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Old 05-23-2008, 11:35   #31
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Originally Posted by Xandra View Post
Hi,


Lemme explain once more:

Atrox, Maffoids and Feffoids are all over Eudoria, they are very common mobs, and they are very often mixed in into the huntings grounds of lesser skilled participants. Leaving "complete newbie" status was often defined as to be able to kill one's first Atrox young solo.

Just some days ago a new aspiring participant, using M/P 2a or M/P3a was able to kill the single hungry Atrox young that blocked his way. Was able to kill the mad Maffo Bandit defending the big Snables. Was able to kill the annoying Feffo outcast that spawned between his Faucervix. Killing those was hard, but possible.

He cannot kill them anymore now with his gear. They regenerate faster now than he damages them. Which means the areas where they might spawn are "no-go" now. For our new aspiring participant. He simply doesn't get the about 45 Dam/sec needed now to kill those critters.

Means our new aspiring participants are now cut from a lot of their previously usable skilling grounds. I don't think this helps us all.

One thing more:

I knew this would come - exactly because of this I wrote:

This is exactly the "Uber mindset" I hate - even before the VU I had no chance in hell to kill even an Atrox Alpha, beware a Stalker, even in full Gremlin/5B & H400/a103 - I not even talk about my nearly 5K in LB and my Determination ... Seems some ppl have suffered major brain damage skilling on acid pools and chirpies years ago ...

Have fun!
so? is it hard just to leave the mob alone? you don't have to kill it. if it is too hard then you must buy higher gear or leave it alone.. what is so bad about that?

and about cobra lol, he has putting money in so he can become "uber" so can you.. or any noob in here. if you want to stay noob you can do so. but then you will have problems killing sertain mobs, thats life. you should just deal with it and move on.
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Old 05-23-2008, 11:36   #32
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Quote:
Originally Posted by Xandra View Post

He cannot kill them anymore now with his gear. They regenerate faster now than he damages them. Which means the areas where they might spawn are "no-go" now. For our new aspiring participant. He simply doesn't get the about 45 Dam/sec needed now to kill those critters.
45 dmg/sec ?!
I can kill a Feff with an unamped Korss400 without sweating.
There are way enough areas around PA for the noobs for skilling without any Feffs, Maffs, Combis or Atrox.

Hey, got a great idea!
MA should cut the regen on all mobs to half it is now, take out all the globals and cut the loot. Highest loot one could get is 10 PED and everything else goes into ATHs.
That way everynody can kill anything.
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Old 05-23-2008, 11:43   #33
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Hi,
Quote:
Originally Posted by STYRM View Post
good point! I dunno if the threadstarter has been thinking about this, probably not, if new players never killed an atrox before how can this change be bad for them?
Is this so difficult to understand? Is my English this bad?

There's quite a lot of previous safe newbie hunting grounds that are poisoned now! Because the skill and gear requirements of those hunting grounds containing occasionally small Atrox, Maffo & Feffo did rise a lot with this VU!

Where they'd be able to hunt their small mobs in peace, occasionally disturbed by one of said mobs, this occasional disturbance means now a no-go area. Because after the change they cannot kill these said 3 mobs anymore, thus they are cut from their former skilling grounds.

Have fun!
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Old 05-23-2008, 11:43   #34
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Quote:
Originally Posted by Xandra View Post
Lemme explain once more:

Atrox, Maffoids and Feffoids are all over Eudoria, they are very common mobs, and they are very often mixed in into the huntings grounds of lesser skilled participants. Leaving "complete newbie" status was often defined as to be able to kill one's first Atrox young solo.
They are NOT.
You are exaggerating, there are tons of places where you can hunt without getting close to Atrox, Maffoids or Feffoids.

And why must "leaving complete newbie" status allways be atrox young?
I dont even think atrox existed when i started to play this game..

The game is several years old, we need changes.
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Old 05-23-2008, 11:47   #35
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Quote:
Originally Posted by Xandra View Post
Hi,

Is this so difficult to understand? Is my English this bad?

There's quite a lot of previous safe newbie hunting grounds that are poisoned now! Because the skill and gear requirements of those hunting grounds containing occasionally small Atrox, Maffo & Feffo did rise a lot with this VU!

