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#31 | ||||||
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If we assume that an attachment increases the aiming skill, this increase is variable since it depends on the current level we have.
For example, you are level 30 in Laser Sniper (Hit), you add a Laser which gives you +22%, we can guess that you become level 36.6, so the increase is +6.6 here. It imprves your eco since your MinDmg and your HA are higher. (I don't speak about people with Level 100 )If you use non SIB weapon, it is fine, but we have to consider the decay, which is NOT variable, I mean you will have to pay the extra milli-pecs whatever your level is. And according to some old calculations I made for me, decay was higher than the skill gains for most of the Scopes and for some Lasers, which are better eco. If someone is willing to make such calculations, it would be great to know, for each Laser / Scope (according to their SkillMod + Decay), at what Hit Level they become eco... ![]() Regards, Xor |
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#32 | ||||||
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Elite
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What we do know:
What we probably know:
![]() What we don't know:
I've tried to test if attachments affect range by using the autoaim feature combined with "move to object when interacting with it", but unfortunately that feature doesn't just move to the maximum range possible. It is still possible to test this by finding the edge of range of a target with attachments on, and then taking them off. I haven't done that yet because it is best done with the longest range weapons available, and i don't have a Marber and didn't at the time i conceived of the test feel like wasting a few PEDs ammo to do so. If we found that attachments have the same effect on range that they do on effective HA, we could more easily test a couple other hypothesis. The other hypotheses are close enough to impossible to test that i have no inclination to try, especially since i think attachments work only by increasing effective HA (the most obvious and logical effect) and possibly skill gains (minutely). The only thing that makes me vaguely uncomfortable in that stand is Marco's response to the question either Jimmy B or i asked (can't remember who now lol) about it. He seems to think attachments do things on maxed weapons, but i think he just didn't know and was giving the RCE-friendly response. Last edited by Doer; 05-09-2008 at 12:25. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#33 | |||||||
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Moderator
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Cheers Doer, nice summary
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#34 | ||||||
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Mentor
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If you max out an item to 10 on Hits don't you still miss sometimes? I could be wrong havn't used a max out item in a while. So to me adding attachments would still help. Just like having more skill still helps cause i thought thats what they esentially do is add more skill to you.
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__________________
![]() I'm back and better then ever |
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#35 | ||||||
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Eunalysis guru
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Gender:
Ingame: ![]() Avatar Name:
Ace "BruuD" of Spades Soc: Ex Cons Cadets
Location: Netherlands
EFD: 32,464.50
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Nice post Doer.
But i still dont know what to do with my freshly purchased Hunnirs and Jzar, put them on my T10 (L) or leave them on storage taking dust ![]() If they do give more skill (what is plausible cause you spend more on decay) i'd put them right on. |
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#36 | |||||||
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Elite
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Quote:
BruuD, you're not an eco-obsessive kind of guy. Just put the attachments on and if you decide they're costing too much, take them off. |
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#38 | |||||||
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Prowler
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Quote:
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__________________
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#39 | ||||||
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Elite
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No matter what weapon they each have an effective range of minimum and maximum damage even when maxed. Could scopes and lasers add modification to so that the shooter will hit better meaning more successively higher damage hits(within the range) and critical hits?
It would seem logical that if you are going to put something on a weapon to help you aim and hit you would induce more damage by hitting more critical areas on the mob. This is just an example but similar to something I notice frequently. Unscoped at range I notice doing damages sort of like this 100.0 108.0 89.0 106.0 Scoped it seems like they do this 115.0 113.0 95.0 120.0 Scoping is weird though it seems you have to keep the mob at a certain frame within the viewing field for it to work. That usually means backing out your zoom as the mob closes in on you. I don't use auto-aim or hunt in 3rd person. I also don't think damage is just a random equation but that is just my opinion and I use what works for me. There just have to be some things in EU that have similarities to real world items. Why do you scope a RL hunting rifle? So you can hit your target better at range and inflict what you hope is a kill shot. Its possible for a shooter to do it unscoped but you have to be much more skilled. Lasers perform the same function at a closer range. They are a visual cue were you are going to hit. So without them you could very well point a pistol at a target and just wing it but with lasers you know exactly where you are going to hit and what kind of damage you can inflict by hitting that area. I would love to get a straight answer from MA about this one way or the other. Maybe Dion's interview will shed some light on the subject or it could just open up a whole other basket of questions. Take what I say with a grain of salt though because I don't number or stat crunch which Doer has pointed out on many occasion . I just observe and react and go with what works. If scopes and lasers did not work for me I would not use them and its as simple as that. |
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__________________
![]() "Free will, it is a bitch" John Milton - The Devil's Advocate 1997
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