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#132 | |||||||
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Reborn
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Hi Jimmy, the thread is way to long now, so you might need some time. In the main post you'll find the basic stuff and some thoughts. The final model is depicted here model. However, I did not give any detailed explanation on how I did estimate it. First, to avoid further confusion, and secondly because I'm not sure if it's good to reveal all the secrets. Nevertheless, I'll provide further information via pm if requested. Let me know what you think. |
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#133 | ||||||
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Old Alpha
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I think you got it all kinda wrong in a sort of way, not to put you down or anything since i want to help
![]() You have these nice models, which looks decent...but you want to find the peaks. Gogo F´(x)? : ) And if i haven't forgotten my math, all those functions looks like they are exponential(english spelling?) functions or y = C * A^(x), atleast from the looks of http://www.entropiaforum.com/gallery...v_Loot1000.jpg Last edited by Muppis; 05-09-2008 at 22:22. |
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More pewpew, Less QQ |
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#134 | |||||||
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Reborn
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Nevertheless, the above mentioned model does not model normal loot in any details as I did for ambu and formidon in Jimmy's post. Since I'm interested in mean return knowing their means is enough. However, I had to model the gaps when we come to globals. The gaps are larger and I have truncated data. I'm not interested in the derivatives of F (F'(x) = f(x)), I'm interested in expectation of x (E(x)). However, one of the results of the new model is, that I can say where the gaps do come. If I have enough data I might redo it for normal loot, but atm I don't see any need for it. |
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#135 | ||||||
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Reborn
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to let you know. The discrepancies between Hogg, Aurli and Ambu are solved. It was not the model that had a problem but my simulator. I had one superfluous term that I removed now.
Hogg behave now as it should with 1.1HP. Ambu has 1.5 HP now and Aurli is at 1.1HP with an empty correction of .1. Does anybody know the empty rate of Hogs? I don’t hunt them very often, but It seems as it is very low. |
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#136 | |||||||
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Be a little carefull here, you cannot estimate the distribution with MLE, you can guess a distribution family and then estimate the parameters, even though this is probably what you mean.
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Cheers. Last edited by Masta; 05-09-2008 at 23:34. |
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#137 | ||||||||
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Elite
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"Global/hof/ath" - why are you separating these from normal loots? A global is just a 50 PED+ loot. If Mindark set the global-limit to 100 PED to reduce spam - I doubt the loot sizes would change. A hof is just a global, the system doesn't go "let's drop a hall of fame entry, this calls for big loots" - a global will be put on the list as long as there is room/it's big enough. There have been ath loots, put both into the hof section and the ath section, with the size of a small global.
So really, I understand what you're coming at with these, but you simply can't call the global, hof and ath levels - as the type is only determined by the size of other loots, not the loot itself. I have to say I'm feeling sceptical, looking at this thread. Sure it has some nice examples of "omg it fits!" , but what else? I mean is there any point trying to make something out of this, or rather, what are you trying to make out of this? (Sorry if I missed it somewhere, it's a long thread.)Also, the way I see it loot as always been HP related. Damage is negligible, seeing as Tantardions used to make zero damage - they have quite a lot of HP (or by the standards of that time) - and they were heavily hunted. I can't see so many people camping them if loot was poor thanks to their lack of damage potential. Actually, it fits better with my example of a pre-determined average loot output of the mob (see below) - no armor decay, no heal cost, few lag misses (big and bulky, hardly move/ed); the ideal mob to hunt as it would save you a lot of money to hunt that mob over a mob that ran around, doing damage. Quote:
It's all about spending less money for your kill, and trying to accumulate marketvalue in your loots. For all we know the system is designed to make player break even at (wild example); "hp/3=average loot in PEC". So you go and kill a 900 HP mob, using 300 PEC - you break even. You miss a few times or have to heal or the mob hit your armor or the mob regained some health etc - you spend 320 PEC and you loose. You might have very high skills and HP, so you don't need to heal or wear armor and your weapon is very eco and you can spend less money then the average person - you spend 280 PEC and profit. Quote:
![]() I apologize for any confusion in this post - I have redesigned it several times and moved text, so there might be something I missed. And it's 02:30 AM. ![]() |
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#138 | ||||||||
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Having got parameter estimates for the distribution functions Quote:
Last edited by falkao; 05-10-2008 at 08:56. |
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#139 | |||||||||||||
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What we have are mixture distributions with an upper and lower limit. Those limits are the gaps we see in the survival function. Take a Mob with h HP, then normal loot is limited to about 3*h*r/10 PEC. The next distribution starts at h*r PEC, with r a regain factor. (Those formulas are only valid for mobs with HP>1000). So for an Ambu with r=1.5, you won't observe loot between about 455 and 1500 PEC. There are 4 main subdistributions plus some others. I named those 4 normal, global, hof and ath but as already mentioned this is not correct. c1 loot will not leed to a global, c3 with a low probability and from C4 on you will see them rather frequently. Quote:
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To make your examaple clearer. The cost to kill a 900 HP mob without regain is in ideal circumstances (maxed weapon, no fap, no armor cost) HP/3. So you'll spend 300 PEC to kill one. If retun is also HP/3 then the system is aimed to break even. The more additional cost you have, the lower your retun will be. So ECO hunting is very important. Quote:
This is very important from my point of view, since when I started I've thought I have to find the good mobs. Taking additional costs into account, a high HP mob will be more difficult to kill, due to more dmg and time that is needed to kill it. Hence you'll have more additional costs and therefore a lower return. So it might be wise to hunt only low hp mobs. However, they won't drop items with a good markup and so you might end up with less overall return if we take the market into consideration as well. Quote:
Edit: One further comment: A system with a return lower than hp/3 has to be considered as gambling, from a mathematically point of view. Markup doesn't count here except you can guarantee a minimum. Since MA claims that EU is not gambling, then maybe HP/3 will be the final result. Also Buck is suggesting that from his data. Last edited by falkao; 05-10-2008 at 09:11. Reason: typos |
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#140 | ||||||||
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Reborn
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i.e. mArgo = a*300HP + b mAurli = a*2800HP + b b = HP*c and therefore mArgo/mAurli = (a + c)/(a + c) *HP1/HP2 = HP1/HP2 with HP1=300HP and HP2 = 2800HP so all is proportional. Last edited by falkao; 05-10-2008 at 11:22. |