Where they'd be able to hunt their small mobs in peace, occasionally disturbed by one of said mobs, this occasional disturbance means now a no-go area. Because after the change they cannot kill these said 3 mobs anymore, thus they are cut from their former skilling grounds.

Have fun!

So now we get down to it you are complaining that noobs have been relocated?

What's the problem with that?
Is it not the case that a break from the normal brings new experiences?
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Old 05-23-2008, 11:51   #36
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Quote:
Originally Posted by Xandra View Post
Hi,

Is this so difficult to understand? Is my English this bad?

There's quite a lot of previous safe newbie hunting grounds that are poisoned now! Because the skill and gear requirements of those hunting grounds containing occasionally small Atrox, Maffo & Feffo did rise a lot with this VU!

Where they'd be able to hunt their small mobs in peace, occasionally disturbed by one of said mobs, this occasional disturbance means now a no-go area. Because after the change they cannot kill these said 3 mobs anymore, thus they are cut from their former skilling grounds.

Have fun!
But you know there are enough safe hunting grounds? EU is dynamic and you have to adjust. It's not like they have absolutely no chance now.
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Old 05-23-2008, 11:51   #37
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Quote:
Originally Posted by Xandra View Post
Hi,

Is this so difficult to understand? Is my English this bad?

There's quite a lot of previous safe newbie hunting grounds that are poisoned now! Because the skill and gear requirements of those hunting grounds containing occasionally small Atrox, Maffo & Feffo did rise a lot with this VU!

Where they'd be able to hunt their small mobs in peace, occasionally disturbed by one of said mobs, this occasional disturbance means now a no-go area. Because after the change they cannot kill these said 3 mobs anymore, thus they are cut from their former skilling grounds.

Have fun!
no your english is better than mine imo, what Im saying is that if your usual hunting place is "poisoned" by atrox youngs or some other regen mob you can change your hunting place or buy higher gear. your EU life aint over just because your old hunting place is infested by regen mobs.

adapt or move on.. adapt means that you should get the gear for the job your going to do, or don't do it at all..
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Old 05-23-2008, 11:58   #38
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This game already puts of many players when they are new and making the game so hard for n00bs woant help the old existing players either... instead of making the game bigger and larger with more options, MA just make the existing game tighter... I don't think that's the way to go ..
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Old 05-23-2008, 12:00   #39
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Quote:
Originally Posted by Xandra View Post
Hi,

Is this so difficult to understand? Is my English this bad?

There's quite a lot of previous safe newbie hunting grounds that are poisoned now! Because the skill and gear requirements of those hunting grounds containing occasionally small Atrox, Maffo & Feffo did rise a lot with this VU!

Where they'd be able to hunt their small mobs in peace, occasionally disturbed by one of said mobs, this occasional disturbance means now a no-go area. Because after the change they cannot kill these said 3 mobs anymore, thus they are cut from their former skilling grounds.

Have fun!
I have never seen any of those mobs around Atlas Haven.
AS far as I know the old skilling and swaeting grounds were around Billy's Spaceship, but right now most of the noobs are either at Swamp Camp, around PA or Atlas Haven and the only thing that could be disturbing there are Combibos, which do not have a great aggro range and thus can be avoided easily.
Below level 15 in a combat profession the other mobs where not easy to kill before and besides the regen nothing has changed (except that the globals on Combibos have skyrocketed)
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Old 05-23-2008, 12:02   #40
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Quote:
Originally Posted by Xandra View Post
This would be ways less hurting to our newer participants. I hope someone from MA reads this, and I'd be happy if some of you would, for a moment, forget your current status and remember how it was when you were hunting the small mobs. When a stray Atrox young was danger, adrenaline and heart pumping - these comparable easy Atrox youngs from the past even!
Erm... When I started huntiers life in PE, meeting a merp was certain death. To avoid Atrox young was nerv-wrecking, not to avoid meant u died. And those sobs attacked from the edge of radar in many cases. If u were lucky u could trap the mob and run away (and stay alive)....

I still hate merps even I can kill them very easy...
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