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Old 10-17-2005, 21:08   #11
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Kay-T that sounds like a plan if perfect null could be isolated to a area and we found a mob that was paying good and we had uber gear and we found some very inefficient hunters to boost our returns
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Old 10-17-2005, 23:17   #12
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Quote:
Originally Posted by Hally
Kay-T that sounds like a plan if perfect null could be isolated to a area and we found a mob that was paying good and we had uber gear and we found some very inefficient hunters to boost our returns
How do you know it's like this:

X shots on server S1 get ammount A1 into a "local loot pool".
There's ammount A1 (- % cutoff for HoFs) to loot on server S1.

and not like this for example:

X shots on server S1 get ammount A1 into a "local loot pool".
There's ammount A1 (- % cutoff for HoFs) to loot on server S2.
X shots on server S2 get ammount A2 into a "local loot pool".
There's ammount A2 (- % cutoff for HoFs) to loot on server S3.
etc...
X shots on server Sy get ammount Ax into a "local loot pool".
There's ammount Ax (- % cutoff for HoFs) to loot on server S1.


Example:

How could you know that when you hunt Argos at Hadesheim you're getting something back from what is spend there - and when you're hunting Argos at Twins, you're getting back something of what's spend in that area. It could also be that the people hunting near Hadesheim get what is spend near Twins and vice versa, ... or not?


Also there could be a delay of some sort of what's injected back into the loot. Perhaps we're getting back what was spent 2 days, 2 weeks, 2 monts ago (on regular, average loot) for MA to be able to create some sort of buffer or I don't know what.
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Old 10-18-2005, 00:45   #13
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Very nice work Hally, it is very interesting to read your theories
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Old 10-18-2005, 00:57   #14
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Nice work, I truely appreciate it + rep
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Old 10-18-2005, 07:46   #15
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Heh, nice thread.

Devon, nobody knows exact percentages of how much axes etc. add to the lootpool and how muxh is pure decay. It is not the main concern of
the "lootpoolists". I have used 50%-50% assumption in one analysis.
Somebody could nicely ask from MA?

Same holds to equippement like decoys, are they "ammo" or are they decay,
and if something in between, how much? The lootpool is a nice working
hypothesis for a moment, there is quite a lot of references to it in
the official MA parlance. Also, there is a nice emotional or motivational
aspect. "Can I at least get my ammo back ro do I finance others?"

Fusion mentioned the possible interdependency of different
servers. That would be a nice subject for study for some player, would
take maybe one year hehe.

One thing which affects me is the time or ammo investment needed
for more lucrative hunts. Is it so that short hunt per day does not bring
profits ever? For me it looks so, yet I have no time for 1-3h sessions at
the moment... Anybody comments on that? Should I play once a week
8 hours instead of 3 times one hour?
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Old 10-18-2005, 08:13   #16
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Many ppl forget one thing when they mention % kickback etc is that you all gain SKILLS from these hunts. Some of these skills can be sold for a nice ammount of peds. I would never sell mine but hope u get the point.

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Old 10-18-2005, 08:23   #17
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Quote:
Originally Posted by KapokWu
Heh, nice thread.

Devon, nobody knows exact percentages of how much axes etc. add to the lootpool and how muxh is pure decay. It is not the main concern of
the "lootpoolists". I have used 50%-50% assumption in one analysis.
Somebody could nicely ask from MA?

Same holds to equippement like decoys, are they "ammo" or are they decay,
and if something in between, how much? The lootpool is a nice working
hypothesis for a moment, there is quite a lot of references to it in
the official MA parlance. Also, there is a nice emotional or motivational
aspect. "Can I at least get my ammo back ro do I finance others?"
Ludicrous Theory Time : 1x0 was all decay, no money into the loot pool. People stop using 1x0 cos of stat changes and start using guns instead. More ammo spent = bigger loot pool = lots of ATH loots.
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Old 10-18-2005, 10:28   #18
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Quote:
Originally Posted by Devon
I think the assumption that MA take only the decay/ all the decay is an urban legend. Supposedly Marco made a statement to this effect a long time ago, but I suspect that whatever he may or may not have said it has probably been misinterpreted.
No, MindArks revenue stream is from decay. So it is not an urban legend. All other areas (auction fee, ammo, etc) is cycled back into the economy.
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Old 10-18-2005, 11:03   #19
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Quote:
Originally Posted by Ironheart
Ludicrous Theory Time : 1x0 was all decay, no money into the loot pool. People stop using 1x0 cos of stat changes and start using guns instead. More ammo spent = bigger loot pool = lots of ATH loots.
Nice one Iron, could be true. I mean, of all the hotblood that was spilled over this, I would be very happy if this is the reason for the ath`s lately. This would prove then that ath`s aren`t switched on by the red button in the Mindarks office. Since the event ath`s are switched on when "needed".

And rep+ for thread starter, really what a forum posts should be like - educational and helpfull.
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Old 10-18-2005, 11:57   #20
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Oops.

Withdrawn having just seen Marco's post. Goes off to think about it more.

Later...

Thanks Marco for the clarification. I personally find that quite surprising, I know it had been mentioned before but I found it hard to believe until now. Partly because I doubted whether the amount from decay would be sufficient to cover their business income requirements. It's interesting that decay is enough.

As someone who uses BLP weapons with high decay, I am feeding MA's revenue stream generously. If we all stopped using high decay weapons, MA's revenue stream would go down and then they would have to change the system to compensate somehow. Therefore defeating the object so I'm not recommending it, but it's up to the individual to decide whether they want to feel their money going to MA or to the loot pool.

A large chunk of my spend is going to MA whereas someone using mod merc, mod fap and imp III say is actually helping the loot pool more than I am. Probably why these items are so hard to obtain, MA can't afford for us all to be using them. It's seems a very strange way of getting revenue to me but hey, if that's the way it is, so be it.

Thinking about mining versus hunting, mining seems to me to have a much lower decay rate as percentage of spend. Assuming you are not having to defend yourself much, you don't have armor, fap or weapon decay, just tool decay. Perhaps the recent mining event does help to explain the high loots that have been occuring. Lots of people mining means less decay, less money to MA and more money in the loot pool. Now that things are getting back to a more normal situation and hunters are less inclined to try mining the lootpool will probably shrink too.

The large hofs effect the lootpool temporarily until the recipients recycle the peds back into the system. In a case where the ATH goes to someone that is already PED rich and just holds onto the PEDs there is a longer term impact but this is probably a very small percentage of the overall system.

Last edited by Silver; 10-18-2005 at 12:31.
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