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#61 | |||||||
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Dominant
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I do no have much data on hunting loot distribution, but have noticed jumps there too. The loot is certainly exponential or if rounded to be discrete, poisson with a small peak at the beginning of the scale. But I feel that by smoothing the function you miss the true distribution here, which is discrete that skips certain ranges altogether. When looking at all globals from all mobs it is no surprise to see exponential behaviour from 50 ped, what does this teach us about the specific density functions though? Can I send you some of my mining deposit data for help? My education is statistics but I work in finance and deal with different kinds of models usually so I think you may get more out of it ![]() |
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#62 | ||||||
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Elite
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If you ever do find a significant difference, check not only skills but the weapon (or damage/s) that they use. Thanks again for the very educational posts. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#63 | |||||||
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Reborn
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Thx for pointing this out. |
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#64 | |||||||
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Reborn
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Now I know what you mean. Check Jimmy's thread for example. http://www.entropiaforum.com/forums/...3-post305.html http://www.entropiaforum.com/forums/...6-post321.html Loot below 50 PED has some different characteristics. There are gaps in loot. I don’t have a final model for the gaps yet, only some assumptions. However, all is based on exp distributions and/or functions from exp dists. There is also something that I call min loot, so it might be rather interesting to compare loot with finds. So you're welcome to send me the data. I'll pm you. |
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#65 | ||||||
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Reborn
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As we already know, when analyzing normal loot we have also to consider the empty rate, as there is some kind of correction.
Atm, I didn't see any need to do that with global data. However, to be sure we need to know, at least for some mobs, the empty rates. Ambu's for example will always loot, Formidons have an empty rate of about 30%, whereas Drones or Argos Y are at about 50%. To start it would be sufficient to know what mobs have an empty rate of 0, i.e. do always loot. |
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#66 | ||||||
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Guardian
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Does the monster's damage, or even damage type, have any impact on loot? It would make sense that mobs which hit harder (relative to their health) would give more loot, since on average people hunting them will use more decay on armor and faps. So if this is the case, it would justify even further the value of long range and high firing speed on weapons, evader/dodger skills, and high avatar health, as these, in various ways, all guard against extra decay caused by the mob's high attacks.
However if this isn't the case, then maybe it's a bad idea to hunt relatively hard hitting mobs, as they will cause slightly higher decay for anyone, compared to mobs with similar health but lower damage. As far as damage type, this is just a shot in the dark, but maybe mobs that do common types like impact damage, give more loot than mobs that do say electric damage, because most people use iarmor with impact protection, thus creating more decay from impact damage compared to electric. |
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__________________
Mining HOFs: 3 Hunting Globals: 5 All-Time High: 1368 PED Durulium Professions: Lv. 4.5 Metal Engineer, Lv. 7 Prospector, Lv. 10 Laser Pistoleer |
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#67 | |||||||
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Reborn
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When we analyze data, we know only base HP of the creature but not the total HP dmg done on it. I had the impression on some mobs, that there are 2 distributions. One from avas that are able to kill the mob as fast as possible and one for those that just managed to kill it (using fap etc..). |
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#68 | |||||||
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Reborn
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Click to enlarge Click to enlarge The dmg is smaller than the health effect, both however are significant. Neverthelss, since the effective dmg done is unknown, it might be possible that with dmg I do see the extra dmg done to the mob. Since high dmg mobs might regain more then less hitting mobs, due to time lost with fapping, this might be plausible. However, the effect is not constantly increasing. There is some kind of interaction. Loot goes up with the first dmg categories, but is diminuished with the highest one. This looks rather strange. An explanation could be that mobs that do a lot of dmg can be hunted only in teams and therefore the effective dmg done is lower, and hence also loot. 37% of the mobs with dmg >111 are hunted in teams whereas for lower dmg mobs this percentage is 16%. So my assumption might be right. Atm I can't go any further but I'll check it again. |
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#69 | ||||||
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Prowler
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Posts:
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Ulric Ironheart Ironheart Soc: Peaceful Torture
Location: North West England
EFD: 18,659.94
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Falkao: I cant +rep you again until I spread some, so I will post here instead.
Yet another incredibly good thread, you've started here. As with other threads your rigorous approach not only brings great insights and important answers, but opens up whole new fields for investigation and experimentation. I cant praise you highly enough. Thank you. |
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#70 | ||||||
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Reborn
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here some strange finding on mob dmg and mob health.
I used the following 500 HP mobs where I had enough data: Code:
n Dmg Loot p (vs Aurli) Argonaut Guard. 287 40 71 Atrox Old 213 56 74 .001 Aurli Weak 155 77 67 Longu Old 66 69 74 .018 Kaplan Meier Click to enlarge Box-Plot Click to enlarge Interestingly Atrox with lower dmg loots better than Aurli. The team percentage is the same, 15% with Atrox and 16% with Aurli. So this time the difference can't be explained by a team effect. I do not hunt Aurli's very often. So do they hit less often than Atrox, or do they always loot? The difference is 7 PED, which is quite some (10%). I don't think this is a false positive finding, so there must be some kind of explanation. Last edited by falkao; 04-22-2008 at 20:49. Reason: Desc table added, always loot added |
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