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#11 | |||||||
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Safety not guaranteed!
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Posts:
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Xaero e-lite Cynque Soc: Magnum Opus
Location: Sweden
EFD: 1,884.66
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#12 | ||||||
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Moderator
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I once worked out the rough percentage that my Mk II was less efficient to my opalo by. I went hunting a break-evenish mob with opalo for a few days, and then with Mk II for the same cost. With opalo I was indeed about break even, with the Mk II I lost by slightly over the percentage I had estimated.
So no, I don't think weapon affects loot. |
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#13 | ||||||
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Young
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would it not make sense that using a bigger weapon would need bigger loots. if u get 60% bk from a hunt 60% from a large decay hunt would be more than an eco 1.more u spend the more u give bk in relation 2 what u have spent.
i.e u spend 50ped an get 60%=30ped. u spend 100ped u get 60ped. u get the same just relative 2 ur spending, unless u global hof.. if im talkin shit please say. ![]() |
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#14 | ||||||
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Dominant
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Im asking the question based on loot from two main mobs that I hunt, I hunt these just about all the time as im after a rare drop off each. Before the new VU I would get a number of loots in the 10 to 30 ped range and also item drops from time to time. Since the new VU im not getting any drops above 7 ped and have only had one not so rare item drop. I hunt alot around 6 to 10 hours a day im hunting the same mobs with the same equipment, So looking at it this way taking an average of 8 hours a day I have hunted for about 72 hours since the new VU using the opalo and not had a single higher ped drop and only one item listed as Regular drop on wiki. Then an hour spent with the A-3 Mk.1 I had 6 drops above 10 ped 5 or which were above 20. So im wondering if its something new in this VU rather than what people have always thought it worked.
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#15 | ||||||
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Prowler
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i think its completely down to when you log in and what mob nothing to do with weapon used just like the3 slot machines.. thats all it is really unless your an uber crafter then it can be better controlled but nothing is certain in this world...
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#16 | |||||||
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Moderator
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Quote:
spend 100ped killing the same 50 mobs you would get on average 30ped back imo. if you spent 100ped and killed 100mobs then sure you'd be getting 60ped back. |
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#17 | ||||||
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Hatchling
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You can read phrase "MindArk's business plan states that we aim for a cost of 1 USD per hour." in newest FAQ. It is only one small statement. But there is answer to 1000 questions in it. 1 USD PER HOUR. You understand??? This figure is almost official answer to those, who want to know price. If you are smart, you can derive many numbers from this fact. It doesn't matter, which weapon you are using. Which armor does you prefer. You must count your's deposit over time! I tried to use costly and cheap guns, good and cheap armors, various mining equipment. When i counted my loots i found that this phrase is true. If you load MA servers with sweeting only, you pay nothing. But after depositing, don't wish uberloots - they are small. If you looted big piece - there wil bee many "No Loot" screens in your future. Think by yourself - if not MA, but YOU was owner of this game - how did you balance incomes and outcomes???
I think phrase "1 USD per HOUR" is the best answer from MA in all times. We must rethink all numbers with regards to this fact. Use big gun and lots of ammo? You'll get big loot. Use sweating technique? You can only win lotery. That is fact. 1 usd per hour. 10 ped per hour. 10 ped per 60 minutes. 1 ped you must loose per 6 minutes. If you win some PED, you must loose some PED. If you like math, the ideal formula is y=10*x, where y-PED lost in ammo, armor decay, weapon decay, miningequipment decay, bombs dropped, FAP and so on, x-time of beeing online in hours. You know, it is straight line on graph. It is not wery interesting, sure? I think MA curve this line. It becomes sinusoidal line, not straight. This sinusoidal line goes along virtual straight line y=10*x. Loot is bottom - you got something - on this sinusoid. After bottom, yours curve rises - average must be 10 ped per 60 minutes. And more - there are many non depositing players and not many depositing players. maybe, this sinusoidal curve grooves in amplitude with player's time - more you play, more you deposit, - more "lucky you'll be. Maybe, in first mont or year, you'll be depositing more than 1 USD per hour. And after month, two or year, you aproaching this MA busines plan - 1 USD per hour. Doesn't matter with your's gear - big gun or small, good armor or cheap. Your's skills are the best number, showing your's time online in EU an your's deposits made. The bigger skils - the closer you are to 1 USD per hour. (me english are bad, but not math ![]() |
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#18 | |||||||
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Moderator
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#19 | ||||||
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Hatchling
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If you dont'loose ped, somebody must loose. How it is done? Maybe, there is some average player. But you know - there are many players under him, which not deposit. and there are some players - not so big quantity of them - which deposits. It is like pyramid. Top - depositing, bottom - non depositing. Where on this money pyramid is average line? I think, in upper half of pyramid... |
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#20 | ||||||
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Snap and Wrap
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Nothing I've noticed would indicate a difference in loot because of weapon used.
The last few nights, using a Brave ME for a single shot tag, 103'd Opalo, an M2100 for the finish, I broke even or made a small amount on low level mobs. I get about the same result if I use TT blades, long and short. If I switch to non-learning bonus weapons—Justifier Mk-II, Valor, 1x0's—I lose more and more often—I think because of the large difference in hit ability—but the loot feels about the same. This is not a formal test, of course, just intuition and feel. |
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| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 37.6 % | Mining Loot: + 26.36 % | Crafting Loot: + 36.8 % |