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Old 07-14-2008, 10:55   #61
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Also i strongly believe, that there is no such things as lootpools,
e.g. people spendings are not precisely logged, analyzed and used in real-time to influence the loot value. Marco told himself that 'there ain't no lootpool', though i would not trust a cent to the man.
Rather than that they use stalicly configured simple mathematical functions which are simple to rewrite and they produce very low load on the servers. which means ma does not have any control above the deegree those functions provide. which i think is another source which feeds in-game inflation.
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Old 07-14-2008, 11:02   #62
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Quote:
Originally Posted by kosmos View Post

btw how many people melee with a 10/10 weapon and miss hits?
I can say without a doubt melee makes no difference.

I have roughly lvl24 club skills and even with an unlimited masher 1 on Daiki youngs at sweat camp I`d say conservatively i miss at least 30%.

Now i have my connection set to the lowest speed in the CL but I`m in Australia and i`ve never had a ping under 300 so what options are there?

Quote:
Originally Posted by Pham View Post
At that time i had miss rates (calculated with OCR software) beween 25 and 30%.
I saw you refer to this software in another post I was just wondering if you still had it or could point me to where i might find something similar.

its the exact type of thing I`ve been wanting for many months now.
I do so much research and checking and rechecking to make the peds stretch but lets face it all those Wiki figures are pointless if you are actually nowhere near the standard to start with.
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Old 07-14-2008, 11:35   #63
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Quote:
Originally Posted by jod View Post
I can say without a doubt melee makes no difference.

I have roughly lvl24 club skills and even with an unlimited masher 1 on Daiki youngs at sweat camp I`d say conservatively i miss at least 30%.

Now i have my connection set to the lowest speed in the CL but I`m in Australia and i`ve never had a ping under 300 so what options are there?



I saw you refer to this software in another post I was just wondering if you still had it or could point me to where i might find something similar.

its the exact type of thing I`ve been wanting for many months now.
I do so much research and checking and rechecking to make the peds stretch but lets face it all those Wiki figures are pointless if you are actually nowhere near the standard to start with.
I also prefer maxed melee (Rutic longblades usually)...and I don't seem to miss 30% of the time, well not all the time anyway...good days and bad days or even times of day with me. What does really piss me off if the fact that when I do get a series of misses they are almost always when I'm low on health (and so is the mob usually)...meaning some revival, probable loss of loot, use of more decay and FAP work, all lost peds. I'd prefer to see varying dmg but all hits, I always think that mobs attack less while being hit ..just a theory tho not fact AFAIK.

As far as missed ranged shots go...and why etc...didn't the great investigation of attachments and what they actually do discover that 100% hits were possible in PvP ? I think that says a lot about why we miss on lootable mobs, ones that the loot comes from MA or the lootpool instead of the other guy in the case of PvP. It must matter, other wise PvP and normal hunting would be the same and using attachments and maxed gear would do the same thing in both...they don't.

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Old 07-14-2008, 12:01   #64
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I looked into this missed shots thing and found yes even on 10/10 you miss shots sometimes 3 in a row... so i tried my HA guns and found i didnt miss a whole lot more... so now im buying tons of damage skills and using it.... if 10/10 doesnt mean you wont miss, then it actually makes sense to use HA guns if your at least 6 in damage .... it seemed in the old days such a big deal was made about it... somewhere between the last 10 updates they tweaked it.... which i think is great if your a mid level player....

Thing about damage on big L guns is... even if your 10/10 in HA and Damage if you have no damage skills your gonna do few criticals....and your gonna do low average damage... whcih means somehow they adjusted everything so you can get 10/10 easy with skills on unlimited guns but if you dont have the skills for damage its still uneco with markups

p.s. This is exactly why i cant find a HA gun like a mk4 etc on auction...and have been looking everyday for a week...
So in some way MA has actually given midlevel players the chance to use HA guns on the same level as a noob with a big L gun gets and i think this also means even ubers with 10/10 on HA guns dont have the same advantage they used to have(a uber with 10/10 HA gun misses the same amount as a noobie with a 10/10 opalo)... sort of brought everything closer by making Unlimited guns but damage skills matter alot now....and almost eliminating the age old HA factor
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Old 07-14-2008, 12:10   #65
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Straight to into the pockeeeetttt OF MA of course where else would it go?
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Old 07-14-2008, 13:22   #66
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Quote:
Originally Posted by jod View Post
Now i have my connection set to the lowest speed in the CL but I`m in Australia and i`ve never had a ping under 300 so what options are there?



