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Old Alpha
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The other night I was skilling decoys on a Kerboros, as they are slow and dumb enough to fall for a decoy. I had to shoot the Kerb every now and then to get his attention, but his health never got below 20% afaik.
So I dropped another decoy, took off running and heard the sound of an expiring Kerberos behind me. I was able to loot the body. I figured it was just another weird lag thing, but I still wonder: Do decoys have a toxic effect over time? Did the kerb die from exhaustion or frustration? Any one else have this? |
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"I spent a lot of money on booze, birds and fast cars. The rest I just squandered." -George Best ![]() |
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#7 | ||||||
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White Trash WoF Wrangler
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LOL
Yes, decoys work on spiders. They turn right round from the people shooting them and chew then happily ![]() With regards to your Kerberos, I'm guessing that mebbe it's Health Bar lagged and you'd damaged it more than you thought; it don't take much to kill one. Hurrikane |
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#8 | ||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
simon gustav håkansson Soc: Honest Entropians
Location: Gråbo, Sweden
EFD: 4,605.86
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I think there actually exist a system that kills of trapped mobs that may be responsible for that, I remember in old sweating times that mobs that where trapped would eventually self-die...
The mob might not have moved for so long that the system thought that it was trapped and therefore terminated it.. |
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#9 | |||||||
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EU Musician & Designer
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Gender:
Ingame: ![]() Avatar Name:
Eelco Eelco Leussink Soc: nothing AND nowhere
Location: The Netherlands
EFD: 2,772.90
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Quote:
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![]() Eelco Leussink | Globals: 30 | HoF's: 2 | Unlocks: 5 | Society: nothing AND nowhere
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