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#1 | ||||||
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Provider
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Hi,
I have had a couple of A104s which I use for hunts. I noticed that the minimum TT for one is 1.19 peds, the other is at 1.18 peds. Recently I started to wonder if that means the decay / burn rate for items are individual and not fixed for a particular type of items. I also noticed that Entropedia states that the minimum TT for the A104 is at 1.2 peds. http://www.entropedia.info/Info.aspx...tachment&id=14 So, will that mean that some armor / weapons / amps / etc is better then others, even though they may all be the "same" item? Has anyone else noticed "same" items with different specs / minimum tt values, etc? |
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#2 | ||||||
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Moderator
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That's quite interesting. You don't have one thats the ancient A104 do you?. And are you fully repairing them both each time? The point at which an item breaks depends on its starting tt. Assuming the wiki decay stats are correct a fully repaired A104 should have 1.19783 PED when it breaks.
But if it wasn't fully repaired at the start it could in theory break anywhere between 1.17961 PED and 1.20000 PED. Last edited by Jimmy B; 05-09-2008 at 11:07. |
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Some EU Resources, Tools and Guides |
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#3 | ||||||
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Provider
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I recall them being 1.18 / 1.19 since I got them both (which was about 2 years back).
I have fully / partly repaired both of them multiple times. And no, I don't see "ancient" on it anywhere (maybe a hidden "unlock" )Maybe I should fully repair both and use them again - but that is going to take a while as I am usually using my A105, and my a104s are for backups usually and so tend to last a long time ...... |
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#5 | ||||||
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Prowler
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I think the question is: were they fully repaired when u started using them? These are the kind of things i notice in mining amps with different TT when i start using them. They decay is the same, but because they started at different points (unproportional), they will end at different values.
Too slow, Jimmy B explained it very well already. |
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#6 | |||||||
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Moderator
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I think its likely this is all a result of starting with items with partial condition, but if you record your break values for full condition items from now on that should prove/disprove it. |
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#7 | ||||||
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Master of the Universe
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maybe its because, like (L)'s, their break condition depends on the value they were looted at? so it doesn't matter if its fully repaired or not when you use them, their breaking condition is decided when they're first looted. long shot, but only reason i can think of.
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#8 | |||||||
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Moderator
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Quote:
As soon as you fall below that 3% the item is broken. The difference in value this occurs at is a result of the fact that each use costs a set amount so the item value can only go down in multiples of that amount. So items that are partially repaired or L items that are looted in partial condition will break at a different value to an item that started at full tt. The difference is normally small (can never be more than the decay of one use of the item) but, like Naifas says, can be quite large in the case of big mining amps. |
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#10 | ||||||||
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Master of the Universe
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Quote:
Quote:
mystery solved methinks. |
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