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#21 | ||||||
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Dominant
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You might wanna take a look in this threads
The efficiency of scopes/lasers - Statistics/Discussion The efficiency of scopes/lasers Last edited by Macce; 05-09-2008 at 08:22. Reason: first post i had wrong link.. |
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#23 | |||||||
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Moderator
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Its been tried a lot already quite extensively (see threads posted above by Macce). Its not so much that its boring to test (also true though) but more that its very difficult to do. We're looking for very small improvements in hit percentage (eg. from 88% without attachments to 90% with attachments) and so its very difficult as other factors can affect results at that level (bad aim, lag misses, bad data recording, etc). |
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#24 | |||||||
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Bitchtropian
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I know there is some group of player doing test with such program to track all skill data , amo consumption ... I guess , with som good coded application , we can have zillion player agree for test and reduce a lot human mistake...And so , data gathered will be enough. The main problem is to find such a software. |
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Everyone can get an ATH, proof : I did it |
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#25 | ||||||
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Old Alpha
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I think if they ever would have an impact on HA or dmg, then we would have seen it on the stats like amps do. but when I put them on the gun, no stat changes occur which leads me to the conclusion that it can only be a change of % in your skills(?)
![]() Some ppl said once in a thread-a friend told me- that they increase the range of the gun in manual-aim mode Last edited by eddric; 05-09-2008 at 09:26. Reason: oops, saw the stats now-it increased range |
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It just takes practice, patience and ATTENTIVENESS to DETAILS. Ostro: when you realize you cannot afford it you are so into deep shit with gear, skills etc...you are literally stuck. |
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#26 | |||||||
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Moderator
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Even tracking hits and misses isn't a problem - Witte has written a program for that. The problem is not really recording the data any more. Like I say above, I think we should be able to determine any noticeable change to skilling rate from attachments fairly easily - its simply that no-one has done it and published yet. The problem with hit/miss is that there's too many factors involved and the change from scopes/sights is small. People with the same skills and same equipment record significantly different results. People hunt differently, people have different network connectivity, people hunt under different server loads, etc, etc. Trust me, its really hard to do, lots of people have already tried and there's still nothing particularly conclusive in terms of results. |
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#27 | |||||||
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Bitchtropian
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Is that in some way say , atachment dont change hit rate ? where can i find those softweare ? |
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#28 | |||||||
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Moderator
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Not really. If hit increases from 88% to 90% that's really hard to measure. But it still could have a moderate effect on your economy. Witte's program for recording hits can be found here: The efficiency of scopes/lasers - Statistics/Discussion jdegre's skills scanner is probably the easiest way to track skill gains over time. Its a sticky in the skills forum. |
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#29 | ||||||
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Prowler
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I havnt done any proper testing but I see a big difference in amount of crits I deliver with attachemnts on. Not sure if it affects hitrate (cause misses are usually due to lag and vary alot depending on what/where I hunt) or avarage dmg.
Im using 2*Gargul lasers and 1*Jazr Scope on RJ+Dante. |
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![]() ++ Skarpa Skött since 2003 ++ BUYING SK-80(L)@marketprice, higher tt = better % pm me
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#30 | ||||||
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Guardian
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I think most important question is: Do attachments improve HA on SIB guns? Not many people have maxed normal guns.
There is space to raise HA (~8%) so it's reasonable. But 2% of increase is low. There should be 6% on high-end attachments. If not - it's scam. ![]() |
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