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Old 06-30-2008, 20:04   #1
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Crafting decay?

I thought about putting this in the Crafting section, but it's really intended to generate speculation / discussion (or reference to an answer if its avaliable somewhere) about how Crafting losses feed the economy.

I believe it has been published that the only money not recycled back into the economy is item decay. Well there's plenty of items decaying with Hunting and Mining, but none that I'm aware of for Crafting. So are all Crafting losses recycled?
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Old 06-30-2008, 20:13   #2
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hum.. I'm not really into crafting but... :P I will keep an eye on this thread +rep
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Old 06-30-2008, 20:25   #3
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Well this is just speculative but maybe a portion of unsuccesful attempts goes towards decay of some sort.

Otherwise crafting contributes to decay via the items that are used after they are crafted. Ore amps are a good example of items that have high decay and are used quite frequently.

Pretty much everything leads to decay if you think about it. The "no deposit" sweat gatherer sells his sweat which is refined (decay) and made into ME which is used in MF which decays. More than likely the peds made from sweat will be spent on hunting or mining adding more to the decay bucket.

Its clear in some activities how much goes into the MA decay bucket and sort of a grey area in other activities like Melee and the such. From our standpoint crafting looks like a 0% decay activity and melee a 100% decay(no ammo) activity while portions of both might be recycled and some going to the MA decay bucket. Only MA knows for sure though.

IMO I think MA takes a little here and a little there some we can see and some we cannot and at the end of the day the remove a tidy sum of peds out of EU.
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Old 06-30-2008, 20:26   #4
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Quote:
Originally Posted by Sirhc View Post
Well this is just speculative but maybe a portion of unsuccesful attempts goes towards decay of some sort.

Otherwise crafting contributes to decay via the items that are used after they are crafted. Ore amps are a good example of items that have high decay and are used quite frequently.

Pretty much everything leads to decay if you think about it. The no deposit sweat gatherer sells his sweat which is refined (decay) and made into ME which is used in MF which decays. More than likely the peds made from sweat will be spent on hunting or mining adding more to the decay bucket.

Its clear in some activities how much goes into the MA decay bucket and sort of a grey area in other activities like Melee and the such. From our standpoint crafting looks like a 0% decay activity and melee a 100% decay(no ammo) activity while portions of both might be recycled and some going to the MA decay bucket. Only MA knows for sure though.

IMO I think MA takes a little here and a little there some we can see and some we cannot and at the end of the day the remove a tidy sum of peds out of EU.

u said many good things there
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Old 06-30-2008, 20:29   #5
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crafting has no decay

why most crafters lose is they pay higher
than tt for most ores they use and then to
skill use and then tt the resu
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Old 06-30-2008, 20:32   #6
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And then there's the people who've read Mindark business reports. And they (the reports) clearly say "Deposited PED - withdrawn PED - expenses = Mindark's profit". No mention of it only being "decay", despite Marco telling the community just so on a number of occasions.
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Old 06-30-2008, 20:33   #7
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Might be that crafting has no decay but no one knows but MA. If not crafting keeps the cycle of decay going and spends the most on markup of any profession.
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Old 06-30-2008, 20:35   #8
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Just because something like melee decays 100% doesn't mean ma gets 100% of it.

My belief is that the formula they use is amount of ped in loot pool times a certain % (is mas %) they take it from all activities (including crafting) then they take it from the decay pool and return the % back. As long as their are people hunting or mining. Their will always be decay to pay ma. If their are no miners or hunters that would make it that their would be no crafters.
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Old 06-30-2008, 20:52   #9
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In crafting, there is no decay, only consumption of stacks of ingredients just the same as ammo. Yet there are many crafters, many profiting, many losing, all apparently logging in for free.

In melee there is 100% decay. There are many users of melee, some profting and some losing, apparently paying an awfull lot for their login time yet somehow still seeing a return.

in between theres a gamut of decay costs, some profit, some dont, some deposit nothing, others deposit thousands, all apparently paying for MAs bills and profit.

conclusion. decay means sweet fa. MA make their money and are happy bunnies, the servers are up and fun is had so we the punters are happy too. someone likes to point out you compete against the other players. i say you compete against yourself, put some in, take some out, find what works for you today and be ready to change. decay is a smokescreen, ignore it, at best it means you reduce costs, at worst it fixates you on unprofitable stratagies in the blind faith that low decay = profit. one hof can swing a profit when using blades at lvl20, while 500ped runs can see a 40-50% loss using 10/10 weapon and no armour.

MA make their money by taking our deposits, simple.
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Old 06-30-2008, 21:07   #10
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Quote:
Originally Posted by Konve View Post
And then there's the people who've read Mindark business reports. And they (the reports) clearly say "Deposited PED - withdrawn PED - expenses = Mindark's profit". No mention of it only being "decay", despite Marco telling the community just so on a number of occasions.
Decay is simply a mechanism for removing peds out of EU. As long as peds keep moving out of EU then people will continue to have to deposit.

There is always a big chunk of peds in EU that is continually being skimmed out of the system via decay when we participate. That is ped that can only be replaced into EU via depositing by someone. Some players may never deposit but the ped they make has been deposited by someone else at some time.

That is not to say MA accountants may have to look at things differently than ingame mechanics and generate reports in a different manner.

I don't dismiss the fact when I deposit to MA that money is theres to do with as they please and when I withdrew funds they covered it. I just know everyday that I light up my ADJ VI on an Aurli each click of that mouse funnels some peds out of the system and the only way I will get them back is by playing smart, getting very lucky, or depositing.
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