would help.
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Old 06-06-2008, 14:10   #4
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Love the idea. But I very highly doubt MA would even talk about that.. Sorry
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Old 06-06-2008, 14:11   #5
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Old 06-06-2008, 14:16   #6
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If loot are decreased what's the point of adding markup
Furthermore don't think MA will be willing to loose bucks for free
So finally it's the same thing that increasing the TT of the loot i guess

So nice try but don't think this will bump up to MA and will keep the "noob" in game
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Old 06-06-2008, 14:18   #7
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Quote:
Originally Posted by Darkstar72 View Post
If MA buys with a markup doesn't that value then become the TT value?

Sorry but don't see how this would help.
No, when crafting it is the TT value thats counts, the "loser" is the crafter, it gets more expansive to craft because of the markup.
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Old 06-06-2008, 14:20   #8
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lol. Funny how people actually try and discuss this.

Ain't gonna happen
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Old 06-06-2008, 14:21   #9
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So you think the crafters make all the money give it a try. After you try crafting then let us know what you think.
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Old 06-06-2008, 14:24   #10
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Quote:
Originally Posted by billairboy View Post
No, when crafting it is the TT value thats counts, the "loser" is the crafter, it gets more expansive to craft because of the markup.
Right...and then the weapons crafters stops crafting weapons because it is too expensive, or they just raise the price alot...

No one can afford to use crafted items anymore, and therefore crafting will die out, and several items will cease to be ingame.

That is what you want? that would be what you got... I guess
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