![]() |
|
|
#31 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I wonder if level 80 or 100 avatars have a issue with a maxed L weapon or ul weapon.. that is something i think about daily.. i shoot a maxed korss 400L and i know i miss probably 15% to 20% of the time. if it isn't skill related i would be kinda upset if it is some sort of lag
![]() if someone has a real answer to this i would like to know. btw how many people melee with a 10/10 weapon and miss hits? just curious i am noticing mostly gun users on this thread. |
||||||
|
|
|
|
|
#32 | |||||||
|
Dominant
![]()
|
And just for a laugh
, I just did another test with my opallo and missed 3 out 5 shots!![]() Quote:
Last edited by MadMark; 07-11-2008 at 00:09. Reason: Good questian! |
|||||||
|
__________________
Political Correctness is a doctrine, fostered by a delusional, illogical, liberal minority and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. |
||||||||
|
|
|
|
|
#33 | ||||||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
![]() Quote:
Quote:
If you shoot a weapon and don't see the response, you either lost packets on the way to MA and they did not generate the shot, or you lost packets on the way back and your PC failed to tell you. Quote:
I've seen times where I am blasting away and my ammo count actually goes up and we've all seen the yo-yo running. It seems that your client software displays things in response to your inputs and in anticipation of the server response. But when the packets are lost going in or coming back and then finally sync up, your client has to make corrections based on what the server tells it. I guess. |
||||||||||
|
|
|
|
|
#34 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Where does the money go, eh? Good question!
As a few people have mentioned, MA mainly put this down to lag - or more accurately - latency. Due to the way EU seems to work, I can understand that after a certain amount of time, it is no longer practical to process delayed packets, and therefore they get dropped. Even if this isn't the reason behind it, it doesn't make any difference to where the money eventually goes. If what I suspect is correct, MA don't automate every cash-based element of EU, as they have occasionally suggested. The EU back-end systems deal with moving your PED through the system, but MA actually deal with most of the redistribution of cash. I'm pretty sure deposits (and withdrawals) are closely monitored on a daily basis. This money is the major source of MA's turnover (apart from advertising and, presumably the 'other planets', private investors, etc), and therefore will affect how much money MA have at its disposal at any one time. As MA is a business, and has costs and future considerations to think about, they simply have to budget accordingly. This is why I think MA simply must adjust the economy in order to ensure they meet their targets for a particular time period. As they have stated before, they probably take decay as their profit, but I don't think it's quite as simple as that. I'm pretty sure other factors come into it - maybe some months of low-income or high development costs would outwardly influence the operation of the game as a whole. Maybe this 'missing' problem is part of it, I don't know - it's certainly quite feasible. At the end of the day, I don't think this money goes anywhere in particular. I think MA decide how best to use it at that moment in time. Plenty of shots are fired which purposely don't go into mobs (PVP for example), so I'm sure it all goes to the same place as that. It would be pretty silly for such a dynamic system to have a completely fixed method of income. Logically, it doesn't add up. |
||||||
|
__________________
Quote:
|
|||||||
|
|
|
|
|
#35 | ||||||
|
Stalker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Gender:
Ingame: ![]() Avatar Name:
Sunnata Thoreau Annata Soc: Viva la Swamp Camp
Location: On a EU break.
EFD: 1,531.57
|
Someone should post this in the developers thread on the official forum so they can reply. Maybe 20% of shots missed against a particular mob is considered normal.
Post it there and see what they say. |
||||||
|
|
|
|
|
#36 | |||||||
|
Old
![]() ![]()
|
Quote:
Lag related misses are probably just an annoyance, not resulting in wasted ammo. Although, there probably is some extra armor and fap decay from taking extra hits from the mob. |
|||||||
|
|
|
|
|
#37 | ||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 18,113.32
|
SPent ammo goes to the (personal, mob, area, global) loot pool. Buying ammo at the terminal doesn't fill the loot pool. It just changes the shape of your peds. They are not truly 'spent' until the ammo leaves your inventory via a weapon.
|
||||||
|
__________________
![]() |
|||||||
|
|
|
|
|
#38 | ||||||
|
Young
|
Is it just me, or does this seem to have happened recently, particularly when they introduced the nerfed ("more challenging") mobs, for example atrox and allophyll.
I don't recall missing near as much with maxed weapons prior to this, but now I also miss 20% (more or less) of the time with my maxed (L) weapons. Actually its been so bad that I started playing around with some unlimited guns and seem to hit just as often with them as with the (L) stuff, even though I am only 4.2/10 to hit with them. If the damage the unlimited stuff caused wasn't so much lower, I would be really tempted to switch to them full time. As it stands I am still calculating my hunting costs difference as it may not be any more expensive to use the unlimited stuff once you take into account the markup on the (L) guns. The fact that I looted a Tegretov TR8 just recently is the main reason for doing an in depth calculation, as I don't have to buy a decent rifle. Last edited by James O'Neill; 07-11-2008 at 03:26. Reason: spelling |
||||||
|
|
|
|
|
#39 | |||||||
|
Dominant
![]()
|
Quote:
|
|||||||
|
|
|
|
|
#40 | |||||||
|
Provider
|
Quote:
|
|||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: - -15.95 % | Mining Loot: + 20.31 % | Crafting Loot: - -28.38 % |