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Old 12-20-2007, 15:14   #1
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Mob Damage Studies - Circa 2008

In the Armor Decay Testing Results - VU 9.1 it's being noticed that mob damage type and percentages are not quite right, which many of us knew. Caudatergus & Daikiba are listed as 100% impact, yet their attack animations show them gouging us with horns and teeth. Always thought that was strange.

I propose a new batch of testing. Thus this thread is created.

Here's a few things that will help with the testing.

Assumption #1: Mob attack animation hints at dmg type. Drones firing at us most likely don't do stab damage.

Assumption #2: Most mobs do more than 1 dmg type. We have a large list of mobs that we consider 100% impact only. I suspect this is simply due to lazy testing. Also, based on assumption #1, many mobs have more than 1 attack animation.

Hypothesis: all maturities do the same dmg type in the same %s. (This theory needs to be confirmed or busted.)

Data needed:
Mob:
Maturity:
Armor:
Plates:
Max dmg:
(try to get hit at least 5-10 times)
Min Dmg:
Armor decayed:
(Yes/No)
Plates decayed: (Yes/No)
Amount of decay on each: (Please only use 100% repaired armor, or (L) armor)
Most likely dmg: (what % of which dmg do you think this mob did, based on this data?)

Problems: Testing different dmg types requires a lot of different armors. Often rare armor pieces are needed. Some armor pieces that might help are:
  • Polaris (L) - high cut/stab, but 0 impact
  • Vampire - small Stab, 0 cut/impact
  • BodyGuard - penetration but 0 burn
  • 5D plates - cut/stab 0 impact
  • 6A plates - penetration but 0 stab

The problem is some of these armors are rare, so if you have these, and others available, please help out.

You get the idea. We need multiple plates/armors on the same mob to help narrow down the results.

An ideal selection of armors/plates may be:
  • Goblin
  • Kobold
  • Vampire
  • 5Ds
  • 6As

With these in certain combinations, we can separate cut, stab, impact, penetration, burn, and perhaps cold and acid.

Let's see what we can learn folks.

Last edited by JohnCapital; 12-20-2007 at 15:31.
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02-23-2008 711 Nice initiative! Good luck with the testing 1,000.00
Old 12-20-2007, 16:47   #2
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Nice move JC.

There are two testing methods that spring to mind:

(i) The traditional method of standing in front of a mob for a long time to determine the min and max hits you can take with various armors.

Example

Step 1: Naked versus Jimmibatrox Young. Experiment should last long enough to determine max damage without any doubt (max damage is assumed to always be integer).

Min hit 10.6
Max hit 19.9

is no good - Jimmibatrox Young could hit 10-20 damage or 10.5-21 damage.

Min hit 10.4
Max hit 19.9

is good - we can deduce Jimmibatrox Young do a maximum damage of 20.

------------------------------

Step 2: Determine what damage types mob does if possible. Stand in front of it with a variety of armors and plates in order to determine what damage types the mob does.

It isn't always possible to pin it down exactly using this method but its still helpful to eliminate what you can.

An ideal example is the Jimmibatrox which we find does no decay to Hermes (L) armor, nor to 2C plates. This covers all damage types except Electric and Cold so these are the only damage types the Jimmibatrox can do.

-------------------------

Step 3: Stand in front of mob with various armors to determine the damage percentage.

Goblin+1C vs Jimmibatrox Young

Min Hit: 7.2
Max Hit: 14.9

Since we're protecting 5 electric damage and no cold damage we can fairly safely deduce that on a max hit we're protecting the full 5 damage.
On a min hit we seem to be protecting 3 damage only. We test for a little longer and indeed eventually get a 7.0 hit but no lower.

So when the Jimmibatrox hits for 10, only 3 of that is electric. Thus we can deduce the Jimmibatrox does 30% Electric and 70% Cold


(ii) Single hit decay testing on armor pieces. From our data in the other thread we can pretty much determine how much damage was absorbed in a given hit which might be helpful in determining the percentages (its certainly been helpful in determining percentages that are wrong at least!). Perhaps we can use this to verify our findings?
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Old 12-20-2007, 17:17   #3
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Good idea JC. I know for pretty sure that the percentages are not the same for all maturities, and damage for each type are always integers. So a mob that does 25/75 and a max of 10 damage does either 2/8 or 3/7.
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Old 12-20-2007, 17:33   #4
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Quote:
Originally Posted by Witte View Post
Good idea JC. I know for pretty sure that the percentages are not the same for all maturities, and damage for each type are always integers. So a mob that does 25/75 and a max of 10 damage does either 2/8 or 3/7.
Ah didn't know that.

