![]() |
|
|
#341 | |||||||
|
Reborn
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
there are still some test runs we have to do to be able to answer this. From what we know atm is, that with letting regain the mob loot will be higher. However, it is not linear and seems to be limited in some way. Here an example from Ambu/Formidon data, both have HP of 1100. (Ambu with cost mult. 1) Click to enlarge Regain was quite higher with Ambu and hence loot is higher (Log-Rank p = 0.054, Breslow p = .029). DmgDone ratio Ambu/Form is about 1.33 (i.e. 33% higher with Ambu). Mean loot ratio is 1.26 and median loot ratio is 1.28. So if hunter B is able to loot the mob, loot should be higher as in normal circumstances. |
|||||||
|
__________________
|
||||||||
|
|
|
|
|
#342 | |||||||||
|
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Quote:
Quote:
Secondly, I encountered a couple of mobs with more than 50% health whilst hunting big Tsktsk during WoF (it was complete mayhem there). I killed a couple where I definitely did over 50% of its HP and was unable to loot. |
|||||||||
|
|
|
|
|
#345 | |||||||
|
Provider
|
Quote:
How the hell did you get any loot from exarosour if you did not loot them ?May be not looting the mosnters you kill is not so bad strategy after all ![]() |
|||||||
|
|
|
|
|
#347 | |||||||
|
Provider
|
Quote:
Oh in that case - It is clear that he did not have expected effect. But knowing that EU is long term game, he could easy have got those 60 PED spent later on - for example next day - hunting Aurli. Experiments are nice. But short ones usually only encourage longer onces, but does not provide enough data to make any conclusions |
|||||||
|
|
|
|
|
#348 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Mob example is some mob with 100hp points. Lets say that person A is killing a mod down to 10hp left, then dies or just leaves the mob for some reason. Person B comes to the mob when it has regenated up to 55hp. Patron B kills the mob. So totaly the mob had 145 HP (90+55) Person A would still have the right to the loot since he made most damadge (about 62%). |
|||||||
|
__________________
Track reckordHunting Global:Team:77 Solo:172 HOF: Team: 2 Solo: 13 (including 3 solo über) Mining Global:6 HOF:1 Crafting Global:40 Crafting HOF:1
|
||||||||
|
|
|
|
|
#349 | |||||||
|
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|||||||
|
|
|
|
|
#350 | ||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]() ![]()
|
I encountered an Atrox Guardian ones that was almost death. I kept its healthbar and continued to hunt around it. After a while i noticed it to be almost full again and the previous hunter had not come back. I shot it and was unable to claim loot loot. I think only when it returns to full health the damage done is reset. Untill then the person who does the most damage is the one owning it.
Cheers Siam |
||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 32.9 % | Mining Loot: + 37.83 % | Crafting Loot: + 54.14 % |
| EntropiaTracker.com Latest Uber Loots |