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General Economy Discussion Entropia Universe economy, prices, deposits, withdrawals and trends discussion.

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Old 09-28-2005, 14:53   #11
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Devalueting Peds, will be Horror for people who already spent $$.
i agree what PE becomes to expensive to play per hour - everyday for me, but I am aginst to anyone devalueeting my skills and items, I already have.

So, I can only suggest to MA to make real conversion $10=100peds. For now Am getting $10=96 peds via cc. Why MA as emmiter of PEDs can't cover transactions from real life?
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Old 09-28-2005, 14:53   #12
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PE is far too expensive to play. I haven't logged in for awhile because i refuse to pay 3-7 USD an hour to go hunting.

P-J's points are valid as far as player churn and value of items. PE is too expensive to play on a regular basis, so people do not stay. Everyone gets excited about the 'real world economy' aspect until they realize the economy goes only one way.... into MA's pockets.

I find this very frustrating. All i ask is to make the game less expensive. I don't mind paying to play, but i refuse to pay $100+ a month for it, especially in the light of the new VU. i have lost a lot of faith in MA as far as their skill in programming, beta testing, and community communication.

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Old 09-28-2005, 15:04   #13
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I don't agree with only adjusting the value on the uber items, should the PED be devaluated against the USD...

In a lot of discussions, some people are so protective of the uber items. It leads me to think that maybe PE is better of with the uber items gone. ( No, not that they should vanish without proper compensation ).

For some ( most ) players, a Nemesis armor can be considered an uber item, with a cost of around 120 USD... It is by far the most money I've every spend inside a game on a virtual item.

I like P-J's idea of re-evaluating all items ingame, before devaluating the PED, but then again... what it is that makes the game so expensive to play... Mostly decay and ammo I think... could also adjust the prices on those... or better loots

I suspect the point is either to lower playing cost, or to up the ingame income... same effect, less hassle
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Old 09-28-2005, 15:09   #14
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Hmmm perhaps I should have rephrased it:

How would you feel if you got twice as much ammo, bombs for the same amount of money and paid half the amount you do now for decay and all items bought from the trade terminal cost half what they do now?

This would double the time you could play or increase your fun when in game.

This is an extreme example, however, this is the approach I would suggest. It would mean that the PEd would be effectively devalued within the game.

Although MA would loose revenue from selling items more players would mean that they would make the same amount of money or probably even more.

In the long-term it would mean that the game would have a more secure future as they would secure a much wider player based (future income stream).
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Old 09-28-2005, 15:15   #15
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Quote:
Originally Posted by P-J
How would you feel if you got twice as much ammo, bombs for the same amount of money and paid half the amount you do now for decay and all items bought from the trade terminal cost half what they do now?
Where do I sign up...

Agreed on the less income from 1 person, but more persons because of lower taxes, so higher income from higher number of players...

Dude... now I need some coffee again
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Old 09-28-2005, 15:46   #16
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If PED goes down in value by 50% that means that everything you own just went down by 50% in USD. That means that everytime you deposited in the past you just lost 50% of it. That means MAs revenue is cut in half for the future. It isn't going to happen, nor should it happen in my opinion.

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Old 09-28-2005, 15:48   #17
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Quote:
Originally Posted by P-J
Hmmm perhaps I should have rephrased it:

How would you feel if you got twice as much ammo, bombs for the same amount of money and paid half the amount you do now for decay and all items bought from the trade terminal cost half what they do now?

You`re missing one thing though. The skills. We have payed for them too. Our skills worth money too. Have you taken this into account? The decay spent is not to be taken lightly. A readjustment of skills should be in order if such a change would take place. MA should have done this when they have increased the skill growing rate. Was not fair to older players.
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Old 09-28-2005, 15:57   #18
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I like the idea of twice the ammo, and half the decay. I dont think initial costs for items would change much at all. Uber items, would still bring in the same uber price. The big cost is "Upkeep" of items. If you had less upkeep, then you'd have more for investing in "Upgrading".


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Old 09-28-2005, 16:06   #19
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I agree for the opiton for the game to get cheeper .. for now as a newbe I see the item decay, I see the prices .. ok, if you gather money somegow .. depositing or not .. the decay and ammo burn are kikkers .. especially for new players - money is lost too damn quickly and even faster if you're on an unlucky streak
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Old 09-28-2005, 16:10   #20
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Quote:
Originally Posted by P-J
Hmmm perhaps I should have rephrased it:

How would you feel if you got twice as much ammo, bombs for the same amount of money and paid half the amount you do now for decay and all items bought from the trade terminal cost half what they do now?

This would double the time you could play or increase your fun when in game.

This is an extreme example, however, this is the approach I would suggest. It would mean that the PEd would be effectively devalued within the game.

Although MA would loose revenue from selling items more players would mean that they would make the same amount of money or probably even more.

In the long-term it would mean that the game would have a more secure future as they would secure a much wider player based (future income stream).
Think you hit it right on the head , no need to devalue the peds or items but to devalue the ammo / decay

MA would have to closely look at this because BLP guns and laser guns have an certain formula... Blp guns use less ammo but decay more so if not done right blp can be made into an very uber effiecnet wepon leaving lasers in the dust.

You also got to remember lasers feed the loot pools more because of more ammo burn (way less decay) so by devauling ammo / decay you will also be lowering loot pools.


PS : I dont really play to make money.. just play for fun so just breaking even is an good day for me
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