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Old 01-25-2007, 16:34   #111
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Originally Posted by Trust McLord View Post
That's what you think and I got that already ok? If someone is nice to you and give you a good deal because they think you'll use the item as they think you will (yup there I go again no need to qoute me this time).
If someone offer you a Maddox IV, 50 ped below market, because they think you are gonna use it yourself to kill stuff, and then you resell it - that's just to pee the other person right in the face - and you can be sure that person wont sell you something you need again.
OK I am going to assume this whole thing is a different-cultures issue. I just noticed you're in Denmark and I am in the US. I haven't a clue how things work in Denmark. Maybe that's just how it is over there.

Whatever. Good luck with all that.
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Old 01-25-2007, 16:38   #112
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It isnt???

Seems to me its a supply problem and not a logistical, at that point you have three choices, get more supply, raise your prices, or sit in an empty store with angry customers cause you cant supply their demands.

Von
Raise your price is the one of the three you set up there that I can do. I cant get a bigger supply than what I already get from my own and my soc mates mining.

So that's your advise, to raise my price. Ok thanks for your input.

Too return to topic, any ideas on how MA could improve the shop system, so the shop owner can be more in control of which people that can and which who cant buy items in the shop?
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Old 01-25-2007, 16:54   #113
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If I had a real life shop, and I did not want someone to come inside, I tell them to get out.

If they don't, I can call the police.

Shops are property we own. There should be no difference. If we don't welcome someone, it is our right to tell them to get out.

At this point we agree to disagree I think. Nothing is going to stop the resellers. So we start telling members to get out.

One thing I would like to suggest for Mind Ark to consider in the future.

If we could remotely access and run our shop through the esate deed, wouldn't that be great? Wouldn't it be nice to be able to recieve a message from a protential customer saying 'Hey, Its me, let me in.' If they could come to the terminal and add the shop owner to their FL to private message them. And the owner can also add via private message and add to guest list without having to run all over the place.

Would be nice.... *thinks* More options!
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Old 01-25-2007, 17:04   #114
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Originally Posted by Eli View Post
If we could remotely access and run our shop through the esate deed, wouldn't that be great? Wouldn't it be nice to be able to recieve a message from a protential customer saying 'Hey, Its me, let me in.' If they could come to the terminal and add the shop owner to their FL to private message them. And the owner can also add via private message and add to guest list without having to run all over the place.

Would be nice.... *thinks* More options!
The functionallity is almost already there in the society terminal. Some VUs ago I dont know when they removed it, but there you could add people to your fl if they was sending you a pm. As we are able to ignore people sending pm's a system where you can send a pm to the owner of the estate when the owner is online of course would be great. Add the customer to your fl, right click there name and have an option to provide access to the shop.
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Old 01-25-2007, 17:14   #115
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I am voicing my support for Trust and Eli.

While I used to set my prices in the shop around peauction price, I would get a few regular resellers who would buy up my entire stock, and other shop's stock. They would then place the items on the auction with an extra markup as buyout and people would buy it. Minimal effort...

Cheaper ores mean crafters can craft for less and that in turn means cheaper equipment for miners. Same goes for hunters. In this case the reseller does absolutely no service except take more money out of the lootpool for themselves with minimal effort.

While I think traders do valuable deed for EU, in this case the reseller does absolutely nothing except raise our cost of items.

I've raised my price in my shop however due to this problem. I apologize to all the legit crafters who buy from my shop.
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Old 01-25-2007, 17:24   #116
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Originally Posted by Jhereg View Post
I am voicing my support for Trust and Eli.

While I used to set my prices in the shop around peauction price, I would get a few regular resellers who would buy up my entire stock, and other shop's stock. They would then place the items on the auction with an extra markup as buyout and people would buy it. Minimal effort...

Cheaper ores mean crafters can craft for less and that in turn means cheaper equipment for miners. Same goes for hunters. In this case the reseller does absolutely no service except take more money out of the lootpool for themselves with minimal effort.

While I think traders do valuable deed for EU, in this case the reseller does absolutely nothing except raise our cost of items.

I've raised my price in my shop however due to this problem. I apologize to all the legit crafters who buy from my shop.
Good to hear from another shop owner. You are completely right in your points of traders vs. resellers. Our stocks are high enough to attrack crafters, though a trader have nothing to do there, which means those that does buy in entire stock is resellers.

I see an improved version of the current guestlist function as a solution to this, just need ideas of how it could be managed.
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Old 01-25-2007, 17:38   #117
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Definitely. An improved estate/shop terminal with better functionality would help it behave more like a real shop, and help us owners treat it like a real-life shop.
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Old 01-28-2007, 07:02   #118
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well if you are selling below PEA price, it really wont make a diffrence, you selling below PEA price is in essence bringing the average price down...so if someone buys at your low price than resells on auction for PEA price, there is no increase in the average price, it is exactly where it was at square one...


My advice to shop owners, dont sell items in your shop for less than PEA price, hence The problem dissolves quicker than a purple haze blotter sheet in the 1960's.

Those really good deals you give, hook em up to your close friends only, or just accept the fact that value of objects are rising, but if you think about it...higher prices only makes your lower priced business more valuable...you will be the economy's SALVATION!!!!

My point, as a shop owner you should care less who is buying your items and what they are doing it, establish your fair price and leave it....

THe buyers of the market have the option to reject ridicilous prices, if they buy at high prices...well I'd hate to say it but it's their own damn fault for accepting a high price, if you are really concerned you need to establish unity(possible a union or something) and boycott excessive reseller prices...

Well I'd say this rant has gone on long enough...from a business savvy mind to a business owner...you should really think about opening your shop back up, just set your prices straight....
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Old 01-28-2007, 11:25   #119
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Hi Paradox,

Thanks for your reply after the thread had some rest for a few days. In the meantime I've been working on a solution to the problem. It works perfect with private access and invites to crafters.

Though I'd still like an improvement for the guestlist as discussed in this thread, taking some time to arrange meetings through ef both parties need to be online.
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Old 01-28-2007, 11:34   #120
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Quote:
Originally Posted by Doer View Post
Pricing items properly in a shop is an exercise in futility right now because people are used to paying only peauction prices and so shops typically must sell at those prices.

I saw a suggestion that hadn't occurred to me that is really the only way to make shops a viable alternative to auction for all but the big crafters: remove the buyout option from auction. Obviously that would be extremely unpopular but it's the only thing i can see that would make shops useful without nerfing auction into non-existence. The buyout price would still be used to fill orders, just not available for casual users.
I would like to see all the buyouts put into the auction data instead of removing the buyout option. We'd then have a more true indication of the actual values instead of the incorrect prices peauction and other sites currently give from the completed auction feed. I suppose though someone would then manipulate the prices from the other end.

As a shop owner I'd also like to state my frustrations at trying to determine a fair price for the crafters that live on CND but not be wiped out by one person just wanting to re-sell. At this time, most of the items in my shop are not priced. I'll price them for known crafters on CND so ND still gets his fair share until I can figure out how not to be wiped out again. I was hoping to price 1-3% under TRUE market buyout prices and that also saves the transport cost fees. I'll never price to peauction prices. I would think that no transport costs alone would be of some help.
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