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#51 | |||||||||
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Reborn
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now I know what you mean. However, I didn't see any differences between mobs with same HP when modelling data. So I think there is none, otherwise we would already have noticed it. To be sure here a comparison of the hp 300 mobs I have. Click to enlarge Statistically there is no significant difference between those 4 groups. As you see from Umbra my data is poor. However, still no significance. |
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#52 | |||||||
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Alpha
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Tussi |
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In PE i liked shooting mobs and dropping mines ... cycling the PED (shoot, loot, buy ammo, repeat) till all was spend on decay.That was fun. In EU way to many PED are lost on the first run or taxed away on armor change ... which is discouraging to put in any more. Because this is no longer funny. |
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#53 | |||||||
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to verify this we would need samples per skills, that we don't have atm. Therfore it can't be excluded atm but should be verified. This is not a problem for tghe global data and would imply only some further variance. However, if we would like to introduce a test day where only nobbs or only ubers do hunt, then we should see something, if it exists. edit: oops I have overseen. Global data includes ava name. So maybe we already have some data. Let me check. |
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#54 | ||||||||
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As the problem rises from fact that you can not observe loot less than 50 ped, which could create some problems to my mind.If I am right - data should show something different. Of course size of globals does not grow lineary with HP. Quote:
Can you explain me better what you mean by exp dist ? If it is exponential distance then I do not get quite what it means. If by exponential distance you mean that you only measure the best of the loots of each monster, then I get it. I have some background in math, but I am obviously not so good in statistics. So can you explain how this exp dist helps you to get rid of minimal observable loot problem = 50 PED? EDIT: - Reviewed the thread. Found out that with expt dist you most probably meant exp distribution. I know this type of distribution from my statistics course. Well seems I misuderstood your main goal a bit. Now it seems to me that you are only trying to find distribution of loot values. Well it is quite obvious that it has exponential nature or close - well of course the actual data does not have to fit perfectly with any model. Last edited by Dawis; 04-20-2008 at 23:07. |
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#56 | ||||||
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I asked this on page 3, but got no response.
This is great analysis, a couple of questions come to mind. The loot from hunting and mining seems to be discrete and not continuous. You do not really get all values, have you tried fitting discrete distribution models? You assume each mob you loot is not independent to the previous mobs, what if this is not the case? could be some kind of stochastic process. The box-plots imply the variance does not change every hunt, but I am not sure that means the loots are not effected by the previous loots. |
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Elite
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#58 | |||||||
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sry Kosh for the late reply. The data I used is Starfinders global data. The values are integers and are rounded. It seems floor is used, so rounded downwards. The purist would say you have to use a discrete distribution. What I'm doing is a continuous approximation and thats sufficiently precise for our data. If X has an exp dist with mean 1/a then Y = floor(X) has the following density f(y) = a*exp(-a*n)*(1-exp(-a)) for n= 0, 1, ... f(x) = a* exp(-a*x) so the difference between those is a*exp(-a*n)*exp(-a) for x = n = 0,1. for a = .1 and n = 0 the diff is 0.09 PED. for a = .1 and n = 1000 the diff is 0 PED. if a gets smaller (higher mean) say a = .01 and n = 0 (the worst case) the diff is .009. So that is sufficiently precise from my point of view. |
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#59 | ||||||
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Watch my non-PE-related movies at YouTube! http://www.entropiaforum.com/forums/...ad.php?t=33364 |
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#60 | |||||||
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Click to enlarge Comparing loot leads to p = .419 (Mann-Whitney U-test), so not statistically different. This says nothing atm since we don't know if they have similar skills or not. Maybe one of them can tell us more, therfore the names. If this i not allowed, then I'll remove them. Last edited by falkao; 04-20-2008 at 21:08. Reason: typo |
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