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#71 | ||||||
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Master of the Universe
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just a thought:
at the beginning, we all thought armour was the only item that was affected by tt value: we've been proven wrong (so far by the looks of it) with the lasers. do you guys think we should test out weapons aswell? lots of weapons have very high tt values, and im guessing that most people usualy have them at v. low tt so they're not tying up ped. |
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#72 | ||||||||
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Elite
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Quote:
... ![]() I don't think there's a need to test weapons. We can just assume they are affected by TT value. Oh hey, I pretty much said that in a post a few posts higher up (it says on mindark.com that items need to be repaired to function at 100%). I'll find the quote and give it to you, one second. ![]() Edit: Quote:
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#73 | ||||||
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Master of the Universe
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fair enough. just that for a long time (well, since i joined) i managed to drill into my head that it was only armour we needed to worry about. also, quite a lot of people have the same views too (i've noticed whenever they write in noobies section when they're helping out). yea i read that too, but i dunno i just never thought much of it.
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#74 | ||||||
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Stalker
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with all this now i understand the purpose of (L) stuff,theyr the chance of husing something with theyr full performance till they get broke..since we wont get full performance of regular stuff non (L) since they get damaged each time we use it,lowering this way the performance...
all this time and only now figured this...and this applyes to everything i suppose... ![]() |
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#75 | |||||||
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Elite
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Yeah after my runs of 1k shots i agree that, at least under normal playing conditions, 9% is more realistic no matter how careful one is. You can go for a long time with 7-8% missed, and then you'll miss 3 or 4 on just a single mob. I always thought that was lag or something else in netcode, but after doing a few very careful runs where i pause and reposition every time i miss, now i'm wondering if that's just a spike in the "dynamic" variation in miss rate, much like what happens with mob hitrate, loot, etc.
Quote:
Now we need tests un-maxed weapons... |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#76 | |||||||
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Guardian
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The thing is that I healed max every single click all the way down until it couldn't be used anymore. So it seems that faps isn't affected by it. |
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One friend is worth more then a 1000 PED's. Jimmy B: Not looting the mobs you kill is a bad strategy. |
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#77 | |||||||
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Guardian
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#78 | |||||||
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Elite
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Wouldn't hurt at all, be my guest. ![]() But it's not news. I am posetive I read it on the old info booth. (Read: The version of project-entropia.com that was around the time PE went gold - ie 2003.) |
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#80 | ||||||
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ΧΞΣ
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Xaero e-lite Cynque Soc: Magnum Opus
Location: Sweden
EFD: 1,175.65
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Adding another important aspect to this thread, that I wrote about almost a year ago:
I am having doubts in laser sights& |
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LinkBacks (?)
LinkBack to this Thread: http://www.entropiaforum.com/forums/items/55287-efficiency-scopes-lasers.html
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| Posted By | For | Type | Date | |
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| The Forum Report - Entropia Universe Directory | This thread | Refback | 12-04-2007 05:46 | |
| PEAuction.com ~ View topic - Is maxed weapon really maxed? | This thread | Refback | 12-02-2007 15:56 | |
| PEAuction.com ~ View topic - Is maxed weapon really maxed? | ||||