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General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion.

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Old 08-31-2005, 02:12   #31
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Quote:
Originally Posted by Cade
i came up with a very good system to slower sweat prices, and posted it a little while back...
if people wouldnt participate in something like that, which would save them MORE than something like this... you think youd be able to organize something? if so, let me in on it, and id love to assist.
cheater is the right word

*discussion continued in PM*

Awww...I thought he had a syndicate not multiple avatars.

That is not cool. That bites.
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Old 08-31-2005, 16:22   #32
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In my opinion, the GSI market relies on no conventional theories of supply and demand. That being that there is always a supply. They get used, thrown back into the loot pool, picked up and put back on market within 1-2 hours, sometimes a day. The sellers are also therefore not buying from a manufacturer and they are just trying to even out their hunting session or even profit from it. The whole system therefore works on the greed of the seller and the greed of the buyer. I say greed of the buyer because they make up any loss of GSI when they markup their skill prices. Buying a GSI is just an investment when selling your skills.

The true effect of price change comes simply from sellers underselling each other. Why? Because they sell faster. But when GSI totally sellout on auction about everyday (except for a few at 150-400) it becomes easy for one with 15 chips to raise or lower the price at will. But of course they need the consent of many other sellers to do so. Which is almost just as easy because they too are just looking to make an extra buck.

You could say they have been trying to maintain the market fluxuation by buying lower buyouts and setting them higher, setting the example of what they should be sold at. Because they do sell at that rate.

If you look closely there are many people doing it. But none of them like Cade's friend using multiple avatars or people to invest in total market control. Which is only possible with thousand of dollars invested to it and 24 hours surveillance of not only the auction but popular trade posts. And probably impossible if everybody just sells at what you sell at.

But thats just my opinion.

Last edited by Dahlgren; 08-31-2005 at 19:49.
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Old 08-31-2005, 16:40   #33
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Quote:
Originally Posted by burnsey
I was watching prices on gsi's and all of a sudden they jumped 50+ peds in price. I am skeptical to think that this is because of normal market methods of supply and demand. I saw that 8-10 gsi's being sold buy one buyer and that buy also bidding on other gsi's to increase the prices. I think that this is being done to raise prices and increase the prices on the tracking sites. Just wanted to let people know that this is what I think is going on and if you guys agree. Becareful buying!

hehe you noticed that too? I was in auction when it happened.... one moment there were 100 or so gsi's that werent even getting a 85ped opening bid, then a player (wont/cant mention any names) placed a bid ~30ped higher than the last bid on a GSI going off auction. This seemed a little fishy to me, that someone would pay 110+ for a gsi when they could of bought 40-50 for 100ped or less buyout. So after the auction ended I looked around and noticed that someone had just bought up 70% of the GSI's on au and began relisting them at highly inflated prices.
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Old 08-31-2005, 17:13   #34
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All of this market manipulation stuff isn't an issue anyway when you have some patience, some very good friends, and a society to back you up - people that will step back from their greed (well, given they're greedy anyway) for a moment and sell you a GSI for a very fair price when you need one.

What personally annoys me is basically that there's something like a GSI needed at all to trade skills ... it's a totally useless add-on, just some unneeded ballast in my opinion ...
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Old 08-31-2005, 17:20   #35
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As others have said, the point is to buy or sell skills. The chip is just a one time transfer vessel.

Why not just remove basic filters and let people craft gsi's as a lvl1 bp?
That way anyone can make their own when they want, and how many they want.
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Old 08-31-2005, 18:05   #36
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Quote:
Originally Posted by Fusion
What personally annoys me is basically that there's something like a GSI needed at all to trade skills ... it's a totally useless add-on, just some unneeded ballast in my opinion ...
Fusion, I will have to respectfully disagree with you.

IMO, The GSI add a certain Sci-Fi flavor to the game. I think it is great that they exist. The game needs more content not less.


*on-topic* *tangent*
Is is safe to assume that a specific chip like an aim skill implant. Should always be less then a GSI, because of it's limited use? I.E. It can't be used for all skills.
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Old 08-31-2005, 18:19   #37
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Quote:
Originally Posted by Wren
Fusion, I will have to respectfully disagree with you.

IMO, The GSI add a certain Sci-Fi flavor to the game. I think it is great that they exist. The game needs more content not less.

.
I would totaly agree with that - else the logic leads to:

login --> select (all from dropdown menus) the area/mob --> weapon --> amount of peds --> click and see if you won anything
__________________
Pick your Daily Mob at


discuss it here
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Old 08-31-2005, 18:31   #38
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Quote:
Originally Posted by Dahlgren
If you look closely there are many people doing it. But none of them like Cade's friend using multiple avatars or people to invest in total market control.
who said he was a friend?
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~maybe have the guy wormhole some people to CND, that seems get an account locked...
Quote:
Originally Posted by Mathayus
~You have the right to express your opinion, but I just want to make it clear you're making an incorrect statement
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Old 08-31-2005, 19:42   #39
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Quote:
Originally Posted by Wren
Fusion, I will have to respectfully disagree with you.

IMO, The GSI add a certain Sci-Fi flavor to the game. I think it is great that they exist. The game needs more content not less.
That's perfectly fine, everyone's entiteld to his/her opinion. You're absolutely right on the point about content; I'm not at all for removing any content from the game. That's why I made some suggestion how to do the skills trading in another way, see this for example:

Quote:
Originally Posted by Fusion
The coolest thing would be if you could just upload skills to the auction for a fee of 1 ped (like for trading everything else), for 7 days, with an initial bid, buyout, etc.

An interested person could just make a bid and if he/she wins the auction, can visit an auctioneer to download the skills ... simple as that, would get rid of the need for GSIs alltogether

For direct trade you could just use some sort of device - which decays, of course - that opens up a window similar to the trading one, and just transfer skills in exchange for peds ... again, a very easy solution to get rid of the need for GSIs alltogether.
IMO that's way more future style, you could have a section in the auction, where skills are up- and downloaded on the fly ... someone uploads skills (e.g. for the regular auction fee of 1 ped) and an interested person can just pick some, hit the buyout and *zap* the skills get downloaded into his/her brain. It's a lot more convenient than having to handle with this crap GSIs ... it's just some old and outdated technology from my point of view

I think craftable GSIs might be a viable alternative though, e.g. a level 3 electronical blueprint called "Generic Skill Implant" similar to that bone replacement one in the metal components - but it would still be outdated technology
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Old 08-31-2005, 19:53   #40
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Quote:
Originally Posted by Cade
who said he was a friend?
Sorry, I thought "well-acquainted" was the same as friend.
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