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Old 02-22-2008, 03:30   #1
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Some utterly insane tests

Right, decided to do some loot tests after discussion arising in this thread, and elsewhere.

Test 1 - Kill some Ambulimax Young moronically

Equipment used: Gremlin+5B, Fap-5, Fap-2600, H350 (L) with two H-lasers, an I-scope and an A102. Couple of hits with Valor to finish.

Purpose: To test the theory that cost to kill mob, or amount of damage dealt, has an impact on the loot. The new ambulimax were perfect since they can't kill me, and their fast regeneration makes things much faster.

Results (numbers are PED, first number is first ambu killed etc, markup isn't included):

Ammo: 50, 50, 50, 50, 50, 50
Armor: 3.45, 2.63, 2.96, 2.89, 3.21, 3.02
Weapons: 16.58, 16.9, 16.9, 16.74, 17.37, 16.43
Fap: 1.2, 0.8, 0.86, 0.67, 0.76, 0.94
Total Cost: 71.23, 70.33, 70.72, 70.30, 71.34, 70.39
Loot: 5.97, 130.70, 5.88, 8.41, 4.37, 2.48

Overall spend: 424.31 (70.72 avg)
Overall loot: 157.81 (26.3 avg)

After it went ~6, ~130, ~6 I was so sure I was getting 130 on the next one lol

Test 2 - Kill some Ambulimax Young sensibly

Now I killed 12 Ambulimax Young with H350 replaced by a Scrof, and the A102 replaced by A106.

Total Ammo: 39.8
Total Armor: 0.77
Total Weapons: 19.85
Didn't fap.
Total Cost: 60.42 (5.035 avg per ambu)

Loots: 1.21, 1.45, 1.97, 2.90, 3.99, 1.19, 1.90, 2.14, 2.12, 40.35, 4.29, 2.01

Total Loot: 65.52 (avg 5.46)

(lowest single ambu loot I received earlier during ambumania was 0.60 I think)

Conclusion, Part 1

Cost to kill was roughly 14 times more in the regeneration experiment than in the more sensible run. The vast majority of this is extra ammo & weapon decay from letting the mob regenerate.

It seems that in the short term at least, the extra damage dealt isn't turned proportionally into loot. However, it does seem there is some extra loot. It kinda looks a bit like the in test 1 was multiplied by 3 from the 'standard' loot, but its hard to tell from such a short test. Quite a lot of the items did come in stacks that divided 3, but not all (e.g. got 1 Kidney Oil in one loot). It could plausibly be that its capped at 3, so may be worth doing a retest just letting the mob fully regenerate twice.

One other possibility is that its somehow calculated based on the weapon - using the formula in falkao's thread listed above, without pauses to allow regeneration it would be reasonably close to 3 times more expensive to kill ambu with H350 than with Scrof. My feeling was that I could have killed the ambus in roughly 1000 ammo which is fairly consistent with that, so it may be worth retesting like that if I have the stomach for it.

The global was 6 Brain (114 PED), 12 residue, 3 skin color set (33pec), 36 Adrenal (7.2 PED), 905 Ammo.

Test 3 - Mindless Exarosaur slaughter

Had about 42 PED ammo worth of decay left in the H350 which I'll never use in normal circumstances, so I went to slaughter some exarosaurs with it. However, in keeping with the insanity theme of the experiment, I didn't loot them.

Total spend was nearly exactly 60 PED. I killed 11 at the end:

Mature: 0.44
Old: NL, 0.35, 0.17, 0.16, 0.08
Guardian: NL
Dominant: NL, NL, 0.82
Alpha: 0.53

Total Loot: 2.55

Conclusion, Part 2

Not looting the mobs you kill is a bad strategy.

Last edited by Jimmy B; 02-22-2008 at 03:50.
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Old 02-22-2008, 03:33   #2
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Quote:
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Not looting the mobs you kill is a bad strategy.
Please, please, PLEASE let me use this.
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Old 02-22-2008, 03:47   #3
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Quote:
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Equipment used: Gremlin+5B, Fap-5, Fap-2600, H350 (L) with two H-lasers, an I-scope and an A102. Couple of hits with Valor to finish.


Not looting the mobs you kill is a bad strategy.
Ok, hell of a finding... but what the hell did you use a Fap-5 for?

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Old 02-22-2008, 03:54   #4
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Quote:
Originally Posted by Joser View Post
Please, please, PLEASE let me use this.
lol, feel free

Quote:
Originally Posted by Hurrikane View Post
Ok, hell of a finding... but what the hell did you use a Fap-5 for?

Hurrikane
The fap-5 was for the Ambulimax test. I mostly fapped up with fap-5 occasionally to give the ambu time to regenerate, just used the 2600 to fap when a crit left me slightly vulnerable to death from another crit.

I think letting the ambu regenerate may have been a mistake. The 'natural' cost to kill the ambu using the H350 would be around 3 times more than with the scrof, and the numbers do suggest the tt loot may have been multiplied by about 3. So I guess there's another insanity experiment in the making.
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Old 02-22-2008, 04:20   #5
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Er, good work, I think

I'm a bit pissed off that you revealed that not looting mobs gives less loot than looting them. I've been trying to keep that one a secret so I could get an edge over everyone else
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Old 02-22-2008, 05:30   #6
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Does these fit into seed of .5pecs * dmg done with variance of 75%-100% depending on skillgains you sucked out dueing killing process? And that seed is divided or multiplied by area, mob, you etc modifiers.

Doing it like this explains "holes" in loot (as with deposit sizes and crafting clicks) tt values.
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Old 02-22-2008, 06:26   #7
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well..uhm.. great test, dont really understand WHY
but hey.. its not the first time i dont understand something
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Old 02-22-2008, 06:37   #8
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Another nice test. That deserves some +REP
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Old 02-22-2008, 07:03   #9
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The first test on ambus would have been far more revealing if you knew the time-based loot formulas. Without them, as you've said yourself, it would take a lot (100x) more kills to see the pattern.
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Old 02-22-2008, 07:22   #10
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Did it really cost 70+ PED per mob using the H350? That's insane
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