EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Professions > Hunting
Notice
Hunting Entropia Universe hunting tactics and strategy discussion.

View Poll Results: What return do you get on average hunting?
under 10% 11 3.77%
over 10%, under 20% 7 2.40%
over 20%, under 30% 19 6.51%
over 30%, under 40% 25 8.56%
over 40%, under 50% 14 4.79%
over 50%, under 60% 35 11.99%
over 60%, under 70% 46 15.75%
over 70%, under 80% 41 14.04%
Over 80%, under 90% 37 12.67%
over 90% 57 19.52%
Voters: 292. You may not vote on this poll

Reply
 
LinkBack Thread Tools
Old 05-12-2008, 23:23   #51
Stalker
GoNi's Avatar
GoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi GreatGoNi Great  
  Activity Longevity
9/209/20
Posts: 1,970
Avatar Name:
Gloria GoNi Nicestyle
Soc: Entropia Movers [EM]
Location: Calypso, Sakura City
EFD: 762.75
Reputation: Great
Fame: 1033 Achievements: 14

Quote:
Originally Posted by Dorsai View Post
I got a "dynamic reply" from MA.
Puts me back to about 70%.
Thats the way it works
Gratz to the global
__________________
Vistit PA Mall find some nice items.

GoNi´s Shop
Port Atlantis Mall
Floor3 #7 (beside auction)
GoNi is offline Reply With Quote
Old 05-13-2008, 01:34   #52
Elite
Immortal's Avatar
Immortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal CapableImmortal Capable  
  Activity Longevity
18/205/20
Posts: 3,021
Blog Entries: 15
Avatar Name:
Hadlen Immortal Deity
Soc: cK Shadows
EFD: 13,791.37
Reputation: Capable
Fame: 380 Achievements: 7
Style: Zychion Battle
Power Catalyst Treatment Wounding Avoidance
Combat Sense

Quote:
Originally Posted by Dorsai View Post
By return I meant: "Avi used up 100 peds of ammo, and got x peds-tt in loot." I am not even including decay.
In that case it would vary. With p5a - might get back 80-90%
manis -120%

But manis decay is a lot higher and a key component in eco, so looking only at ammo is a bit shortsighted.

On the other hand if you made a poll "i receive XX% back on ammo using YY weapon" and repeatedly polled it fro every weapon, it would give you meaningful data.
__________________
"If I put makeup on Doug says he'll kick me from the soc"
Princess Wahideh Selosse
Immortal is offline Reply With Quote
Old 05-13-2008, 02:33   #53
Dominant
Snuggins's Avatar
Snuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins Apprentice  
  Activity Longevity
3/2011/20
Posts: 455
Gender: Male Ingame: Male
Avatar Name:
Snug Willet
Soc: EBASU
EFD: 434.99
Reputation: Apprentice
Fame: 0 Achievements: 0
Style: Segna Chomper

Quote:
Originally Posted by Leona View Post
Yes, the "close to 100% tt-return thingy" is where most people disagree. Actually just had an discussion in socchat .

It is easy to explain though. Let's agree on some terms first:

Active costs: Everything that decays direct to damage. Ammo, weapon decay and amp decay for an ranged hunter in example.

Passive Costs: Fap, Armor "basedecay" (w/o L markup)

Lack of Economy Costs: If you use an unmaxed weapon

Markup Costs: All markup you "decay" on your run, your L gun, L amp, L Fap, L Armor, L whatever

Extra Expenses: Teleport costs, LA-taxes...

So what i claim is: Assuming you hunt with an maxed weapon, on the long run you get back 100% of your Active Costs plus an unknown part of your Passive Costs.
To me it seems that the system keeps an % of the Passive Costs. That would be pretty much how MA claims that it works, surprise surprise.

The Markup Costs, MA's part of the Passive Costs and the Extra Expenses however, it is your job as hunter to earn it back by markup in loot.

I think you are missing my point.

