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General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion.

View Poll Results: Loot depends mainly on..................
Type of ammo,weapon and armour 37 19.27%
Balance of skills 32 16.67%
Faith in Lootius 26 13.54%
Time of day 52 27.08%
Which server you are in 42 21.88%
Cycle of globalling mobs (if it exists) 54 28.13%
Cycle of avatar (sine wave theory) 57 29.69%
Birth of Avatar (like star signs) 21 10.94%
Purely random 62 32.29%
Number of players online in game 27 14.06%
Amount deposited (individually) 35 18.23%
Events taking place 22 11.46%
Total amount of ammo shot into particular mob type 46 23.96%
Being in a team 22 11.46%
Combination of 2-4 of the above 31 16.15%
Combination of 4-8 of the above 25 13.02%
Combination of 8-11 of the above 15 7.81%
Combnation of all these factors 38 19.79%
Multiple Choice Poll. Voters: 192. You may not vote on this poll

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Old 06-07-2008, 16:52   #1
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Loot depends mainly on.............

Having been fairly slated for my last poll on this topic as being over simplified I thought I would have a go at producing a more comprehensive one.

I appreciate that all these factors may or may not determine the loot you get, I am interested in which factor or combination of factors people think is the most important and most likely to be truly representative of the loot system.

If there are any theories I have missed I apologise and please add them to the thread.

Thanks and happy polling Poll should be multiple choice

Last edited by voom; 06-07-2008 at 17:08.
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Old 06-07-2008, 16:57   #2
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did you for get the poll again?
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Old 06-07-2008, 17:05   #3
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Originally Posted by albertoVI View Post
did you for get the poll again?
You are too quick for me alberto
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Old 06-07-2008, 17:06   #4
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You are too quick for me alberto
.. well now youve put it up ill look like a total fool
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Old 06-07-2008, 17:23   #5
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lol. Anyway, you did forget an option for "other". My vote is for a random percentage that is picked each time and then multiplied by total "decay" spent (including ammo, probes, bombs, etc).

Eg. You pay a 1$ to roll a die: if you get a 1 or a 2, you get nothing back. If you roll a 3 or 4, you get $1 back. If you roll a 5 or a 6, you get $2 back.
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Old 06-07-2008, 17:24   #6
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hmm, by looking at the poll I could write a pretty good answer, but I luckely remembered in time I stopped doing that

You might not get much insight, but you'll get some EFD
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Old 06-07-2008, 17:32   #7
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IMO, I think you could have deleted the Random option, since EU has so low %
randomness in lootsystem, that it can't be called Random.
The word should be Circumstances instead...
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Old 06-07-2008, 18:04   #8
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well actually

loot depends on the relation of several objects in the universe around
so, the relation of Mars to Earth (or rather, Mars to MA server) has an important role

also the current radiation of the sun (effect on MA server)
especially the latter isnt that easy to predict, so is the loot

couldnt resist sry
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Old 06-07-2008, 18:07   #9
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Quote:
Originally Posted by albertoVI View Post
.. well now youve put it up ill look like a total fool
Not as foolish as I do for forgetting to put it up in the first place
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Old 06-07-2008, 18:13   #10
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I think it works like this:
When I go out hunt let's say atrox and I kill one MA takes a swedish krona and though it into the air and if he/she get's klave I will global if not I will get no loot
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