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Old 04-20-2008, 16:07   #41
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Originally Posted by jdegre View Post
all the "systems" or aspects that i mentioned as examples (loot system, armor decay, effect of attachments in weapons, general weapon efficiency, skill system, etc.) are involved and must be "calculated" for every single mob you hunt at any given time
Oh really? Why are you so certain about that?
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Old 04-20-2008, 16:11   #42
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Oh really? Why are you so certain about that?
you're right, armor decay calculations can be skipped when you hunt naked...
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Old 04-20-2008, 16:13   #43
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Some experimental stuff

As we have seen, global loot is a mixture of several distributions. Maybe we can find some parameters to describe it. What I’m going to show now is very experimental. Furthermore, I don’t have enough data to do reliable estimations. Therefore you can ignore the estimated values. What’s interesting with this experiment is, that the correlation between loot an health is quite linear.
Well this Is precisely what seems a problem for me. Correlation between health and loot in fact needs to be linear - at least that is my basis assumption.
Not only linear but proportional. thus 10x the health 10x the loot.

My worries are that taking into account only loots above 50 PED you will get overestimated results for small monsters, while bigger monsters will be closer to actual loot size.

Well of course it all depends on what you want to achieve - how you define "good loot" - I define it as better than average loot per killed hitpoints.
Thus i mob A gives you X loot per 1000 HP killed
and mob B gives you 1.1X loot per 1000 HP killed
then mob B is considered mob that loots better.
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Old 04-20-2008, 16:16   #44
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you're right, armor decay calculations can be skipped when you hunt naked...
Effect of attachments in weapons, general weapon efficiency and skill system can be skipped too imo.
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Old 04-20-2008, 16:24   #45
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Effect of attachments in weapons, general weapon efficiency and skill system can be skipped too imo.
i don't know what you're talking about, honestly . do you mean that these systems are not related to how loot works, or do you mean that they are not involved at all when you kill a mob?
i hope your meant the first one, and i agree. but what i wrote in my previous posts are systems that are involved (and they must "compute" something, when you hunt), i was not talking about loot.
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Old 04-20-2008, 16:26   #46
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i don't know what you're talking about, honestly . do you mean that these systems are not related to how loot works, or do you mean that they are not involved at all when you kill a mob?
i hope your meant the first one, and i agree. but what i wrote in my previous posts are systems that are involved (and they must "compute" something, when you hunt), i was not talking about loot.
Ok, was a misunderstanding than....
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Old 04-20-2008, 16:34   #47
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Originally Posted by jdegre View Post
i don't know what you're talking about, honestly . do you mean that these systems are not related to how loot works, or do you mean that they are not involved at all when you kill a mob?
i hope your meant the first one, and i agree. but what i wrote in my previous posts are systems that are involved (and they must "compute" something, when you hunt), i was not talking about loot.

I think they do play a part in loot. but never mind that.. what i think he meant was that you can hunt nekkid, take off the attachments and so on and thus they dont HAVE to be included in the calculation but if you have them on they are included.
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Old 04-20-2008, 16:38   #48
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I think they do play a part in loot. but never mind that.. what i think he meant was that you can hunt nekkid, take off the attachments and so on and thus they dont HAVE to be included in the calculation but if you have them on they are included.
No, I think that skills, attachments and such don´t effect your loot.
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Old 04-20-2008, 16:40   #49
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Ok, was a misunderstanding than....
np

btw, now that we talk about systems that could be related to loot, i'm sure you're aware that some people believes that the skill system and loot are related somehow. and i'm not talking about noob players saying "damn, the ubers take all the loot!!"... i mean very very experienced players stating that loot has some relationship with your skill/profession levels and how it changes (for better or for worse) when you cross certain "special" points.

so, without the intention of shifting the focus of this thread, of course, maybe i'd not take the skill system out of the equation just yet.
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Old 04-20-2008, 16:41   #50
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No, I think that skills, attachments and such don´t effect your loot.
I almost agree to you.. however MA has said that part of the loot decides looting avatar. Well this could mean almost anything. I think it is largest speculation in whole history of loot theory.
I believe that is just balancing factor - I.E. if you have killed much HP, but lesser than normal loot, then by time your loot increases.
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