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#1 | ||||||
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Guardian
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Do we agree that loot is by area? Also, one area has a lot of hunting and another has very little so the most hunted area has more/better loot. Is an area by server and it each TP(area) is on a server or is it just a map area? What about LAs, do the owners get part of the money spent on ammo or just their percent on hunting, mining etc.? Do they contribute to the loot on their land or is it just like else where, up to the EU program. I have noticed one thing that I find very interesting, on 9 different occassions the first time I went to a new area to hunt, and usually a new mob, I got a global. Also happened 2 times on mining. I never mined much at all maybe 3 or 4 times since I started about 6 months ago, thought I would try a little and boom 2 gbls, one e-matter, one ore. I have went back to them all several times and now I don't get squat. How does that work, is the first time just a little chumming to make sure you come back?
Like to hear your thoughts and if this happens to you. |
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__________________
Coz If at first you don't succeed, deposit. |
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#4 | ||||||
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Yes, i have notice that globals often comes in the 1-5 kills when coming in to an new area/mobs and if i don't have a nice loot in the first kills, the chance to get a global goes down after that. But it's very hard to tell it it's a pattern or just random.
My guess is that the "loot pool" for a type of mob in an area/server is filled up in intervalls in a random way and your loot depends on how "full" the pool is for that mob in that area. That the yellow no loot often comes in groups is a sign of this i think. It can also be some time dependent on/off function. Like, 10 minutes of good loot, 5 minutes of bad loot, 3 minutes of good loot, in a random pattern. |
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#7 | |||||||
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Guardian
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It is no big deal I am just wondering. |
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#9 | |||||||
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Old Alpha
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#10 | |||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
simon gustav håkansson Soc: Honest Entropians
Location: Gråbo, Sweden
EFD: 8,022.06
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Quote:
Last edited by somon90; 06-24-2008 at 20:51. Reason: :duh: |
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