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| General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion. |
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#31 | |||||||
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Dominant
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#32 | ||||||
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Provider
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Gender:
Ingame: ![]() Avatar Name:
Stanley Miles Stardust Soc: The Dung Kickers
Location: Colorado, USA
EFD: 645.65
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What is with all the "Oh-let-us-please-have-a-monthly-fee" talk this week?
EU is a pay-what-you-want-or-nothing-at-all Virtual Universe. If some planet partner want's to have some sort fee in exchange for access to their planet, well, so be it. MA owns the platform, and the RCE is key to that platform. MA has stated that they will be responsible for the balancing of items within EU. If you don't like choosing your own monthly fee, or if you are cheesed off that somebody else might be having more fun for less money than you, or that others are *gasp* freeloading off of your deposits, you are missing the point. EU is not a game. EU is a virtual universe that plays out based on the collective actions of its free-agent members, whatever they do or pay. MA is the "god" that created the universe. Being a modern "god', MA is outsourcing the development of it's realm, but is still ultimately in control. New planets will offer different experiences but whatever that experience is, it will be based on EU's RCE. Any fee-based planets would have to have the fee worked into the overall balance of the RCE. For example, say you pay a fee and enter a place (i.e for a quest) where special gear is provided that can only be used in that place, and is surrendered upon exit. Any loot/skill return would still need to be balanced against the cost of entering based on the same overall rules that govern the EU economy. Otherwise there could be nothing of value removed from said area, it would be game-play only. The only way a true pay-per-month subscription model would work is if the planet was disconnected from the rest of the universe, in which case, what's the point? There are plenty of other MMRPG's out there that do that already. If a developer chooses to build a planet within EU by licensing the platform from MA, they are obviously choosing the RCE-Virtual Universe model by default. If you want a monthly-fee-based game, go play one. Just don't expect it to be part of EU. ![]() Miles Note: The speculations/opinions presented here as fact are based on the collective statements of MA employees regarding planetary expansion. Of course none of us know for certain how it will work, but the choice is between taking MA's statements as true, or not. If one chooses the latter, it is just a few quick steps to tinfoil hat land. |
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"No, nothing could be less strange; in entropy, no change" - Peter Hammill Globals: 50 hunting(solo) - 7 hunting(team) - 9 mining - 9 crafting
HOFs: 0 hunting(solo) - 0 hunting(team) - 3 mining - 2 crafting |
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#33 | ||||||||
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Prowler
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It IS a game! So there. Quote:
![]() GAME GAME GAME!! You play it, don't you? Anyhow, nice rant! |
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#36 | |||||||
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Guardian
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#37 | ||||||
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Prowler
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I whole heartedly disagree with you my friend.
EU is not a game, EU is a service. EU is a platform in which Calypso (and the surrounding entities, cnd and cp) is the game. The issue in which people have is that they haven't made the connection that EU is a platform, whereas shootin shit on Calypso is the game. It's a bit of Mindarks fault really. They should, by all rights, have their subsudiary running Calypso, CP, and to a lesser extent CND, and Mindark should be running EU. I'll give a great example of how it all works, in my mind anyhow. Is McDonalds a place that sells food, or are they a place that sells restraunts? Well, to me, McDonalds sells restraunts to other people, and those people are the ones selling the food. To Me, Mindark is selling EU, and other people are selling the game. While Mindarak may in fact (much like Corporate McDonalds) be selling the end product as well, the bulk of their business is (and should be) having other people sell it (the end product) for them. So, while you may think McDonalds sells hamburgers and fries, I know for a fact that McDonalds makes more money off of other people selling their burgers and fries. |
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#38 | |||||||
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Dominant
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So my -rep to you my friend it is exactly the same to you read posts correctly before going round -repping people. Thanks for the - rep miles i sent one back your way enjoy |
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#39 | |||||||
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Provider
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Gender:
Ingame: ![]() Avatar Name:
Stanley Miles Stardust Soc: The Dung Kickers
Location: Colorado, USA
EFD: 645.65
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'Nuff said. ![]() Miles |
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#40 | ||||||
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Guardian
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I have not played a Fee based MMO, but from what I read ones just plays. A players get items after quests or whatever and then goes to e-bay and sells the items. I even had a friend that sold his Avatar to another.
My question is how would this work ? What would you get for the fee? Just a right to play and collect things that you may or may not sell. Would there be trade amoung players and auctions like there is now? How would one gain more money if he wanted to buy something and hadn't "Looted" anything. I guess I just don't understand how all this works and why peeps think this is a better idea, is it because you limit your cost to a monthly amount? I think if you limit your cost you would also limit you returns. |
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__________________
Coz If at first you don't succeed, deposit. |
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