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Old 08-14-2008, 17:52   #201
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It doesn't look as if this chart will ever have been finished. I guess it's a lot of work to keep all the info updated. I don't know if I have +repped you already but I'm sure another +rep won't hurt
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Old 08-14-2008, 18:01   #202
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I am lvl pistoleer 39 and i just started the SIB on the HL 11. Beofre that i just didnt have the period dmg ....
So you might get SIB on the Hit but then u have not yet the SIB on the dmg.
If i use HL11 now i have a yes and a not anymore?
How come that happens?
It would make sense if you have SIB on both standings.
Not one done and the other one "not yet"

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Old 08-15-2008, 00:46   #203
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Quote:
Originally Posted by PinkPcP View Post
I am lvl pistoleer 39...
If i use HL11 now i have a yes and a not anymore?
How come that happens?
Pink
Hit related skills are different from Damage related skills. In your case your damage skills are better, so you dont anymore get SIB for damage, and have maxed these functions on the weapon (full damage power).

But your hit skills are still not efficient - hence you still get SIB for hit. If you check the Weapon Info screen, you should see that your range and possibly also the hits/minute is still not maximized.

Check PE-Wiki (Entropedia) for info about what skills relate to wich powers.
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Old 08-15-2008, 03:42   #204
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Quote:
Originally Posted by PinkPcP View Post
I am lvl pistoleer 39 and i just started the SIB on the HL 11. Beofre that i just didnt have the period dmg ....
So you might get SIB on the Hit but then u have not yet the SIB on the dmg.
If i use HL11 now i have a yes and a not anymore?
How come that happens?
It would make sense if you have SIB on both standings.
Not one done and the other one "not yet"

Pink
Either your skills are screwed badly or you do not have an HL11. Got 33 in both hit and dmg and I am around 90 % on that gun.
You should have maxed it at 34 .
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Old 08-15-2008, 10:11   #205
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Quote:
Originally Posted by WoenK View Post
Either your skills are screwed badly or you do not have an HL11. Got 33 in both hit and dmg and I am around 90 % on that gun.
You should have maxed it at 34 .

Well well now u call me a liar.
Thnx, but i'm not.
You don't even know me so pls stop assuming.
Not everyione skills the same like you.
and since i did blp untill lvl 35 and then switched to laser i guess
the answer is very clear don't you think?

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Old 08-19-2008, 15:44   #206
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Quote:
Originally Posted by PinkPcP View Post
I am lvl pistoleer 39 and i just started the SIB on the HL 11. Beofre that i just didnt have the period dmg ....

Pink
Quote:
Originally Posted by PinkPcP View Post
Well well now u call me a liar.
Thnx, but i'm not.
You don't even know me so pls stop assuming.
Not everyione skills the same like you.
and since i did blp untill lvl 35 and then switched to laser i guess
the answer is very clear don't you think?

Pink
Ah, i am assuming, but correct me if i am wrong, you are lvl 39 BLP Pistoleer. As you are looking at a Laser handgun (HL11), this profession does absolutely nothing for the HA. The Hit and Dmg professions you need to look at are (from entropedia):

Hit Profession: Laser Pistoleer (Hit)
Rec.: 31 Levels
Maxed: 34 Levels

Damage Profession: Ranged Laser (Dmg)
Rec.: 31 Levels
Maxed: 34 Levels

If you can show me different stats for these prof levels, then entropedia needs to be updated. The Maxed level is player contributed data and always open to improvement . I think a while back it was assumed the SIB period would always take 3 levels, but that is way behind us
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Old 08-19-2008, 15:47   #207
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Update section on maxing your weapon

Hi Solaris,

The section in the first post regarding 'Max'ing out a weapon' only refers to the Hit profession. Could you add that you need to max both the Hit and Dmg in order to be fully maxed?


Thanks.
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Old 08-20-2008, 03:08   #208
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Quote:
Originally Posted by Solaris;700447
[B
Max'ing out a weapon[/b]
All weapons bought from Trade Terminals as well as Limited weapons, have SIB within a definite range of your personal skill-level. They give you a faster skill increase as long as your skills are too low to use the weapon at maximum capability.
As soon as you have the weapon at maximum use (hitability = 10/10 ), the skill bonus will stop, and you may enjoy the weapon's full power. On which level this happens, is different from each weapon. Some jumps to maximum very fast, some are slower in progress.
Where do you get this idea from
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Old 08-20-2008, 10:17   #209
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Quote:
Originally Posted by Borr View Post
Hi Solaris,

The section in the first post regarding 'Max'ing out a weapon' only refers to the Hit profession. Could you add that you need to max both the Hit and Dmg in order to be fully maxed?
Thanks.
Corrected - thanks!

Quote:
Originally Posted by Immortal View Post
Where do you get this idea from
Im beginning to wonder myself

Maybe MA made this Skill Increase Bonus so small and obscure, that we will never be able to detect and verify its existence.

In the end it may come down to a religious point of view, wether you believe or not

Last edited by Solaris; 08-20-2008 at 10:48.. Reason: spelling thumb
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Old 08-20-2008, 10:25   #210
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Quote:
Originally Posted by Solaris View Post
Corrected - thanks! :thumup:


Im beginning to wonder myself

Maybe MA made this Skill Increase Bonus so small and obscure, that we will never be able to detect and verify its existence.

In the end it may come down to a religious point of view, wether you believe or not
Check dockangeys skill thread for what i consider to be conclusive results as to what affect SIB period has
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