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| Hunting Entropia Universe hunting tactics and strategy discussion. |
| View Poll Results: What return do you get on average hunting? | |||
| under 10% |
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11 | 3.77% |
| over 10%, under 20% |
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7 | 2.40% |
| over 20%, under 30% |
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19 | 6.51% |
| over 30%, under 40% |
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25 | 8.56% |
| over 40%, under 50% |
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14 | 4.79% |
| over 50%, under 60% |
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35 | 11.99% |
| over 60%, under 70% |
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46 | 15.75% |
| over 70%, under 80% |
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41 | 14.04% |
| Over 80%, under 90% |
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37 | 12.67% |
| over 90% |
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57 | 19.52% |
| Voters: 292. You may not vote on this poll | |||
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#42 | ||||||
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Guardian
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My returns are all over the place sometimes.
I usually spend about 300 peds per hunt (include decay / markup lost / ammo) and have gotten anything from about 100 peds to about 500 peds returns (without any hofs). A single global usually helps to make the hunt break even, sometimes even that is not enough. Rarely is a run profitable without a global. Some days are good, some days I lose over 300 peds over a couple of runs in a single day. Overall I think I can get close to breakeven (or small profit) - except I tend to go after "fun huge mobs" at times and lose it all after that. Must remember to have less fun :P |
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#44 | |||||||
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Guardian
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Quote:
.It is easy to explain though. Let's agree on some terms first: Active costs: Everything that decays direct to damage. Ammo, weapon decay and amp decay for an ranged hunter in example. Passive Costs: Fap, Armor "basedecay" (w/o L markup) Lack of Economy Costs: If you use an unmaxed weapon Markup Costs: All markup you "decay" on your run, your L gun, L amp, L Fap, L Armor, L whatever Extra Expenses: Teleport costs, LA-taxes... So what i claim is: Assuming you hunt with an maxed weapon, on the long run you get back 100% of your Active Costs plus an unknown part of your Passive Costs. To me it seems that the system keeps an % of the Passive Costs. That would be pretty much how MA claims that it works, surprise surprise. ![]() The Markup Costs, MA's part of the Passive Costs and the Extra Expenses however, it is your job as hunter to earn it back by markup in loot. Or you just write it off because you are an funhunter and deposit. Still you can hope for an big loot with huge markup. Whatever people claim about lack of items in loot, there was never so much markup in loot in the past then it is nowadays.You can go and optimize your runs for the sum of small markup amounts that accumulates pretty nice, or you just hope for "luck" to loot something with big markup. Depends all on your bankroll and how you want to enjoy the "game". So back on topic an bit: Why do we have so huge gaps in reported returns here on the forum? Well, first you can filter out the "extreme" values. Reason for those are plenty and it would need an extra long post to go into it. From all my experience, if someone, who claims to get i.e. 50% back, starts to keep track of his results, split by Active Costs, Passive Costs and other costs (see above) over an reasonable timeframe, and compares it to TT-returns, he suddenly reports >90% returns on TT. But even your example of 92% is way of my results, so whats the reason? People underestimate how small things sums up! I wanted to post some examples out of my present daily hunting routine, they are quite extreme so one could see the huge differences. Range would be grinding small allos with H400+A105 to hunting Sumimas with Delta+Beast. To much work atm, so maybe next days if this thread is still active. The sense of the examples would be to show how extreme things sums up and that it is not the TT-return that makes some people deposit and others breake even over years. So that was an lot of blabla again from my side, if my theories (and i have an truckload more, loot cycles is one of my favorite ) are right or not doesn't really matter, it works for me since 2,5 years, that matters.What obviously is true, and that matters an lot, is that one can break even after markup with hunting and mining without luck at any level. Yes, skills and gear helps an lot, but then again it is not everything. MA added an lot of "fog" over the last years, nolooters, remove of peds in loot, extreme loot distribution / Hofs... Doesn't matter at all, basics are still the same. You need to have an bigger bankroll nowadays to break even, thats true though. |
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#48 | ||||||
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Old Alpha
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Posts:
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Ingame: ![]() Avatar Name:
Thamior Hellfire Dragon Slayer Location: Australia
EFD: 15,084.68
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You really have to include both though, as different weapons have a different ratio of decay to ammo, and if you are using a melee weapon you don't use any ammo at all
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#49 | |||||||
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Dominant
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Quote:
But guys, for the poll your vote is really irrelevant if you calculate return rate without taking decay into account. Some have high ammo use vs low decay and others vice versa. For example my overall decay is around 65-75% of my ammo use, hunting with (L) weapons. But if you really insist on doing that, I suggest you to use melee weapons, then you will (think you) have guaranteed profit on every hunt. edit: and I obviously didnt read the last post before posting |
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__________________
Heard on this forum: - Booohooohoo... - Get a life - Damn, stop your whining, if you don't like it, log off |
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#50 | ||||||
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Stalker
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Posts:
Avatar Name:
If you need to know it, you already do Soc: United Talents
Location: damm, not far away enough from you
EFD: 1,837.10
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Ammo only 100%+
ammo + amp 100%+ ammo + gun decay ~100% (has been low laterly due to some fun hunts, but it's 100+ again atm *crossing fingers*) |
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