I am saying that according to my experience there is no difference at all between what you call active and passive costs as they relate to total tt return over time. Else I loot better than 100% on active cost (on the long run counting globals into the avg)...

I have high passive costs (focus chip, tp, fap, scanner) and low active cost (over 1 yr active playing and only ~1450 marksmanship) because I aim to be a more scientifically skilled avatar vs a Rambo. This style gives me lumpy returns as opposed to flatter ones of a very eco-minded hunter who maximizes damage out and minimizes damage in, but I agree that we all get about the same return in the long run.


You didn't answer my one question directly.

Is your passive cost at about 8% of your active cost (accounting for the difference between my 92% and your ~100%)?

I think that your 100% return on "active cost" is incidental and a result of the arbitrary division you made of "active" and "passive" costs as they relate to tt return. I do agree tho, that dividing your costs as you have and minimizing passive costs will give a flatter return rate.

For a small bankroll that is a good thing, but if you have a big one... it might be better to go for the hofs.
__________________
If you can't take the heat, don't craft on condition.
Snuggins is offline Reply With Quote
Old 05-13-2008, 12:14   #54
Old Alpha
ruskea's Avatar
ruskea is off the scale...  
  Activity Longevity
8/208/20
Posts: 1,084
EFD: 3,186.58
Reputation: is off the scale...
Fame: 253 Achievements: 2

i use to hunt with h400 or p5a+a103, ek2600, no armor.. fap decay aint much.. alot less than armor decay would be.. and on decent mobs.. i still dont usually get even 50% of the wasted ammos back.. i dunno how some ppl claim that by hunting economic u do get 80%+ on most of the runs... economic aint shit if u hunt 3 days in row without getting a loot above 10peds.. and ammo wasted per day is 50-100k.. and on estos who dont even give no looters LOL

its not the economic that matters.. its the loot...
__________________
ruskea is offline Reply With Quote
Old 05-13-2008, 12:25   #55
Guardian
Leona AmateurLeona AmateurLeona AmateurLeona Amateur  
  Activity Longevity
4/2014/20
Posts: 275
Avatar Name:
Leonarda Leona DaVinci
Soc: Rangers
EFD: 12.90
Reputation: Amateur
Fame: 749 Achievements: 10

Quote:
Originally Posted by Snuggins View Post
I think you are missing my point.

I am saying that according to my experience there is no difference at all between what you call active and passive costs as they relate to total tt return over time. Else I loot better than 100% on active cost (on the long run counting globals into the avg)...

I have high passive costs (focus chip, tp, fap, scanner) and low active cost (over 1 yr active playing and only ~1450 marksmanship) because I aim to be a more scientifically skilled avatar vs a Rambo. This style gives me lumpy returns as opposed to flatter ones of a very eco-minded hunter who maximizes damage out and minimizes damage in, but I agree that we all get about the same return in the long run.
Hmm, i think i got your point but i failed to work it out properly in my last post. There was supposed to be an larger text in my last post between the sentences: "But even your example of 92% is way of my results, so whats the reason?" and "People underestimate how small things sums up!"
So the second sentence now seems to direct refer to your 92%, but doesnt.

Then again, if you take my way of splitting things your situation fits perfectly in.

Lets, just for fun, make up an total silly calculation:

Let's assume my claim:

"Assuming you hunt with an maxed weapon, on the long run you get back 100% of your Active Costs plus an unknown part of your Passive Costs.
To me it seems that the system keeps an % of the Passive Costs."

is right.

And just for arguments sake let's assume MA's parts of the Passive Costs is 10%:

Player A and B both spend 100K Ped

Player A
Active Costs: 90000 Ped
Passive Costs: 10000 Ped

Return: 90000 + 9000 = 99000 (99%)

Player B
Active Costs: 50000 Ped
Passive Costs: 50000 Ped

Return: 50000 + 45000 = 95000 (95%)

Or let's assume MA's part is 25%:

Player A
Active Costs: 90000 Ped
Passive Costs: 10000 Ped

Return: 90000 + 7500 = 97500 (97.5%)

Player B
Active Costs: 50000 Ped
Passive Costs: 50000 Ped

Return: 50000 + 37500 = 87500 (87.5%)

Now i would not be surprised if what i call Passive Costs not only includes armor and fap (else i would call it "Defense Costs") but also includes other decay like scanner, TP chip...
But i never burned few hundred or thousand Peds with an scanner or something and checked if and how it comes back.

