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Old 06-29-2008, 18:24   #21
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Originally Posted by Hardicus View Post
Ah thanks for that, I misread and thought that it was to test an eco weapon (p5a) vs a dps weapon. I'm hungover.

Definately don't think this requires a test, p5a will be a LOT less eco than a high DPS weapon, since you'll get about 50PED armour decay on these runs.


Like someone already said, it wasn't a test of eco, it was a test of DPS (Or lack of that) had an impact on loot

About armor decay, so far I have below 20ped armor decay per a105, so not as bad, though I usual have same amount of decay on 550ped ammo with Apis...


Will have 2 runs ready in a few.
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Old 06-29-2008, 18:41   #22
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Run 1 and 2 are done - So lets see:

--------------------RUN 001--------------------------
Cost for run.
Ammo: 176.80ped (Which is 1 full a105 amp)
Amp decay: 43.68ped
Gun decay (TT/Markup): 16.60ped/24.74(149%markup)
Fap decay (TT/Markup): 6.02ped/8.73(145%markup)
Armor decay: 18.94ped

Total expense with markup: 264,75ped


Loot on run.
TT value: 318.45ped
Markup value (Only above 105%): 343.17ped
Noticable items: None
Globals: 176ped Aurli Weak

Profit/loss with markup: +78.42ped

--------------------RUN 002--------------------------
Cost for run.
Ammo: 176.80ped (Which is 1 full a105 amp)
Amp decay: 43.68ped
Gun decay (TT/Markup): 16.60ped/24.74(149%markup)
Fap decay (TT/Markup): 5.60/8.12(145%markup)
Armor decay: 19.37ped

Total expense with markup: 272.71ped


Loot on run.
TT value: 233.59ped
Markup value (Only above 105%): 259.29
Noticable items: none
Globals: 59ped kreltin young, 58ped aurli weak

Profit/loss with markup: -13.43

-----------------------------------------------------------------


Total for the first 2 runs +64.99ped
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Old 06-29-2008, 18:49   #23
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Quote:
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I don't think 1x105 will be a long enough run to obtain any decent results. With P5a that's like maybe 40-50 Aurli Weaks? May be an exaggeration, but it's certainly not enough for anything quantifiable, it takes me about an hour and a half to burn 2x105, so i'd think that's gonna take less than an hour, which is going to give you massive variance.

Also, Eco is one thing, but P5a is a bit of a small gun to be hunting on CP, I don't see anything eco about it at all. If you want to do a real eco test you should be using something more powerful than P5a, but still relatively eco, like an HL8. Using P5a on CP as an eco test makes about as much sense as killing Trox with Opalo as an eco test.

ANyway, just my thoughts, gl with your insanity
This is exactly what he's trying to see. If you spend more ammo to kill a mob, do you get more loot. It has nothing to do with killspeed. And what does it matter if he only does 178 ped runs? It's the total 20k ped ammo we gonna get the final result on.

And btw, this test meant I lost my hunting partner
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Old 06-29-2008, 18:50   #24
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Quote:
Originally Posted by Hardicus View Post
Ah thanks for that, I misread and thought that it was to test an eco weapon (p5a) vs a dps weapon. I'm hungover.

Definately don't think this requires a test, p5a will be a LOT less eco than a high DPS weapon, since you'll get about 50PED armour decay on these runs.
Are you sure, you know exactly how the lootsystem works
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Old 06-29-2008, 18:54   #25
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Good luck man will be fun to follow this
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Old 06-29-2008, 19:51   #26
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And btw, this test meant I lost my hunting partner
i will hunt with you if first you dance for some peds, byotch!
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Old 06-29-2008, 20:01   #27
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--------------------RUN 003--------------------------
Cost for run.
Ammo: 176.80ped (Which is 1 full a105 amp)
Amp decay: 43.68ped
Gun decay (TT/Markup): 16.60ped/24.74(149%markup)
Fap decay (TT/Markup): 6.37ped/9.24(145%markup)
Armor decay: 18.50ped

Total expense with markup: 272,96ped


Loot on run.
TT value: 177.29ped
Markup value (Only above 105%): 193.92ped
Noticable items: None
Globals: None

Profit/loss with markup: -79.04ped

-------------------------------------------------------------

Total LOSS on 3 hunts = 14.05ped

So far so good, I wont consider a 14ped loss (Without counting skills) on 530.40ped ammo for a bad run - So posibly there is something to more cost = bigger loot... But will see some more runs before making up my mind

3 runs must be good enough for today - Will go see if Sodiak wanna play
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Old 06-29-2008, 20:29   #28
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Good luck with this project, i'll be watching this thread .
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Old 06-29-2008, 20:36   #29
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Quote:
Originally Posted by Sodiak View Post
Are you sure, you know exactly how the lootsystem works
I never said anything about loot, it's about the decay. Granted if you have lots of evade it won't be so bad, but i've hunted on CP with Korss/P5a (pre-regennerf), and all i'm saying is decay will be the killer beause you're standing in front of the mob for so long.

Not taking a stab at the experiment, i'm looking forward to the results, just trying to add some conversation into it as I kind of thought that was the point of these 'project' posts.
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Old 06-29-2008, 21:22   #30
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Armor decay wasn't as bad as I thought it would be...
And loot looks pretty good so far.

Keep it up

How many do you kill in a run? would be nice to be able to compare the avg cost / mob with that of the Apis.
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