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#12 | |||||||
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Forum Beaver
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![]() We can assume, that for any type of curve (linear, or second degree equation) we have the same 0 qr price and 100 qr price (easily calculated values from past auctions), so we can have a base BP price and full BP price, even calculated as base+ |
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#13 | ||||||
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Dominant
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The traces should be more exponential than linear because of the way QR slows down the higher you get it.
It would also make a slightly nicer graph if the BPs you look at started with a value close to 0 at 0 QR. I think the equipment BPs you have are the level 1s no longer available so they sell for more than they should at 0 QR. If you use Basic Filters and Standard Dampers, there should be lots available in auction. Very nice work + rep |
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![]() Jrandin JR Rheus created 12 November 2005 Globals: Mining 42 (9 HoFs), Hunting 44, Team 7, Crafting 21 (4 HoF), Robot Spacecraft 8, Tailoring 2 |
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#14 | ||||||
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Elite
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This is a problem with the current price sites when viewing the price for blueprints.
A blue print is not an item with a fixed "effectiveness". A gun, regardless of it's condition, will do the same damage. The TT value of a gun reflects how much it will cost to repair, not how well it will perforn. A BP with a TT of 0.01 (Qr=1) will not do as good a job at making the item as a BP with a TT of 0.5 (QR=50). All the price sites just lump the same BP's together. So knowing a certian BP is tt+10 does not help at all, as the TT+10 might be based on the last 50 BP's all of which were at QR10-30. How do I then work out how much a BP at QR50 really worth? whats needed is for the price sites to list the BP's by TT value. for an imaginary BP: A BP worth 0.01 is TT+2 A BP worth 0.2 is TT+6 BP at 0.3 is TT+10 bp at 0.4 is TT+20 BP at 0.5 is TT+40 etc. Then when I look at a BP at 0.1 I will know it's somewhere between +2 and +6. a BP at 0.33 is something +10 and +20. etc. |
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#15 | |||||||
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Forum Beaver
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#16 | ||||||
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Forum Beaver
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![]() QR level / QR speed / QR density (superimposed) Maybe an even smaller sample could get a more accurate sine in the yellow curve. A QR increase from 99 to 100 is about 50 times more expensive than the one from 1 to 2. A blueprint with 50 qr should be 10 times less expensive than one at 100 qr. At around 75 qr, the bp is 40% of the value of a full one. The above comment takes into consideration only the attractivity of a blueprint in price compared to a full qr BP. If we count in the good results of a 50qr bp compared to a 100qr bp, the cost difference makes little difference in the skilling process to make you pay 10 times more for a full one. Still... there is no case of linearity in qr gain. Now onto collecting SR data and tt return according to qr. |
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#19 | |||||||
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Old Alpha
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im repeatdly skilling damper bps from 0-100 just for the kicks, i have max COS of the bp even when the qr is at 1% (due to my skills), so this isnt costing me anything extra. i will share my results as i get them. Darky. |
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#20 | ||||||||
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Forum Beaver
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If you have a request for a certain BP feel free to name it and we can take a look at it's history ![]() Quote:
Also, the QR cost is only part of the market price for a BP. As I said, you have little use for an 100 qr BP as you get the same results as for a 0 qr BP. So an average SR indicator, personally I would take yellow line above as representative would be the second component in determining the price by QR. We have a history of auctions for a certain blueprint. Some of them are at 0 qr, 40 qr, 60qr, even 100 qr. We can see the set prices for those. Also, since some of the prices are old, we will give them less importance. We then proceed to calculate the bid/(qr*cos) indicator for every qr unit. Using this we will be able to put a price tag on any qr of that BP. Last edited by mrproper; 08-05-2006 at 15:36. |
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