I saw you refer to this software in another post I was just wondering if you still had it or could point me to where i might find something similar.
This thread has a post about one The efficiency of scopes/lasers - Statistics/Discussion
Also, since you are from Australia, consider doing something other than hunting/pvp
I'm damn serious. Hunting in EU is much better having 40-50 pings to the servers, than when you have 80-100 ms pings. I think, hunting with 200-400 ms pings is impossible at all. But we all have to thank MA for that, because back around 2004, before they made the 'quick bar' interface AND rewrote something in their networking code i could hunt with isdn line shared among 100 users (eg. at work haha) and also having 400ms-ish pings just fine.
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Old 07-14-2008, 13:38   #67
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Quote:
Originally Posted by Elwarth View Post
I'd just like to point out that mobs seem to have evade also.

You very rarely would miss a daikiba compared to a atrox.

And when you scroll over the 10/10 hit ability, its says it that 10/10 doesn't account for the mob you're shooting at.

Besides that there are different types of misses (the above, actually missing by badly aiming your mouse, lag).
I was just going to post something similar to this. Among the sync issues and lag each mob has different attributes and like many things in EU they are hidden. Thinking back to PVP its much harder for me to hit somebody like Star rather than someone lower skilled than myself.

This is just my speculation but I tend to think attacks can be disrupted on both sides. I seem to get hit less by mobs using a really fast decent damage weapon than a slower one. If the mob hits me more then it might disrupt my attack as well.

I am a pretty good aim in rl and can hit targets at a fairly good distance. Now if that target were a Lion or a Tiger closing distance on me well its possible I might miss a few so maybe MA designed something into EU so skills like coolness, combat sense, and all the ones that keep you calm under pressure affect how you shoot when under attack. Its just a thought.

Overall I think with lag and other factors outside of our control we experience the missed shots. Initially I always thought it was sync issues but now there might be other things affecting hit and miss.

Missed shot ammo goes back into the loot system whatever it might be. The decay from that missed shot.....well that ped gets funneled out of EU some how some way.
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Old 07-14-2008, 15:27   #68
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Quote:
Originally Posted by Pham View Post
...I'm damn serious. Hunting in EU is much better having 40-50 pings to the servers, than when you have 80-100 ms pings. I think, hunting with 200-400 ms pings is impossible at all.
i dont see why pings/latency would matter that much with hunting, when the mob is sitting in front of you. for PvP, yes i can see the significance.

but this, and the points about melee, do bring round a question: do people find more misses when tagging/firing at moving targets than when firing on a stationary mob? interesting implications from that.

another note, i personally find a suspcious ratio of crits after misses at near max range, like theres some compensation built in.
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Old 07-14-2008, 21:20   #69
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Quote:
Originally Posted by jod View Post
I saw you refer to this software in another post I was just wondering if you still had it or could point me to where i might find something similar.

its the exact type of thing I`ve been wanting for many months now.
I do so much research and checking and rechecking to make the peds stretch but lets face it all those Wiki figures are pointless if you are actually nowhere near the standard to start with.
I have something in the making - sorry that it takes so long (RL comes first).

Quote:
Originally Posted by aridash View Post
but this, and the points about melee, do bring round a question: do people find more misses when tagging/firing at moving targets than when firing on a stationary mob? interesting implications from that.
That depends on how the mob runs.
In case of a straight line directly toward or away from you it's better than some other angle.

Quote:
another note, i personally find a suspcious ratio of crits after misses at near max range, like theres some compensation built in.
There have been days where i hit nicely and deal crits en masse - and others where criticals from me are seldom and i miss like my avatar is totally drunk.

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In EU way to many PED are lost on the first run or taxed away on armor change ... which is discouraging to put in any more. Because this is no longer funny.
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Old 07-14-2008, 21:24   #70
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Quote:
Originally Posted by Opus3000 View Post
...where does the money from the missed shots end up, what i mean is the 5-20% of total misses when hunting (of course this number is an appreciation, but represents my misses fairly well). And no i am not lagged, 100mbits connection and it has been the same for the 3 years+ ive been playing. This adds up to quite the sum eventually...

MA states that they only get profit from decay, and technically since the bullet never hits the mob it can hardly go to the loot pool, so lost money in entropia cyberspace ?
Ehm... Well, I wasn't gonna tell you guys... But ehm...

Ok then. I get those peds. There. I said it.
Now go back to hunting, mkay?
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