Is the variation in percentages with maturity only a result of rounding?
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Old 12-20-2007, 18:18   #5
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Quote:
Originally Posted by Jimmy B View Post
Ah didn't know that.

Is the variation in percentages with maturity only a result of rounding?
Not sure about that. Might be an idea to look for some very old threads, back from the time when mobs only did max damage.
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Old 12-20-2007, 18:33   #6
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Feffoids

OK thought I'd start this one off, since I discovered the error on wiki during the armor testing.

Naked v Feffoid Guard

Jesus these guys are crap at hitting...after nearly dying of boredom it occurred to me I could tag more than one at once . In the end I got to:

Min Hit: 19.1
Max Hit: 37.8

confirming the damage of Feffoid Guard to be 19.0-38.0 as per wiki

----------------------

Goblin v Feffoid Guard

Since its my only full armor set, I then went and stood in front of a bunch of Feff Guards in my fine and mighty Goblin armor. After a hundred or so hits I had:

Min Hit: 12.2
Max Hit: 26.0

----------------------

So, on the max hit I'm absorbing the full 12 Impact offered by Goblin. On the min hit, it looks like I'm absorbing 7.0 Impact, assuming Witte's statement above to be correct.

Also temporarily assuming that Feffoids only do Impact and Cold as previously thought then we have that Feffoids do somewhere between:

35.5% Impact, 64.5% Cold
and
38.2% Impact, 61.8% Cold

-------------------

I'll do a test on a bigger one later to help pin down that percentage gap a little, and also check that cold is indeed the only damage type.
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Old 12-20-2007, 18:57   #7
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Nice idea. +rep JC, +rep Jimmy for testing.
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Old 12-20-2007, 18:57   #8
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One suggestion: Whenever entropedia is updated, try to put a link to the correct post on EF in the comments when updating. Then it can always easely be backtracked.
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Old 12-20-2007, 18:59   #9
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Quote:
Originally Posted by JohnCapital View Post
In the Armor Decay Testing Results - VU 9.1 it's being noticed that mob damage type and percentages are not quite right, which many of us knew. Caudatergus & Daikiba are listed as 100% impact, yet their attack animations show them gouging us with horns and teeth. Always thought that was strange.

I propose a new batch of testing. Thus this thread is created.

Here's a few things that will help with the testing.

Assumption #1: Mob attack animation hints at dmg type. Drones firing at us most likely don't do stab damage.

Well two mobs that have (2) different attacks are Warrior & Trooper bots. I dont know for how long this has been going on, but around VU9.0 or right before that I used melee againt a Trooper and when I got close it strated to punch back, obviously not doing pen&burn damage. I thought it was pretty wild or some kind of bug. Then few days later I ran outta ammo on a Warrior so I busted out me axe and the Warrior starts swinging at me making a strange sound I never heard before.

It dawned on me that you dont really need high burn&pen (vigi+6a) to hunt these mobs. As I said, this might not be new info but it was new to me.
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Old 12-20-2007, 21:01   #10
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Quote:
Originally Posted by Zavy View Post
Well two mobs that have (2) different attacks are Warrior & Trooper bots. I dont know for how long this has been going on, but around VU9.0 or right before that I used melee againt a Trooper and when I got close it strated to punch back, obviously not doing pen&burn damage. I thought it was pretty wild or some kind of bug. Then few days later I ran outta ammo on a Warrior so I busted out me axe and the Warrior starts swinging at me making a strange sound I never heard before.

It dawned on me that you dont really need high burn&pen (vigi+6a) to hunt these mobs. As I said, this might not be new info but it was new to me.
Well, this all requires testing. Recoda's tests on Warrior from a few months ago indicate that Warrior do Impact, Cut, Pene & Burn with each attack.

The animations may give clues but they're not a reliable source of information!
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