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The efficiency of scopes/lasers

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Old 02-10-2007, 23:36   #1
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The efficiency of scopes/lasers

I've been doing some researches on the effects of using skillmod attachments today. I can't believe I've never done this before, as it seems that you may loose quite a lot of PEDs if you don't use these attachments correctly. These tests were made using 1000 shoots each. The first test was without any attachments at all, to determine my standard efficiency. Second test was with broken attachments, here are the results.

Bjornir, 100%. Abrer, 22%. Abrer, 22%.
Total Skillmodification: 30%
Total decrease in missrate: -8,75%
Total increase in hitrate: - 2%

Bjornir, 100%. Abrer, 58%. Abrer, 58%.
Total Skillmodification: 30%
Total decrease in missrate: 5%
Total increase in hitrate: 0,9%

Bjornir, 100%. Abrer, 100%. Abrer, 100%.
Total Skillmodification: 30%
Total decrease in missrate: 8,8%
Total increase in hitrate: 1,5%

Bjornir, 100%. Gargul, 100%. Gargul, 100%.
Total Skillmodification: 48%
Total decrease in missrate: 16%
Total increase in hitrate: 2,6%

As you can see, a broken attachment will decrease your hitrate. You hitrate will be lower with a broken attachment than without any attachments at all!

These tests were done with a Strikehammer (BLP, Rifle). My skills are relatively low on BLP weapons, so I guess the difference would be more significant if I were to use a laser handgun. I may do a couple of other tests later using a handgun, but from now, it appears as if the Modification influences the Hit Ability on the weapon. This basically means that a 4.0 Hit Ability would be increased to 5.92 using a pair of Garguls and a Bjornir. A 6.0 Hit Ability on the other hand would increase to 8.9 Hit Ability. I also noticed a considerable effect on the Critical Hits, they increased a huge deal using skillmod attachments.

Test with SIB-Weapon:
http://www.entropiaforum.com/forums/...7&postcount=64
Doesn't appear that lasers increases the efficiency of already maxed weapons.

Last edited by Recoda; 02-18-2007 at 20:45..
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Old 02-10-2007, 23:41   #2
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Awesome data. Im pretty stunned of the implication that broken attachements decrease your hit-abilty.
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Old 02-10-2007, 23:42   #3
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Quote:
Originally Posted by Zetanian View Post
Awesome data. Im pretty stunned of the implication that broken attachements decrease your hit-abilty.
Yeah, tell me about it... I've used broken attachments for years, I guess that has lost me a whole lot of money. I always thought it was better to keep the TT Value as low as possible, because that'd give me a higher markup when I were to sell them.
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Old 02-11-2007, 00:17   #4
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sure it isnt a laggy period or something?:\
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Old 02-11-2007, 00:18   #5
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yep there can be much more factors...
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Old 02-11-2007, 00:21   #6
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Yep, it's possible that other factors affected the result. Although, I'm rather sure that the hitrate is decreased by lower TT lasersights. As I did several tests on that one.

I'm going to try to get my handgun back from a friend and do a long run later though, to see if it really increases the Hit Ability in the way I think it does.
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Old 02-11-2007, 00:28   #7
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Quote:
Originally Posted by Recoda View Post
Yep, it's possible that other factors affected the result. Although, I'm rather sure that the hitrate is decreased by lower TT lasersights. As I did several tests on that one.

I'm going to try to get my handgun back from a friend and do a long run later though, to see if it really increases the Hit Ability in the way I think it does.
all my attachments are always 100%, but sometimes i miss alot, sometimes i dont notice much misses, depends on the time i'm logged in (7-8 in the evening is always laggy :\)
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Old 02-11-2007, 00:40   #8
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Quote:
Originally Posted by F1r3 View Post
all my attachments are always 100%, but sometimes i miss alot, sometimes i dont notice much misses, depends on the time i'm logged in (7-8 in the evening is always laggy :\)
I shoot from point blank range and waited a few seconds on every mob, didn't move the sight during the kill. So there shouldn't be that many errors due to lag.

I think it makes sense though, in real life, a broken lasersight wouldn't help you at all. It'd just confuse you...
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Old 02-11-2007, 01:00   #9
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Good job, Recoda.

More test data would be useful though... Weird things happens in EU sometimes, and weird 'cycles' seems to a part of the dynamic EU.

But very interesting. Thx for sharing. (+rep)
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Old 02-11-2007, 01:07   #10
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Very interesting. Every test I have seen done on this before failed to show any measurable difference whatsoever.
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