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Old 05-23-2008, 12:10   #41
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I remember when they removed sweating mobs that were trapped....

Many people clammored about how noobs would no longer be able to sweat, and no new players would want to play....

People obviously adapted, and the universe lived on....

I don't think these new changes have any serious effect on true noobs...
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Old 05-23-2008, 12:13   #42
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Originally Posted by Dion Red Strike View Post
I remember when they removed sweating mobs that were trapped....

Many people clammored about how noobs would no longer be able to sweat, and no new players would want to play....

People obviously adapted, and the universe lived on....

I don't think these new changes have any serious effect on true noobs...
Sure... that's why less than 30% of people joining the game stay ingame... I guess the real figure is much lower...
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Old 05-23-2008, 12:21   #43
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Last september I was a noob as you all call them, I am a pensioner so I cant afford to deposit very much per month.
But just think I never had a mentor and had a whale of a time just exploring and later getting tp's when I found out about them.
Money was made by sweating and to relieve the boredom, exploring. it was all part of the fun of not knowing about all these different critters and finding out how tough they were the hard way and dying a lot in the process.
It made you tougher and much more wary and taught you to watch your radar like a hawk.
When you got another tp or revival station on your map it was a great thrill and feeling of achievement.
The only thing missing in my opinion is being able to highlight a red dot on the radar and find out what it is from a safe distance instead of having to get within viewing range and mostly eaten.
So I don't really mind M A toughening up certain mobs I cannot afford to hunt them even now most of the month.
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Old 05-23-2008, 12:23   #44
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Sure... that's why less than 30% of people joining the game stay ingame... I guess the real figure is much lower...
Must have been hard work comparing the data of over 5 years to make such a statement...or did you just made this point up?
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Old 05-23-2008, 12:31   #45
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Must have been hard work comparing the data of over 5 years to make such a statement...or did you just made this point up?

Don't play Smarta** if you don't know your facts..

Q&A Answers (Aug-Sep 06)

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* What is MA going to do to stop the 70% of the players leaving in the first month of joining?

First of all, the churn rate of 70% isn't as bad as it sounds considering that Entropia Universe is free to download and many people do that without any idea of what to expect. Many then discover that Entropia isn't for them and leave quickly. That being said, we still want a higher conversion rate into active participants and we hope to improve that statistic during the coming season. On a side note, the Entropia Universe has quite a high number of long-term participants, many whom have been with us for years, compared to the ordinary MMORPG-mean of 5-6 months.
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Old 05-23-2008, 12:35   #46
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Don't play Smarta** if you don't know your facts..

Q&A Answers (Aug-Sep 06)
My point is: how do you know it was different at any time?
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Old 05-23-2008, 12:43   #47
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ive just realised that MA have managed to nerf ALL our combat skills against these mobs, and you can be sure more will follow, so therefore the value of all these skills are diminished. So before you post your agreement to these changes take this into account. Im wondering now how mining and crafting skills are being nerfed behind the scenes?

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Old 05-23-2008, 12:46   #48
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Quote:
Originally Posted by dry_martini View Post
ive just realised that MA have managed to nerf ALL our combat skills against these mobs, and you can be sure more will follow, so therefore the value of all these skills are diminished. So before you post your agreement to these changes take this into account. Im wondering now how mining and crafting skills are being nerfed behind the scenes?

Please before claiming MA did anything "behind the sences" show us something to back this up.
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Old 05-23-2008, 12:47   #49
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Quote:
Originally Posted by dry_martini View Post
ive just realised that MA have managed to nerf ALL our combat skills against these mobs, and you can be sure more will follow, so therefore the value of all these skills are diminished. So before you post your agreement to these changes take this into account. Im wondering now how mining and crafting skills are being nerfed behind the scenes?

And you base your study on? We need examples.
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Old 05-23-2008, 12:49   #50
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Quote:
Originally Posted by dry_martini View Post
ive just realised that MA have managed to nerf ALL our combat skills against these mobs, and you can be sure more will follow, so therefore the value of all these skills are diminished. So before you post your agreement to these changes take this into account. Im wondering now how mining and crafting skills are being nerfed behind the scenes?

You are saying, MA nerfed our skills... making them worth less than before. So with that logic, you are saying it doesnt matter if you are level 10 or 50 when it comes to killing a trox guardian anymore.

I fail to see how this makes any sense.
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SPU - An Entropia Universe Gaming society :: View topic - Rebalanced mobs in VU 9.3 This thread Refback 05-25-2008 15:41
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