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#21 | |||||||
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Elite
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Revan The Nightbird Evenstar Soc: Project-Asylum Corp.
Location: Philadelphia, USA
EFD: 613.40
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__________________
2008, year of cryengine 2
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#24 | |||||||
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This thread is about how we might code it maybe MA can learn something form us :P.I like some of the idea's posted here, keep it going. |
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Read my story here |
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#25 | |||||||
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Bitchtropian
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A simple table and som ramdom number woulds works perfectly for MA , and impossible to figure out for player... Old things i have learn on som informatic : If you got a very complex problem and you dont find any valid solution , ask to a 5 year child , he wont bother with all your knowledge and will bring the valid point. |
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#28 | ||||||
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Alpha
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They just have a dozen or two of (insert your preferred country known for not being very generous to its workers)-ese guys locked up in the basement with this HUUUUUUUUUUU-breathe-UUUUUUUUUUUGE swimming pool full of tiny papers with numbers written on them, like tombola, and every time anybody loots anything, one of these guys jumps into the loot pool and pulls one of the papers out.
The papers are printed out with total value about 8% of what MA actually possess (from deposits ETC) and burnt upon use. Except for No Loot papers, these are thrown back into the loot pool. Now, then there is this light on the ceiling, when that one goes off with a siren, the next diver walks over to a tiny jacuzzi, AKA ATHuzzi. Oh, MA executives decide when to push the light on button, of course. Mystery solved. ![]() |
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#29 | ||||||
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Guardian
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I would just give each mob n' maturity a specific loot pool, build a reserve initially then assign a random loot (ie x0.5, x1, x2, x5......of minimum cost to kill - directly connected to mob hp)to a pre-set sequence of numbers killed. To encourage players to Hunt more decay inducing mobs I would assign them a better variety of potential item drop.
To all intents and purposes this is how it works. |
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__________________
The only constant is change.
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