Quote:
Originally Posted by Snuggins View Post
I think that your 100% return on "active cost" is incidental and a result of the arbitrary division you made of "active" and "passive" costs as they relate to tt return. I do agree tho, that dividing your costs as you have and minimizing passive costs will give a flatter return rate.
I made two sentence bold in the two quoting blocks above because they make me think you missed the core of my claim, so i repeat:

"...on the long run you get back 100% of your Active Costs plus an unknown part of your Passive Costs..."

I agree, the way i divide costs might seem arbitrary and the above example calculations are flawed of course. You could explain quite any returnrate with that modell.
But then again, this modell doesn't come out of thin air. If you hunt different types of mobs, low decay for long time, then higher decay for long time, you get some data that calls for an modell like this.

No need to say that i do NOT claim the lootsystem works like this, that would be silly. There are at least 2 totally different modells that works quite as well.
And i do not like this theoretical stuff that much, but it is an "tool" that helps me to calculate my "markup goal" on an mob.

Quote:
Originally Posted by Snuggins View Post
You didn't answer my one question directly.

Is your passive cost at about 8% of your active cost (accounting for the difference between my 92% and your ~100%)?
My average Passive Costs are way lower then 8% of my Total Costs. I do hunt stuff with up to 10% and more Passive Costs regularly, but not without good reason (either markup or fun/teamhunt).
But the majority of my turnover is based on hunts that have 1 to 5% Passive Costs, even down to 0.45%
But again, that doesn't matter much, i do not focus on low Passive Costs all the time and i don't say it is the way to go.

Quote:
Originally Posted by Snuggins View Post
For a small bankroll that is a good thing, but if you have a big one... it might be better to go for the hofs.
Totally agree.

Last edited by Leona; 05-13-2008 at 12:32.
Leona is offline Reply With Quote
Old 05-13-2008, 12:43   #56
Dominant
Snuggins's Avatar
Snuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins Apprentice  
  Activity Longevity
3/2011/20
Posts: 455
Gender: Male Ingame: Male
Avatar Name:
Snug Willet
Soc: EBASU
EFD: 434.99
Reputation: Apprentice
Fame: 0 Achievements: 0
Style: Segna Chomper

Thanks for your reply Leona. Definitely some things for me to consider.

I can see how both our models of calculation could give data that fits our results. Which is the one MA uses? I don't think we can tell for now, but I guess the safe bet is on yours (requires less bankroll anyway).

My personal hope is that MA wouldn't put such a negative incentive towards skilling in less violent means of burning tt. I do only play with an amount of money I can afford to lose outright, so I guess for now I will continue to play in the way that is fun and rewarding for me even if it comes at a cost in the final results.

Thanks again for taking the time to consider my post and reply so clearly.
Snuggins is offline Reply With Quote
Old 05-13-2008, 14:26   #57
Provider
Freelancer_Main's Avatar
Freelancer_Main Mediocre  
  Activity Longevity
4/207/20
Posts: 118
Gender: Male Ingame: Male
Avatar Name:
Martin Freelancer Dibdiak
Soc: Chi-Unit
Location: Slovak Republic
EFD: 205.26
Reputation: Mediocre
Fame: 255 Achievements: 5
Style: Zychion Battle
Marksmanship

