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Old 09-20-2006, 09:20   #1
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big mobs = less average loot

So normally i stick mobs my size, say amblux young-mature
longus etc. .. mkII nemesis worthy stuff

the loot is generally average..highs and lows with a fair general return

but once in a while a soc mate an I team up to work some big mobs like formicadas, hogglo etc....

and what it seems that on these big mobs the average loot return is shit.
basicly unless you global, and/or get a nice drop you lose
others have the same experience?
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Old 09-20-2006, 09:27   #2
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Quote:
Originally Posted by dakini
So normally i stick mobs my size, say amblux young-mature
longus etc. .. mkII nemesis worthy stuff

the loot is generally average..highs and lows with a fair general return

but once in a while a soc mate an I team up to work some big mobs like formicadas, hogglo etc....

and what it seems that on these big mobs the average loot return is shit.
basicly unless you global, and/or get a nice drop you lose
others have the same experience?
Bigger mobs means bigger risk.
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Old 09-20-2006, 09:43   #3
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Bigger mobs = longer time to kill, and if you dont have really good weapons they take even longer. Longer time to kill a mob = less killed mobs which leads to bigger chance of no looters and crappy loot. Unless you have the weapons to kill them in an efficient way stay away from them

But it is also as vedder said, bigger mobs = bigger risk but at the same time bigger risk of good loot.
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Old 09-20-2006, 09:49   #4
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Bigger mobs give lower average loot, but they give loot all the time instead.
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Old 09-20-2006, 10:04   #5
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Quote:
Originally Posted by marcus
Bigger mobs give lower average loot, but they give loot all the time instead.
but i find this often worse than no looters, its misleading getting a few pecs rather then empty at least with empties you know to move on a little

most importantly for me big mobs give you even a tiny chance of looting a nice TT+ value item
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Old 09-20-2006, 10:24   #6
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Quote:
Originally Posted by marcus
Bigger mobs give lower average loot, but they give loot all the time instead.
Nope.

Average loot is not worse, but since the big loots a very big, most of the other loots sucks.

Hunting big mobs, you can both lose bigger and profit bigger.
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Old 09-20-2006, 12:53   #7
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remember too pretty much only the big mobs give out ATH.
Look at the ATH list for hunting and you see most of them with 1-2 exceptions are all uber mobs.
so there it goes the bigger risk, but also the chance to get a fat ATH.

The bigger mobs too have higher chance of looting something like shadow, eon, angel, supremacy and such.
Even if for a while you might be able to get some parts like angel or some shadow parts off of lower mobs you still would need to hunt the big ones for a chance to comlete a whole set
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Old 09-20-2006, 13:10   #8
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there is 2 things :
species and maturity , and both work same.

More the species is big and more the loot suck.More the maturity is big and more the loot suck.

Hunting baby snable is more secure for loot than hogglo old alpha.

As a matter of what you found , kinda all species have good things in the stomack ( beside som very very noob mobs).
Never forget , mod fapp on feff , MM on feff , imp fap on molisk,mod ter on ambu , shadow ambu argo ....
There is godzillion good item on average species that can be kill by evryone , and even the young can loot them.
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Old 09-20-2006, 13:36   #9
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well, have u ever seen an 20k+ ATH on a snable? for me it says alot
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Old 09-20-2006, 13:52   #10
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Some high level mob loots are just ridiculous. Like formidon and chompers, in avarage they drop about 1-5 ped. Thats about the same as a small troxie. Usually when i hunt formidon i loose about 400 peds on a 500 ped hunt unless i global/hof which actually is very seldom. So yes, Higher level mobs= a lot more risk.
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