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Old 03-09-2007, 13:42   #61
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Originally Posted by Witte View Post
I dont think there are any actuall tests in this, so far its just something people have experienced. An example: I gained ~380 levels in clubs when using a 182 club with SIB. (avarage ~2 levels a ped) After that I tried a 68 PED mace with no SIB and gained ~100 levels (avarage ~1,5 level a ped).
One thing for sure: the SIB is not high enough to make up for poor economy using a weapon. I collected skillgains every K of ammo before and after maxing the opalo. I alternated Ks shooting with the maxed opalo and the M1a (which was about 33% less economic since it did about the same damage with 3 ammo as the opalo did with 2).

In the tests, skillgains with the M1a were about 2/3 of those with the opalo on the same amount of ammo. After about 8K worth of tests, I put the M1a away until it was at about 80% max damage and HA. At that point my skillgains were about the same as the opalo.
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Old 03-09-2007, 13:45   #62
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Quote:
Originally Posted by Witte View Post
I dont think there are any actuall tests in this, so far its just something people have experienced. An example: I gained ~380 levels in clubs when using a 182 club with SIB. (avarage ~2 levels a ped) After that I tried a 68 PED mace with no SIB and gained ~100 levels (avarage ~1,5 level a ped).

I know this is kinda flawed data, because at 380 levels, skillgains are probably already slower. Plus I am not sure how long exactly I was in the SIB. Another thing, I used the club on ambus and beries, while I used the mace on tantillions (which are known as the skillmob)

A nice test would be 10 fresh noob avatars, all shooting 100 PED on the same mob, 5 using opalo, and 5 using a jester. Then compare the difference. But untill then, I think we just have to trust MA

One thing to remember is that missed shots doesn't gain skills. And there is plenty more misses with regular guns unless you have 10/10.
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Old 03-09-2007, 13:53   #63
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Originally Posted by Coop_ View Post
One thing for sure: the SIB is not high enough to make up for poor economy using a weapon. I collected skillgains every K of ammo before and after maxing the opalo. I alternated Ks shooting with the maxed opalo and the M1a (which was about 33% less economic since it did about the same damage with 3 ammo as the opalo did with 2).

In the tests, skillgains with the M1a were about 2/3 of those with the opalo on the same amount of ammo. After about 8K worth of tests, I put the M1a away until it was at about 80% max damage and HA. At that point my skillgains were about the same as the opalo.
Yup, this is a good point. The SIB is probably usefull from about 7-8 HA and 70-80% damage from a cost perspective.

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One thing to remember is that missed shots doesn't gain skills. And there is plenty more misses with regular guns unless you have 10/10.
Missed shots also give skill, as long as you aim at a target.
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Old 03-09-2007, 14:22   #64
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Missed shots also give skill, as long as you aim at a target.

Yes sometimes you get a skillmessage when you miss, not very often though.
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Old 03-09-2007, 14:32   #65
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Yes sometimes you get a skillmessage when you miss, not very often though.
Thats because you dont have a SIB on weapons you miss alot with
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Old 03-09-2007, 14:52   #66
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Missed shots also give skill, as long as you aim at a target.
I've always attributed this to shots that hit but the damage gets sucked into the netherworlds due to lag. It seems to happen much more often with ranged weapons than with melee.

Consider that you never get defensive skills if the mob hits you.

Ofc if you compare it to mining, you often get skills for non-finds.
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Old 03-09-2007, 14:55   #67
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I've always attributed this to shots that hit but the damage gets sucked into the netherworlds due to lag. It seems to happen much more often with ranged weapons than with melee.
It's easy to notice when shooting at a mob slightly out of range on a weapon that doesn't have maxed range. Basically any time you get a roll against your hit professional standing you have a chance of gaining skills from it, regardless of whether it succeeds or fails. To be honest i haven't noticed if the same is true for defensive skills because i usually have multiple mobs on me when i get those skillgains.
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Old 03-09-2007, 18:00   #68
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wow, great guide,
kudos to you!!!!
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Old 03-09-2007, 18:02   #69
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Okay so I went out with these low end guns up against some big mobs. I had tons of hits but very few skill gain notices. But it seemed when i skille don some lower end mobs I saw more notices. Has anyone else noticed this or do I have bad luck?
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Old 03-09-2007, 18:47   #70
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Originally Posted by Midnght View Post
Okay so I went out with these low end guns up against some big mobs. I had tons of hits but very few skill gain notices. But it seemed when i skille don some lower end mobs I saw more notices. Has anyone else noticed this or do I have bad luck?
Every time you kill a mob you have a chance of getting a "kill bonus" much like a skill loot. So, yes, that's the way it works: small mobs give more skills.
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