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Old 10-23-2007, 10:45   #1
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TT Project :: 2.0



What’s the TT Project about?

Buying and temporarily storing items in bulk or set quantities and keeping the items that could be used by players in different professions activities in the hands of the players and in use in the game world.

Goals:

Help others to help myself.

In a more detailed version, I want to create a business from the ground up within Entropia Universe that keeps money/items already in the hands of the players circulating and being used by players and also use a % of the profits to give back directly to the community as a whole.

How does it work?

I buy any items people are willing to sell at TT value. Now I’m not talking items that hold large markups, unless for whatever reason you do want to sell those, I mean small things that you can’t be bothered to go out and sell yourself. I’m not saying you should sell me your low end items because I encourage you to sell them yourself, just keep the items in play and out of the TT.

Since I buy items at TT value I then save up bulk items or sets of items and sell at a small profit. I really don’t make much on the items I sell because the majority of my customers are new players looking for the best deals they can find and I like to be able to offer those deals and make it easier for them to get started.

What happens to the profit?

In this new version of the TT Project the profit is going to be distributed a little bit differently then the last. The reason for this is because honestly, there isn’t much profit.

The way profit is distributed is now going to be determined by the milestone the TT Project is moving toward.

Example: Milestone One, is a sales profit of 1k PEDS. During this milestone, 0% will be distributed to the event fund but at this point my funds will be doubled allowing me to buy more goods, right now people are actually bringing me more TT food then I can purchase in one sale. So I need to get my funds up, which will result in faster earnings for the event fund during Milestone Two.

I’m not going to lie about how this business works because a business is a business and in order to give out the goods that I intend to I need to make it functional first. As far as I see it the TT Project is the only trade business in game that aims to actually give back something, rather then keep it all.
Oh and almost forgot that all direct profits from the TT Project will stay in the game and will not be withdrawn, so no need to worry about that.

I will make an additional post below with milestone information as well.

What items do you buy?

I will buy any items thrown into the window at TT value provided I have the funds at the time but some items do end up back in the trade terminal. These items are things like broken L items and other items that I can’t turn around and sell again to a player who might use them at TT value. Some items just don’t seem to resell but I try to keep as much in stock as I can just incase.

Preferred and appreciated items are things like low level, especially low TT value, armors because the majority of my buyers are new players but most items can be resold no matter what they are.

Where can you be found?

I can, more often then not, be found in Twin Peaks buying goods and in Port Atlantis selling goods, but I’ll buy in either place. The reason I don’t sell in Twin is because most of the items I have are of little use to better players.
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Old 10-23-2007, 10:47   #2
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Mile Stone Info:

-Coming Soon

Also, feel free to ask me any questions you'd like.

Last edited by Encicra; 10-23-2007 at 12:41.. Reason: Info Update.
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Old 10-28-2007, 12:41   #3
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TT Project - Sales Report:

(This is to show why during milestone one there will be no % toward the event fund. This is the result of a lot time being put into it, items don't move fast or for much profit. This is for the skeptics. All values are in PED/PEC.)

