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#1 | ||||||
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Old
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At first i should say that i support the idea that Mob-loots depends on the area and time, i mean that Mobs give more loot to random times.
Yesterday i did a "good" mining trip, i had a lot of luck, and made even a tt profit through mining. But it wasn´t a total plus trip cause i mined in an area with aggressive MOB´s, so as a miner i fight mostly to self-defend. I had to kill a lot of Mobs and always got no loot. If a hunter would have entered this area, he would surely left it after 10 or 20 no loot mobs in a row, but as a miner i couldn´t leave that area cause my bombs succeeded realy often. So i made plus in mining but cause of the lost ammo and decay for the no-loot mobs,that i had to kill, the trip overall was a minus trip. And here is the problem i see. The loot in Mobs is payed through the ammo, like the ores ores are paid through the bombs. And while miners had to kill Mobs and bring on this way money in the MOB-Pot, hunters usally don´t drop bombs.... And i guess that most miners don´t make profit by killing mobs...and so they pay for the HOF´s and loot for hunters. |
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#4 | ||||||
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TOAO
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You will always see patterns that really do not exist. It is just as it is.
Now and then miners hit big ones when killing pesky mobs that just disturb them in their mining. Even seen miners got both mining global and hunting global close to each other in time. Most hunters do not make profit hunting either....so nah, no pattern. ![]() |
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#6 | ||||||
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Provider
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A hunter normally goes for a mob or two in an area, and if the mob doesn’t loot well, they will change area or mob. It’s rather natural for a hunter.
A miner thinks the same, but with miners “eyes”. The area “mining well” so you want to stay. It also means you need to clear the area from mobs. As miners you don’t hunt as a hunter do, you just want to clear the area from mobs so you can continue mine. If they loot badly, it’s just something you have to accept. It’s the ore/enmatters that interest you, not the mobs. In that context I can understand your arguments. You have to spend more money on what a hunter normally would have said is bad hunting grounds. In other words, you are forced to hunt mobs that you KNOW loot bad to continue mine on a good spot. |
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#9 | |||||||
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Robot Investigator
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Quote:
If there was some good crafted stuff that hunters was willing to pay TT++ for, then hunters would indirectly finance miners. /Kjetil ![]() |
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| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 40.18 % | Mining Loot: + 25.27 % | Crafting Loot: - -6.64 % |