Over 80%, under 90%

if you have any questions then theres simple answer:
Foul (Young to Scout)
bones
900% markup
__________________
http://nedm.ytmnd.com/
Team globals: 17
Solo Global: 11
Solo HOF:1
Largest mining claim:Considerable (X) (Typo gas)
Largest hunting loot solo: 1302PED Foul Young
Freelancer_Main is offline Reply With Quote
Old 05-13-2008, 15:10   #58
Elite
Doer's Avatar
Doer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer Exceptional  
  Activity Longevity
3/2015/20
Posts: 4,296
Blog Entries: 26
Gender: Male Ingame: Male
Avatar Name:
David "Doer" Falkayn
Soc: Fat Rats
Location: The Real World
EFD: 5,921.41
Reputation: Exceptional
Fame: 1307 Achievements: 28

Quote:
Originally Posted by Leona View Post
Yes, the "close to 100% tt-return thingy" is where most people disagree. Actually just had an discussion in socchat .
Pretty golden posts, but i am not at all sure that the 100% tt thing is a reality. For one, that would make actual weapon eco irrelevant, and i'm not sure that's the case.

Here are my results in hunting since Dec 06:
Active costs: 154,154 PEDs
Passive costs: 7,740
tt return: -13461
market return: 5722

So that's a 91% return on tt of active costs, 92% return of total costs, and 103% return in market value on total costs. Before my first two uber HOFs last month i was at slightly less than 100% overall return.

Counting crafting and mining (both of which have been, with only one small exception in mining, tt losses for the last year), i'm below 100%, too.

If i were to sell all the skills i gained i'd probably be up 10k additional value.
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber
Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachments
Other esoterica: My Story Luck Project Entropia: what's in a name? More bang
Doer is offline Reply With Quote
Old 05-13-2008, 15:12   #59
Prowler
Miller's Avatar
This member has helped support EntropiaForum in the past via donations.
Miller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller ProficientMiller Proficient  
  Activity Longevity
3/2016/20
Posts: 1,201
Gender: Male Ingame: Male
Avatar Name:
David Miller Miller
Soc: nothing AND nowhere (nAn) - Captain
Location: Scotland
EFD: 1,439.46
Reputation: Proficient
Fame: 859 Achievements: 21
FAP 5 Melee Damage Assessment Martial Arts Ranged Damage Assessment
Serendipity

Factoring in the cost of decay as part of the overall expenditure I'd say 90-110% return almost all the time (not including the anomalous hunts where you get several globals or a hof etc). I can honestly only remember having one truly awful hunt but I can't even remember what it was on...

Saying that, the average return is much lower if I do wreckless hunts on mobs that need too much fapping etc but I expect that before I start. I didn't count them among the overall average because for me those wreckless hunts are things I do every now and again to let off steam and don't expect much return.
__________________
nAnageddon coming like a demon in a wig!
Miller is offline Reply With Quote
Old 05-13-2008, 16:56   #60
Elite
Dorsai's Avatar
EntropiaForum Senior Member, click here for more information.
Dorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai SpecialistDorsai Specialist  
  Activity Longevity
10/2016/20
Posts: 3,222
Gender: Male Ingame: Male
Avatar Name:
Naws Tel Telmah
Soc: S.R.C.
Location: 12" away from a screen.
EFD: 3,537.63
Reputation: Specialist
Fame: 1425 Achievements: 60

I realise that not taking into account decay etc does not give a fully accurate picture.
However, if one spends 10,000 peds on ammo, and got back 10% (1k, IE 10%) in loot (with nothing worth more than 105%), you would not really care what your decay bill was, as unless you used items that went up in value as you used them, you have clearly failed to make any sort of return at all.

If i were to get back 70-90% of the cost of my ammo (which, incidentally, I get crafting, TT value of materials V's TT value of results/residue), I would think "this is ok", as at that rate, all it will take is a glow, one ESI or such high markup item, and you have got back your costs in full. Add in skills gained, and I am happy.
As a result, the past 2 weeks I have done little but craft low level textures. Return rate, 75% + skills and a few BP's.

Any way, off for some more solo hunting. Perhaps the tide has turned.
__________________

Visit Tel's Booth @ Omeg Epsilon Booth 10. Only a short run from the TP, so have a look when your passing, CB5's for sale.
Dorsai is offline Reply With Quote
Reply