Goblin F Shins: tt= 3.74 Sell 4.64 Profit= .90
Goblin M Shins: tt= 3.36 Sell= 4.61 Profit= 1.25
Pixie M Harness: tt= 1.70 Sell= 2.20 Profit= .50
Kobald F Arms: tt= 27.87 Sell= 28.87 Profit= 1
Goblin M Gloves: tt= .37 Sell=.87 Profit= .50
Pixie Face, Arms, Harness: tt= 5.44 Sell= 7.69 Profit= 2.25
Pixie M Harness: tt= 1.13 Sell=1.68 Profit= .55
Pixie M Harness: tt= .98 Sell= 1.98 Profit= 1
Pixie M Harness: tt= .73 Sell= 1.60 Profit= .87
Shogun M Thigh: tt= 12.33 Sell= 12.63 Profit= .33
Goblin F Shins: tt= 5.65 Sell= 6.15 Profit= .50
[Total Profit= 9.65]
Goblin Face Gloves Shins Thighs: tt= 21.93 Sell = 26 Profit= 4.07
Shogun M Thigh: tt= 14.10 Sell= 14.40 Profit= .30
Mulisk Teeth: tt= .08 Sell= .36 Profit= .28
BTA Unit: tt= .06 Sell= 9 Profit= 8.94
Diakaba Wool, Fine Hide: tt= 3.92 Sell=4.44 Profit= .52
[Total Profit= 23.76]
Paints, Oils: tt= 49.18 Sell= 50.31 Profit= 1.13
Metal Res, Energy Res: tt= 4.86 Sell= 5.35 Profit= .49
Eye Oils: tt= 1 Sell= 1.03 Profit= .03
Explosive Projectiles: tt= 3.55 Sell= 3.70 Profit= .15
Melchi Crystals: tt= .36 Sell= .40 Profit= .04
[Total Profit= 25.60]
Wools/Hides/Etc: tt= 1.83 Sell= 2.17 Profit= .34
Sweet Stuff: tt= 6.73 Sell= 6.93 Profit= .20
Acid Root/Muscle Oil: tt= 2.54 Sell=2.57 Profit= .03
Angelic Flakes: tt= 2.00 Sell= 2.48 Profit= .48
Full Pixie: tt= 3.39 Sell= 5.79 Profit= 2.50
Abrer Sight: tt= 32.17 Sell= 32.67 Profit= .50
Hair Gel: tt= .13 Sell=.18 Profit= .05
Animal Hides: tt=1.52 Sell= 1.54 Profit= .02
Campbell Wretch: tt= ? Sell= 1.54 Profit= .52
?: tt= ? Sell= 2 Profit= .32
Sollomate Crusho tt=.43 Sell= .68 Profit= .25
[Total Profit= 30.81]
Campbell Gun: tt= ? Sell= 7 Profit= .31
Kobald F Thighs: tt= 20.20 Sell= 21 Profit= .80
Explosive Projectiles: tt = 2.11 Sell= 2.17 Profit= .06
Fine Wool: tt= 3.20 Sell= 3.36 Profit= .16
[Total Profit= 32.14]
Diakaba Wool: tt=.32 Sell= .48 Profit= .16
Pixie M Thighs: tt= .11 Sell= .51 Profit= .40
FAP 28: tt= 16.23 Sell= ? Profit= .75
Gnome M Gloves: tt= 3.70 Sell= 3.95 Profit= .25
Dung: tt= 0.00 Sell= .39 Profit= .39
All goods: tt= 43.87 Sell= 46.50 Profit= 2.63
Kobald F Harness: tt= 22.60 Sell= 23.85 Profit= 1.25
[Total Profit= 37.58]
Goblin F Gloves: tt= 2.42 Sell= 2.92 Profit= .50
Oil Crude: tt= 5.25 Sell= 5.65 Profit= .10
Kobald M Harness: tt= 2 Sell= 3 Profit= 1
Orange Paint: tt= .12 Sell= .48 Profit= .36
Goblin F Shins: tt= .96 Sell= 1.46 Profit= .50
?: tt= 1.27 Sell= 2.02 Profit= .75
[Total Profit= 41.21]
FAP 5: tt= 7.09 Sell= 7.34 Profit= .25
Pixie Gloves: tt= 1.45 Sell= 1.70 Profit= .25
Pixie M Shins: tt= .28 Sell= 2.28 Profit= 2
Muscle Oil: tt= 9.84 Sell= 9.93 Profit= .09
Fine Wool: tt= .80 Sell= .96 Profit= .16
Goblin F Gloves: tt= 1.72 Sell= 2.52 Profit= .80
Iron Stone: tt= 8.85 Sell= 10.63 Profit= 1.78
Hunter F Gloves: tt=.78 Sell= 6 Profit= 5.22
[Total Profit= 51.75]
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Old 10-28-2007, 13:03   #4
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Good luck with your endeavor, but what i don't get. Why be a trader (small one) in this game? If you play for profit, you make 100 times more irl by just working.
You now made 5 bucks. Thats 1/2 hour work if you get a decent job.
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Old 10-28-2007, 13:17   #5
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I'm not sure why but I am very interested in business. I like doing it because I find it fun. It's not so much about profit as it is about starting a business from the ground up and taking it as far as I can.

I have a full time job, this is just something I do when I'd normally be playing the game.
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Old 10-28-2007, 13:31   #6
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I think what you're doing is great! +rep
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Old 11-05-2007, 16:08   #7
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i tt much but the problem is i tt the crap because i dont want to hassle, and meet and such. so i tt to save money but if i would arrange a meeting with u i can just sell evrything for 101%, not like i did that ever but it is an example.

I would love to do it for U, but ull have to be always just around the corner and i think i dont have syrup sticking out of my a**.

i like the idea but ull have to be evrywhere so if u could setup a network of people it could actually work.

+rep for u for so far i can rep
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Old 12-09-2007, 20:16   #8
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Ok, I haven't been putting to much time into this but I do have goods stored up that I would like to move so I can refill stock again.

What I'm about to do is shift some of my own money around on my account and buy a Shop keeper but I don't understand everything about them... such as decay.

Would it be worth it to buy a shop keeper if all i plan to make off most smaller items is around 12 pec, would the decay rate be higher then my profits after taxes?
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Old 12-10-2007, 09:58   #9
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With a shopkeeper the minimum price is 1 ped - so it is often difficult to sell on low value - low markup items. There are also a number (or were last time I looked) of 'discount' shops selling similar items. So you are stepping into a reasonably competitive area.

Given the long term fluctuations in price of some of the items you are buying for tt and the pricing structure of the shopkeepers there may well be a market for a shopkeeper selling large stacks of materials. Anyway, good luck with the venture.

PS my experience is that the rental costs of a shop + location of the shop are key for sucess or at least not making a massive loss
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Old 12-10-2007, 15:59   #10
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I would try to run it out of my apt.

That way the more I plug it the more traffic it gets and then I could branch it out into other things as well.

Thanks for the info.
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