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Old 01-25-2007, 22:06   #21
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Quote:
Originally Posted by Acronoid View Post
You seem al so bright, and still playing EU

Best way to know ofcourse is getting the source code from the server, but that might be against the eula ... and the law too ofcourse


But really, do you want to know, or doyou guys & girls just want to be able to speculate and discuss, and think about it.
I think if we knew the magic would be lost.
I think if I or anything else knew, we would keep it secret, so we'll never know if anyone does know (aside from MA staff probably)
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Old 01-25-2007, 22:21   #22
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Question is: If you knew how it works, would it be possible to use it to your advantage?
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Old 01-25-2007, 22:22   #23
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If(accountname = "Tryx")
{
InstantATH(1333337)
LootAtMaximum(true)
UberItamz(on)
return(0)
}

PS. I don't remember much from school DS.
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Old 01-26-2007, 04:42   #24
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Quote:
Originally Posted by Acronoid View Post
You seem al so bright, and still playing EU

Best way to know ofcourse is getting the source code from the server, but that might be against the eula ... and the law too ofcourse


But really, do you want to know, or doyou guys & girls just want to be able to speculate and discuss, and think about it.
I think if we knew the magic would be lost.

This thread is about how we might code it maybe MA can learn something form us :P.

I like some of the idea's posted here, keep it going.
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Old 01-26-2007, 05:14   #25
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Quote:
Originally Posted by Cani Ostro View Post
I think any poster here has put more thoughts to this than those 3 people working for MA.
Probably true.

A simple table and som ramdom number woulds works perfectly for MA , and impossible to figure out for player...


Old things i have learn on som informatic : If you got a very complex problem and you dont find any valid solution , ask to a 5 year child , he wont bother with all your knowledge and will bring the valid point.
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Old 01-26-2007, 05:24   #26
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OnError goto fnNoLootMsg

And now you can see the number of errors in the system
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Old 01-26-2007, 05:32   #27
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Quote:
Originally Posted by Einstein View Post
Question is: If you knew how it works, would it be possible to use it to your advantage?
That depends on how it works If it works like I suggested, the yes If it's a simple randomization function, then no, but I doubt that hehehe
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Old 01-26-2007, 05:47   #28
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The loot pool

They just have a dozen or two of (insert your preferred country known for not being very generous to its workers)-ese guys locked up in the basement with this HUUUUUUUUUUU-breathe-UUUUUUUUUUUGE swimming pool full of tiny papers with numbers written on them, like tombola, and every time anybody loots anything, one of these guys jumps into the loot pool and pulls one of the papers out.

The papers are printed out with total value about 8% of what MA actually possess (from deposits ETC) and burnt upon use. Except for No Loot papers, these are thrown back into the loot pool.

Now, then there is this light on the ceiling, when that one goes off with a siren, the next diver walks over to a tiny jacuzzi, AKA ATHuzzi. Oh, MA executives decide when to push the light on button, of course.


Mystery solved.
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Old 01-28-2007, 15:53   #29
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Haver Ages

I would just give each mob n' maturity a specific loot pool, build a reserve initially then assign a random loot (ie x0.5, x1, x2, x5......of minimum cost to kill - directly connected to mob hp)to a pre-set sequence of numbers killed. To encourage players to Hunt more decay inducing mobs I would assign them a better variety of potential item drop.

To all intents and purposes this is how it works.
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