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Old 05-12-2008, 20:13   #201
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Originally Posted by Legion View Post
One thing you can do is to look at the map i made, then check the hogs,, depending if the 8 is spinning clockwise or counterclockwise (atleast i think it can go both ways) you should soon after see ambus hoffing, also (i think) kingfishers, then pvp4 and argos at twin and so on, you just have to look at the hofs and keep the map in your mind and a pattern should be quite visible.

As for if it only applies to globals or high loot i'm not totally sure, i think both the 8's up's the loot and depending on which one is in your area your loot can either be minis or a hof. What i do think is that the big 8 is the faster one and the small one moves along the big 8's line slower and spins a bit slower to. but for example the small 8 if the big one havent passed yet could generate minis and if both pass the same area you get ubers, ofcourse depending also on how god the particular mob and spawnarea is at that moment depending from the lootpool.
Cnd and CP should then have their own 8's?
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Old 05-12-2008, 20:24   #202
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I've found this on the net:

Chapter 1 might give a first start. Unfortuantely the survival function is not mentioned but it is nothing else than 1-CDF.

http://www.math.siu.edu/olive/icont.pdf
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Old 05-12-2008, 21:31   #203
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Quote:
Originally Posted by falkao View Post
Cnd and CP should then have their own 8's?
Actually no, or atleast i dont think so, they are just like another layer on the main continents map, or atleast i think that is how it works, but they could have their own to i guess.
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Old 05-12-2008, 21:46   #204
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Quote:
Originally Posted by Legion View Post
Actually no, or atleast i dont think so, they are just like another layer on the main continents map, or atleast i think that is how it works, but they could have their own to i guess.
I did the following. I numbered the mobs from 1 to 102 according to the alphabet. I ordered the globals by datetime, this gives a sequence of numbers. From this seq. I extracted all consecutive 3 number words, e.g.

Ambu, Allo, King, Argo,.. would give

Ambu, Allo, King
Allo, King, Argo
King, Argo, ...

in numbers
3.2.55
2.55.5
55.5....

etc.


First a list of the most hunted mobs

Code:
Mob#	Mob		Percent
3	3  Ambulimax	10.7
5	5  Argonaut	9.0
11	11  Aurli	7.8
9	9  Atrox		7.4
51	51  Hogglo	6.7
81	81  Scipulor	5.7
2	2  Allophyl	4.4
56	56  Kreltin	4.1
30	30  Drone	4.0
39	39  Feffoid	3.5
57	57  Longu	2.4
8	8  Atrax		2.3
41	41  Formidon	2.1
6	6  Armax Bull	1.7
Next the freq. table of the words ordered by word freq.

Code:
Word 			Percent
945    3.  3.  3		0.2
947    3.  3.  5		0.1
2394    5.  3.  3	0.1
951    3.  3.  9		0.1
5014    9.  3.  3	0.1
980    3.  3. 51		0.1
6196   11.  3.  3	0.1
952    3.  3. 11		0.1
1019    3.  5.  5	0.1
1162    3.  9.  3	0.1
1017    3.  5.  3	0.1
6198   11.  3.  5	0.1
2665    5. 11.  3	0.1
13441   51.  3.  3	0.1
1222    3. 11.  5	0.1
1731    3. 51. 51	0.1
6400   11. 11.  3	0.1
1168    3.  9.  9	0.1
2463    5.  5.  3	0.1
1708    3. 51.  5	0.1
5199    9.  9.  3	0.1
5249    9. 11.  3	0.1
6402   11. 11.  5	0.1
1025    3.  5. 11	0.1
2465    5.  5.  5	0.1
2470    5.  5. 11	0.1
6223   11.  3. 51	0.1
1221    3. 11.  3	0.1
1227    3. 11. 11	0.1
2399    5.  3.  9	0.1
2511    5.  5. 81	0.1
All I get are the combinations of the most hunted mobs. So no 8 atm, otherwise I should see some words more freq. than others.

And here a scatter of the 2 mob words, number 1 in word vs. number 2:


Click to enlarge


All I can see are stronger lines on most hunted mobs. There should be clusters if some words are more freq. than others.

Last edited by falkao; 05-12-2008 at 22:07.
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Old 05-12-2008, 21:54   #205
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Is it me or does the entropiatracker not yield the insight in what to hunt?

Well, atleast I know because of not following it, but ofc I can be wrong

btw, why isn't it tracking hofs? Don't make the mistake of not counting a 300ped hof on a ambu, while you count a 50ped saba young wich is bigger.

Keep rolling

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Old 05-12-2008, 22:10   #206
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Oooh falkao that's clever. Nice job!
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Old 05-12-2008, 22:41   #207
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Quote:
Originally Posted by Legion View Post
Actually no, or atleast i dont think so, they are just like another layer on the main continents map, or atleast i think that is how it works, but they could have their own to i guess.
Well at least the beacon missions are. And I'm pretty sure Amethera and Eudoria are also on the same "map", but I'm not sure if they are on the same plane or if one is elevated above the other. CP and CND are harder, I've never seen any info about them.
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Old 05-12-2008, 23:26   #208
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Quote:
Originally Posted by Konve View Post
Well at least the beacon missions are. And I'm pretty sure Amethera and Eudoria are also on the same "map", but I'm not sure if they are on the same plane or if one is elevated above the other. CP and CND are harder, I've never seen any info about them.
Well there was that bug that let people wormhole from Calypso to CND if I recall right. That would suggest they're all kinda on the same map.
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Old 05-13-2008, 02:37   #209
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Well there was that bug that let people wormhole from Calypso to CND if I recall right. That would suggest they're all kinda on the same map.
confirmation of that bug, noggin got temp banned for it... and there was a public outroar... probably the ultimate reason why he no longer plays much...
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Old 05-13-2008, 05:35   #210
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Quote:
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The small classes within C1 do look as uniform or light right tailed, the bigger ones are heavy right tailed. So for sure not a gaussian.
Doesn't that hint towards "seed" from where final loot is calculated, being quite small pec value - and is one possible explanation for tails?

Simple example: Player kills bery and gains skills worth 0.02 pec tt during killing process so seed of unmultiplied loot would be, say, 0.248 * hp (instead of 0.25). Total input-output would remain the same but variance (measured in peds) increases when loots/mobs get bigger.

EDIT: Is sweat really free?

EDIT2: "Everything you do in this virtual universe has a value." check.
"Avatar partially affects loot." check.

Last edited by kalanen; 05-13-2008 at 05:55.
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