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| Housing Discussion of Entropia Universe houses, apartments, castles and interior decorating. |
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#23 | ||||||
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Old Alpha
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Tried to +rep you too, but couldn't. Thanks for the comparison map! Years ago, when all the apartments first went on sale (and after the initial few months where everything was overpriced), I didn't know anything about apartments. I went to Treasure Island Copper Building and checked out the relative sizes and more importantly, number of items, and because I had so many items I wanted to display, I looked for "G"-sized apartments that were still available.
Luckily, it seemed that not many people back then knew the differences between the apartment sizes, at least the people who were bidding on them in auction...and even though there were only 2 or 3 "G"-sizes left in auction, I purchased mine for about 200 or 230 PED, somewhere in there, I believe. Wonder what they sell for now? Any ideas? P.S. It's 4G, visitors and comments welcome! |
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__________________
Entropia's Unluckiest Vet - The Real Unchosen One Paying for all your HOFs and ubers since 2003. |
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#24 | ||||||
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Dominant
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Most likely the .BNT format, which contains the following 8-byte header:
00000000 47 61 6d 65 62 72 79 6f 20 46 69 6c 65 20 46 6f 72 6d 61 74 Gamebryo File Format 00000014 2c 20 56 65 72 73 69 6f 6e 20 31 30 2e 31 2e 30 2e 30 0a 00 , Version 10.1.0.0.. 00000028 00 01 0a 00 00 00 00 6c 00 00 00 0d 00 06 00 00 00 4e 69 4e .......l.........NiN 0000003c 6f 64 65 17 00 00 00 4e 69 41 72 6b 41 6e 69 6d 61 74 69 6f ode....NiArkAnimatio 00000050 6e 45 78 74 72 61 44 61 74 61 16 00 00 00 4e 69 41 72 6b 49 nExtraData....NiArkI 00000064 6d 70 6f 72 74 65 72 45 78 74 72 61 44 61 74 61 15 00 00 00 mporterExtraData.... 00000078 4e 69 41 72 6b 54 65 78 74 75 72 65 45 78 74 72 61 44 61 74 NiArkTextureExtraDat 0000008c 61 13 00 00 00 4e 69 54 65 78 74 75 72 69 6e 67 50 72 6f 70 a....NiTexturingProp 000000a0 65 72 74 79 10 00 00 00 4e 69 46 6c 69 70 43 6f 6e 74 72 6f erty....NiFlipContro 000000b4 6c 6c 65 72 1a 00 00 00 4e 69 41 72 6b 56 69 65 77 70 6f 72 ller....NiArkViewpor 000000c8 74 49 6e 66 6f 45 78 74 72 61 44 61 74 61 11 00 00 00 4e 69 tInfoExtraData....Ni 000000dc 53 74 72 69 6e 67 45 78 74 72 61 44 61 74 61 12 00 00 00 4e StringExtraData....N 000000f0 69 4d 61 74 65 72 69 61 6c 50 72 6f 70 65 72 74 79 11 00 00 iMaterialProperty... 00000104 00 4e 69 5a 42 75 66 66 65 72 50 72 6f 70 65 72 74 79 0a 00 .NiZBufferProperty.. 00000118 00 00 4e 69 54 72 69 53 68 61 70 65 0e 00 00 00 4e 69 54 72 ..NiTriShape....NiTr 0000012c 69 53 68 61 70 65 44 61 74 61 0f 00 00 00 4e 69 41 6c 70 68 iShapeData....NiAlph 00000140 61 50 72 6f 70 65 72 74 79 00 00 01 00 02 00 03 00 04 00 04 aProperty........... is a propritary archive created by MindArk, just like .BSA is propritary archive format used by Bethesda Softworks - who also use NetImmerse(Gamebryo) based engines for many of their games, including Elderscrolls III: Morrowind (older NetImmerse) and Elderscrolls IV: Oblivion (Gamebryo). Since both of these games are hugely user-customizable - in fact Bethesda supplies the Editor, and their devs often provide detailed information in their forums as to how to make various things work - I've even been personally supplied with referece character models, pre-rigged, in .MAX format for doing mod work with these engines, there exist a number of tools for unpacking these archive files. Be warned though: These things explode exponentially when unpacked - an average archive can contain hundreds, if not thousands, of files and subdirectories. If you're hell-bent on cracking one of these .BNT files open, I can give you the e-mail address of the programmer who wrote the utility for unpacking .BSA files, and they might very well be able to do the same with .BNT files - just drop me a PM and request the address. Now fiddling with these files might have some unintended consequences - such as not being able to connect to the servers (modified files don't match reference file data, bad checksums) or introduce all sorts of instability into your game, necessitating an uninstall/reinstall. Or, in a best-case scenerio, only you would see any modifications made. Say you've got some modeling skills, and can make avatar clothes - the powers that be know I spent endless hours doing this for Morrowind - and so you remodel an outfit. You might be the only one who sees it, while the rest of us see you running about in whatever the base outfit from which this was made - ie remodeling your colonist OJ's into a 3-piece suit might look right to you, but the rest of Calypso will still see you in your OJ's. AND this is all assuming the EULA does not outright prohibit this sort of activity - which it might - I haven't committed it to memory. ~I |
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#25 | ||||||
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Enterprises
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Posts:
Gender:
Ingame: ![]() Avatar Name:
Darri Darri Ar Soc: Entropia Outfitters
Location: Sacramento, California
EFD: 78.57
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...great work. +Rep
darri |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/housing/55271-drawing-apartments.html
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| Posted By | For | Type | Date | |
| Maps - Entropia Universe Directory | This thread | Refback | 12-13-2007 11:58 | |
| Maps - Entropia Universe Directory | This thread | Refback | 12-11-2007 06:55 | |
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