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#42 | ||||||
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Alpha
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i know for sure that scopes and lasers increase the average damage done by a weapon whether its maxed or not. some ppl i know tested this with a dmg logger a year or 2 ago. the difference is slight so you wont notice unless you get a total average. i would think they also increase your hit% and crit% but we didnt get around to testing it (crit was alot harder to test aswell they were mostly included in the averages aswell).
i thought everyone knew about this already heh =) i garantee this and if osmeone makes a damage logger im sure there is a boatload of ppl willing to test to make sure (unless you take my word for it ofc lol) Zy |
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Shoot to Kill, It's a way of life. Don't do things half-way, If you start something finish it.
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#43 | ||||||||
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Hunting nekkid since VU 9.0
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- as with Sirhc and Mice, it certainly seems that I get better damage and more crits with 2x Dynera + Elkarr than without. - GoNi's quoted post makes a lot of sense and fits in with how we believe that M.A. distribute their player-generated income. Although there is the other possibility that the decay is M.A.s wages so it won't affect loot one way or the other. Quote:
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#44 | |||||||
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Elite
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#45 | |||||||
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Elite
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B) Weapon damage and mob damage follows a uniform distribution ("random"), as has been proved every time someone claims otherwise. You'd think "everyone knew this already", but apparently there are some that don't. A corollary to the distribution being uniform is that skill bonus attachments don't affect damage. http://www.entropiaforum.com/forums/...-promised.html Please do link this revolutionary thread you are referring to, because no one i know believes what you claim. Last edited by Doer; 05-13-2008 at 04:35. Reason: Unfortunate choice of idiom |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#47 | |||||||
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Provider
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And of course same amount of ammo. After both have maxed the opalo, the tests can be continued to see if the one with attachments get more skills as well. Maybe if not opalos, one of the newbie L weapons (if those can be maxed faster). Since newbies get skills faster then those who have been around, it should be pretty easy to see if there is a difference over a few days. Of course getting two friends to start playing the game at same time may be not a very easy task ......... ![]() |
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#48 | ||||||
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Dominant
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Hi all, I wonder what you think about putting pressure on MA to reveal all the effects of attachments on maxed weapons... I mean, Isn`t this non-telling - no info on stats, somehow legally wrong, we are actually paying for the service with unknown result/effectivness or w/e... someone with a bit of legal knowledge should be able to squezze them on this issue me thinks.
![]() Btw, thx to all for bringing this up, I remember Recoda making this kind of thread also, many other out there probably also. Kinda really important thing with no resolve, still. ![]() Regards, Robo |
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#50 | ||||||
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Dominant
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LOL, Im not bitter at all... It should be known what effect have some tool you use, no?! I think Its no big deal for MA to add this info in stats of weapons..., dunno. It just seems this is another one of those things that Its not on their "priority list".
And btw... sup with your "moderator" job...!? Heaven`t applyed for It yet?! Im sure you would contribute a lot to make ef even "cleaner" than It is now. ![]() Cheers, Robo |
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