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Old 06-27-2008, 06:48   #1
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Melee v Range - a test project

Yes, it's another project, but I think this has enough merit to warrant another thread

I have believed for some time that maxed out melee weapons give better results than maxed out range weapons, so I've decided to test my theory.

I recently bought an unlimited bicak blix so that will be my melee weapon, and the p5a(L)+a106 will be my range weapon. As these 2 weapons have the same damage and speed (and therefore same dam/sec) they are perfect for this test.

Given that the p5a has an eco advantage plus the advantage of extra range we would assume it will give better results, but I think you may be surprised.

I will be burning the full tt of my blix (close to 4500ped) and then doing a similar run with p5a(L)+a106.


mob: i'll be hunting drones east of jason (drones 1-3 with rare 4&5 and occasional faurcivix)

I will display loot in a couple of ways
1) tt of total loot
2) tt of total loot minus globals
3) both of above but counting gazz at 1ped/ingot

I believe the tt of loot minus globals will show the underlying quality of the run without a single big hof scewing the results, but as i'll record all globals and loots we'll be able to run numbers with different factors.

Equipment for runs:

Bicak Blix(U): dam=59 attacks=52 decay=14.568(confirmed)
p5a(L)+a106: dam=59 attacks=52 decay=14.022(to be confirmed)

Armour: paladin+2b
Fap: ur125


Below are my current skills, i'm going to try my best to resist hunting anything else until this thread is complete. However, i'll have to craft a little but the minor skill gains from that shouldn't effect results.

health points: 187

Laser pistoleer(hit) = 54.11
agility 75
courage 4771
dexterity 4402
perception 4210
serendipity 5516
aim 5259
cobat reflexes 5051
coolness 4580
combat sense 5360
commando 2002
marksmanship 7292
handgun 4548
weapons handling 6386
laser weapon tech 8708

Ranged Laser(dmg) = 64.30
above skills plus:
inflict ranged damage 5028
ranged damage assessment 6644
wounding 5693
anatomy 7607

knifefighter(hit) = 29.21
above skills plus:
strength 57
light melee weapons 1624
shortblades 2884
martial arts 840
melee combat 2596
bravado 1928
courage 4771

Knifefighter(dmg) = 36.05
above skills plus:
inflict melee damage 694
melee damage assessment 2344


dodge = 27.21
above skills plus:
alertness 3328
athletics 3328
avoidance 2923
dodge 1028

paramedic = 33.75
above skills plus:
intelligence 64
diagnosis 2347
first aid 4467
medicine 2020
treatment 1260

Last edited by slither; 06-27-2008 at 08:39.
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Old 06-27-2008, 06:48   #2
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bicak blix runs


Running total (6 runs)

blade tt start: 8912
blade tt end: 6684.84
blade tt used: 2227.16
armour repairs: 72.72
fap decay: 9.60
total decay: 2309.48

total tt loot: 2290.76
total globals: 363 (4)
total tt loot - globals: 1927.79


profit/loss on tt: (18.72)
profit/loss on tt-globals: (381.72)
profit/loss with markup (gazz + lr41): 183.81

Shortblade: 2884 -> 3152

Last edited by slither; 06-30-2008 at 12:17.
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Old 06-27-2008, 06:49   #3
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reserved for p5a runs
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Old 06-27-2008, 06:49   #4
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reserved for summary
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Old 06-27-2008, 07:00   #5
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Niceee, i've been wanting for someone to do this.
Please if you can, try to keep track of the loot sizes and no looters, as i've noticed while doing melee, i get a LOT more no looters (easily 30-40 in a row), but then i get bigger loots when i do get something (~20-50 peds range), this has been odd and i wondered if others experience that too.
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Old 06-27-2008, 07:01   #6
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Looking forward to the full results in two days =)
Going to track attributes+ skill gains + fap/armor decay too i hope =)
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Old 06-27-2008, 07:01   #7
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I cant wait to see the results
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Old 06-27-2008, 07:01   #8
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Nice idea, very interesting.
Good luck with this one.
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Old 06-27-2008, 07:04   #9
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Good thinking, I will keep a look out on this.

*subscribing*

oh and +rep aswell
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Old 06-27-2008, 07:17   #10
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Quote:
Originally Posted by Immortal View Post
Going to track attributes+ skill gains + fap/armor decay too i hope =)
Was just about to ask the same, since there will be differences in fap-gains/skill-decays for sure

But for sure a nice (read: not like all the other 100's) project.

GL
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