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#41 | |||||||
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But yes, I was in the past happy that spending less to kill a mob was a good thing. I still am. However, what has me a little concerned is this whole regeneration thing so I went to test it a bit. My concern is to do with markup. If I factor in dmg/sec and dmg/pec like we have done in falkao's thread then the natural thing to do is to use the weapon combo that kills the mob for the least spend (including markup). However, if loot is related to spend somehow that could make what appears to be the logical thing to do, not actually the best thing to do. For instance, for some mobs spending 200% on a HL14 results in a cheaper kill than spending 150% on a H400. However, if loot is pushed up for the more expensive kill (eg. due to regeneration), then spending that extra markup may no longer be justified. That is unless somehow loot is related to total spend (including markup) rather than tt spend - given that markup is exchanged between players whereas player-MA interactions are tt-based, it seems more likely to me that if loot is related to spend it would have to be tt spend not markup. Could be wrong though. |
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#42 | |||||||
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Reborn
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#44 | ||||||
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Dominant
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So the next logical step would be to test if the markup of a weapon could effect the loot. Would that be the markup you paid, or the average markup then? Could you buy a Korss400 at 10k% markup and see a big increase over a korss400 at 150%? Seems like this would make it easy to cheat as you could have a friend list a korss at an insane markup, then buy it, and have him return the extra ped. If it is just the average markup then that would that make guns like LR59 look like better hunting weapons. Seems like it would be difficult to test since markup doent vary that much on most L guns. 100%-300% seems to be the range.
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#45 | ||||||||
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Anyway, we still are far from proving that loot is proportional to damage done imo. I'm not convinced its the case at all. Quote:
I'm not volunteering for that one ![]() |
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#46 | |||||||
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Dominant
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I highly doubt MA counts with markup.
It's visible from how they handle "freeloading" (reducing H400 drop rate from feffs, more residue less gems...) Quote:
you know you want to! :P |
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#47 | ||||||
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Right did a couple more tests. Firstly, I shot ambus with the scrof+106 set up, shooting them as far as possible down to death then letting them regenerate. I did a set of 6 with two regenerations (roughly tripling cost of kill and damage done, to about 15 ped each). Then a set of 6 with one regeneration (roughly 10 ped each). I then went on a 'normal' ambu hunt with the scrof+106 and recorded the returns from the youngs. Data is shown below, with the previous results also included:
![]() Seems to me that the data strongly suggests that loot is proportional to, or at least related to, cost to kill or damage done. The first test suggests that either there's a cap on this (possibly at about 4 times normal cost), or that the distribution is very different for huge HP killed. Seeing a sample of Daspletor Stalker loots would be interesting for comparison to help determine whether its a cap or a different distribution. A crazy armor test is needed to determine whether its based on damage done or on overall cost. Markup Weps and uneco weps would be interesting to test, but difficult to get sufficient multipliers on cost. The loot from the normal hunt was pretty well spread out. There's a few small gaps (between 0.83-1.18 and 1.55-1.82) but other than that nothing really discernable. Biggest 'normal' loot was 4.29 then the minis were 19.28, 34.06, 40.35 and 43.24. Average of the loots below 5 ped was about 2 ped or roughly 40% of cost. Average of all loots was about 80%. Interesting that the minis made roughly half of loot, but too short a test to really read anything into that. Last edited by Jimmy B; 02-24-2008 at 02:13. |
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#48 | ||||||
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Guardian
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[quote=Shaggy;1218592]So the next logical step would be to test if the markup of a weapon could effect the loot. Would that be the markup you paid, or the average markup then?
[\QUOTE] We know that MA tracks the markup through the AH sales, which is what gives us the nifty little "Market Value" tab... They would (obviously) have no way to easily track the declared value in grey/black markets like the PA shout-a-thon, which operate outside the "main" financial system. (There's a sociology project for someone; do people who come from countries/cultures with a strong history of black markets do better in EU? Hmm...) This could definitely be another reason to manipulate prices in the marketplace; when you see a spike in resale prices for Korss 400, you will know someone is going out on a massive hunting spree! ![]() Love this thread; massive gj to all. Wish I was knowledgeable enough in mathematical modeling to know what you were talking about all the time, but the parts I get are very interesting! ![]() |
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#49 | |||||||
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Reborn
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It seem that with higher multipliers, normal loot is reduced with relation to cost but on the other site there is more extra loot. So loot gets more variability and hence will become more casino like. So my dmg done theory is on weak leggs. |
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#50 | |||||||
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If you ignore the first row, which could well be explained by the cap argument. The next 3 rows return about 32%. There's no minis or globals amongst them - if you pick 3 rows without minis or globals from the normal hunt you can find returns below 32%. Last edited by Jimmy B; 02-24-2008 at 19:24. |
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