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Hunting Entropia Universe hunting tactics and strategy discussion.

View Poll Results: Do you miss when a HoF displays?
Yes, I noticed that too. 7 8.14%
No idea, no opinion, etc... 25 29.07%
No, I don't think so. 54 62.79%
Voters: 86. You may not vote on this poll

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Old 06-04-2008, 19:46   #1
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Exclamation Do you miss when a HoF/ATH displays?

Hello to all hunters!

As most of you are aware, we do miss more since VU 9.0.

I speak here about excessive misses, i.e. when we miss more than the expected 10% (with maxed weapon, in correct range, no obstacle, etc).

I have the feeling that these extra misses (3 or more in a row) happens when a HoF or ATH message arrives. (Maybe also the Globals but I disable them.)

So, my idea is: when these messages are broadcasted to the 10K active players, the communications are disturbed and we miss more.

Do you share that feeling?


Regards,
Xor
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Old 06-04-2008, 19:56   #2
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Doesn't sound likely...
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Old 06-04-2008, 20:25   #3
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Quote:
Originally Posted by Executor View Post
... are broadcasted to the 10K active players...


Not in the entropia universe i life in.

And FYI: Globals are also broadcasted to every single player online...
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Old 06-04-2008, 20:32   #4
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I always turn off the global channel anyways.
My skills are too low to worry about trying to grab my 2-3 seconds of fame anyways.
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Old 06-04-2008, 20:45   #5
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Quote:
Originally Posted by Executor View Post
I have the feeling that these extra misses (3 or more in a row) happens when a HoF or ATH message arrives. (Maybe also the Globals but I disable them.)
globals will be sent to your computer even if you choose not to display them (proven by the fact that if you enable them previous ones are also displayed)

so the lag causing your missed shots will be by the displaying, which means your computer is struggling with displaying lots of text

just so you know, its not the transmitting of the few textlines that is causing lag
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Old 06-04-2008, 20:48   #6
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Extraction

I havnt noticed anything fishy like that,
But I'll start checking now.
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Old 06-04-2008, 20:51   #7
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Tell ya what Ive noticed when crafting:

If you click and the craft takes longer than 4 seconds u always get a failure message from the server, I think a forfeit response is sent back to the MA server after a set period of time and u get a failure message regardless, happens loads.

MA sending out global data consistently to all logged on users must b a drag on bandwidth, Im sure if u disable the chat panel it should deal with it at the server end, least i would makes plenty of sense to reduce bandwidth where ever u can...

Last edited by Turnsleft; 06-04-2008 at 20:53. Reason: spelling
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Old 06-04-2008, 21:17   #8
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Quote:
Originally Posted by Turnsleft View Post
...Im sure if u disable the chat panel it should deal with it at the server end, least i would makes plenty of sense to reduce bandwidth where ever u can...
It's not handled at the server end. If you have chat panel disabled and then enables it again all data will be there instantly (never any transfer lag). This indicates that the data allready is at the client side.
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Old 06-04-2008, 21:19   #9
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no I don't think so
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Old 06-04-2008, 21:24   #10
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Then maybe we have found a simplistic way to reduce some bandwidth. MA get ur skates on. Just put my suggestion armour in my inventory
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