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Vehicles - a MindArk System

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Old 02-08-2010, 14:24   #1
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Vehicles - a MindArk System

Quote:
Originally Posted by Bertha Bot View Post
Another new system MindArk has shown FPC is one of the most anticipated systems ever (I think it was first mentioned back in 2005!) – The Vehicles system. We have had the opportunity to race through the Calypso underbrush at 60 km/h, jumping off cliffs and skidding into lakes. I personally believe the vehicle system is a great addition on many levels, from the actual experience of driving around, using it as tool for day to day activities but also from a business standpoint; who will become the Henry Ford of Calypso? Vehicles are expected to arrive during the spring.
I find the fact that vehicles are a MA system rather interesting.

For example, how will MA profit from the vehicle system?

What input will FPC have into the system and which company will decide how the system will be used? Can we hunt from the vehicle? Who decides if we can or cannot?

So, aside from the nuts and bolts questions (will vehicles be looted or crafted) how will this major addition to the game world be negotiated between the two companies?
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Old 02-08-2010, 14:36   #2
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Probably:
1) MindArk makes the system itself, stats, etc
2) FPC Makes the vehicle models
3) FPC gets decay or something from the vehicles, MA takes 50% of this
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Old 02-08-2010, 14:39   #3
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Just wonder how would they make up the storyline if Vehicles were actually looted

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Old 02-08-2010, 14:39   #4
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As far as i understand.. FPC will decide how it will look, wow to get it (looted/crafted/both/new way/event). "influense" on how much it will cost etc.

But Ma will decide how it get used, how it works. How much it will cost(impact on economy). Systems around it.. Etc

I look on MA as the developers.. And FPC as the art directors, Event organizers and authors.
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Old 02-08-2010, 14:45   #5
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System = MA, no content
Planets = use or not (their choice) + definition of content
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Old 02-08-2010, 14:51   #6
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Quote:
Originally Posted by thoreau View Post
I find the fact that vehicles are a MA system rather interesting.

For example, how will MA profit from the vehicle system?

What input will FPC have into the system and which company will decide how the system will be used? Can we hunt from the vehicle? Who decides if we can or cannot?

So, aside from the nuts and bolts questions (will vehicles be looted or crafted) how will this major addition to the game world be negotiated between the two companies?
Im sure MA wont have any issues in finding a way to profit from the vehicles, its not like they dont already know how to get people spending fcuktons of peds on pixels
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Old 02-08-2010, 15:21   #7
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The way I see it:

MA will create the system with all options and features, the planets decide what features they use and how (including looks). When a planet partner wants a feature, for example shooting from a vehicle, and it is not possible yet, the planet partner will have to lobby (or maybe pay?) for MA to get the feature implemented.
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Old 02-08-2010, 15:26   #8
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Quote:
Originally Posted by thoreau View Post
For example, how will MA profit from the vehicle system?
Dents, punctures, Major prangs, vehicle insurance and road tax..... the mind boggles.
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Old 02-08-2010, 17:15   #9
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Think this gives a rough idea:

First Planet Company and MindArk, Who does what?

Maybe they sell it to the planet partners on modul based licenses or the partners buy x-models or whatever.
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Old 02-09-2010, 06:35   #10
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they likely will be crafted.
from both looted and crafted parts.
things like sheetmetal, motors, springs, bolts and the whole gang of components from the component blueprint books will be used in them. probably some robot parts too. the likely will be rather expensive to craft too as they will use a grip of crafted components. most likely they will require a difficult to loot robot component too... at least judging on how these kinda things have been implemented in the past.

Of course we would be able to win a rare vehicle during events.
they probably will be able to used for grossly inefficient hunting. like you can run over an a diakiba young causing extraordinary amount of decay on the vehicle
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